New mod: AdditionalAvatarParameters

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SDraw 2022-08-05 20:45:17 +03:00
parent ba56c113dc
commit df96194c4d
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16 changed files with 611 additions and 47 deletions

57
ml_aap/Main.cs Normal file
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using ABI_RC.Core.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ml_aap
{
public class AdditionalAvatarParameters : MelonLoader.MelonMod
{
static AdditionalAvatarParameters ms_instance = null;
ParametersHandler m_localHandler = null;
public override void OnApplicationStart()
{
ms_instance = this;
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(AdditionalAvatarParameters).GetMethod(nameof(OnLocalAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(AdditionalAvatarParameters).GetMethod(nameof(OnLocalAvatarSetup_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
);
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
System.Collections.IEnumerator WaitForLocalPlayer()
{
while(PlayerSetup.Instance == null)
yield return null;
m_localHandler = PlayerSetup.Instance.gameObject.AddComponent<ParametersHandler>();
}
static void OnLocalAvatarClear_Postfix() => ms_instance?.OnLocalAvatarClear();
void OnLocalAvatarClear()
{
if(m_localHandler != null)
m_localHandler.OnAvatarClear();
}
static void OnLocalAvatarSetup_Postfix() => ms_instance?.OnLocalAvatarSetup();
void OnLocalAvatarSetup()
{
if(m_localHandler != null)
m_localHandler.OnAvatarSetup();
}
}
}

229
ml_aap/ParametersHandler.cs Normal file
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using ABI_RC.Core;
using ABI_RC.Core.Player;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ml_aap
{
class ParametersHandler : MonoBehaviour
{
enum AdditionalParameter
{
Upright,
Viseme,
Voice,
Muted,
InVR,
InHmd,
InFBT,
Zoom
}
enum AdditionalParameterSync
{
Local,
Synced
}
struct AdditionalParameterInfo
{
public AdditionalParameter m_type;
public AdditionalParameterSync m_sync;
public string m_name;
public int m_hash; // For local only
}
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
static readonly System.Reflection.FieldInfo ms_visemeWeights = typeof(CVRVisemeController).GetField("visemeWeights", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
readonly List<AdditionalParameterInfo> m_parameters = null;
bool m_active = false;
CVRVisemeController m_visemeController = null;
public ParametersHandler()
{
m_parameters = new List<AdditionalParameterInfo>();
}
void Update()
{
if(m_active)
{
foreach(AdditionalParameterInfo l_param in m_parameters)
{
switch(l_param.m_type)
{
case AdditionalParameter.Upright:
{
Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * (PlayerSetup.Instance._inVr ? PlayerSetup.Instance.vrHeadTracker.transform.GetMatrix() : PlayerSetup.Instance.desktopCameraRig.transform.GetMatrix());
float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue);
float l_avatarViewHeight = Mathf.Clamp(PlayerSetup.Instance.GetViewPointHeight() * PlayerSetup.Instance.GetAvatarScale().y, 0f, float.MaxValue);
float l_currentUpright = Mathf.Clamp((((l_currentHeight > 0f) && (l_avatarViewHeight > 0f)) ? (l_currentHeight / l_avatarViewHeight) : 0f), 0f, 1f);
switch(l_param.m_sync)
{
case AdditionalParameterSync.Local:
PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, l_currentUpright);
break;
case AdditionalParameterSync.Synced:
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, l_currentUpright);
break;
}
}
break;
case AdditionalParameter.Viseme:
{
float[] l_weights = (float[])ms_visemeWeights?.GetValue(m_visemeController);
if(l_weights != null)
{
int l_index = 0;
float l_maxWeight = 0f;
for(int i = 0; i < l_weights.Length; i++)
{
if(l_maxWeight < l_weights[i])
{
l_maxWeight = l_weights[i];
l_index = i;
}
}
switch(l_param.m_sync)
{
case AdditionalParameterSync.Local:
PlayerSetup.Instance._animator.SetInteger(l_param.m_hash, l_index);
break;
case AdditionalParameterSync.Synced:
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, l_index);
break;
}
}
}
break;
case AdditionalParameter.Voice:
{
switch(l_param.m_sync)
{
case AdditionalParameterSync.Local:
PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, m_visemeController.visemeLoudness);
break;
case AdditionalParameterSync.Synced:
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, m_visemeController.visemeLoudness);
break;
}
}
break;
case AdditionalParameter.InVR:
{
switch(l_param.m_sync)
{
case AdditionalParameterSync.Local:
PlayerSetup.Instance._animator.SetBool(l_param.m_hash, PlayerSetup.Instance._inVr);
break;
case AdditionalParameterSync.Synced:
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, PlayerSetup.Instance._inVr ? 1f : 0f);
break;
}
}
break;
case AdditionalParameter.InHmd:
{
switch(l_param.m_sync)
{
case AdditionalParameterSync.Local:
PlayerSetup.Instance._animator.SetBool(l_param.m_hash, PlayerSetup.Instance._trackerManager.headsetOnHead);
break;
case AdditionalParameterSync.Synced:
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, PlayerSetup.Instance._trackerManager.headsetOnHead ? 1f : 0f);
break;
}
} break;
case AdditionalParameter.InFBT:
{
switch(l_param.m_sync)
{
case AdditionalParameterSync.Local:
PlayerSetup.Instance._animator.SetBool(l_param.m_hash, PlayerSetup.Instance.fullBodyActive);
break;
case AdditionalParameterSync.Synced:
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, PlayerSetup.Instance.fullBodyActive ? 1f : 0f);
break;
}
} break;
case AdditionalParameter.Muted:
{
switch(l_param.m_sync)
{
case AdditionalParameterSync.Local:
PlayerSetup.Instance._animator.SetBool(l_param.m_hash, RootLogic.Instance.comms.IsMuted);
break;
case AdditionalParameterSync.Synced:
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, RootLogic.Instance.comms.IsMuted ? 1f : 0f);
break;
}
}
break;
case AdditionalParameter.Zoom:
{
switch(l_param.m_sync)
{
case AdditionalParameterSync.Local:
PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, CVR_DesktopCameraController.currentZoomProgress);
break;
case AdditionalParameterSync.Synced:
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, CVR_DesktopCameraController.currentZoomProgress);
break;
}
} break;
}
}
}
}
public void OnAvatarClear()
{
m_parameters.Clear();
m_active = false;
m_visemeController = null;
}
public void OnAvatarSetup()
{
m_visemeController = PlayerSetup.Instance._animator.GetComponent<CVRVisemeController>();
AnimatorControllerParameter[] l_params = PlayerSetup.Instance._animator.parameters;
AdditionalParameter[] l_enumParams = (AdditionalParameter[])Enum.GetValues(typeof(AdditionalParameter));
foreach(var l_param in l_params)
{
foreach(var l_enumParam in l_enumParams)
{
if(l_param.name.Contains(l_enumParam.ToString()) && (m_parameters.FindIndex(p => p.m_type == l_enumParam) == -1))
{
bool l_local = (l_param.name[0] == '#');
m_parameters.Add(new AdditionalParameterInfo
{
m_type = l_enumParam,
m_sync = (l_local ? AdditionalParameterSync.Local : AdditionalParameterSync.Synced),
m_name = l_param.name,
m_hash = (l_local ? l_param.nameHash : 0)
});
break;
}
}
}
m_active = (m_parameters.Count > 0);
}
}
}

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@ -0,0 +1,10 @@
using System.Reflection;
[assembly: AssemblyTitle("AdditionalAvatarParameters")]
[assembly: AssemblyVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: MelonLoader.MelonInfo(typeof(ml_aap.AdditionalAvatarParameters), "AdditionalAvatarParameters", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

24
ml_aap/README.md Normal file
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# Additional Avatar Parameters
This mod adds additional paramaters for usage in avatar's animator.
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_aap.dll` in `Mods` folder of game
# Usage
List of new available parameters:
| Name | Type | Note |
|------|------|------|
| Upright | float | Proportion value between avatar's viewpoint height and floor, ranged in [0,1] |
| Viseme | int | Most active viseme index, ranged in [0,14], doesn't update in offline rooms |
| Voice | float | Voice level, ranged in [0,1], doesn't update in offline rooms |
| Muted | bool | Indicates if microphone is muted or unmuted |
| InVR | bool | Indicates if player is in VR |
| InHmd | bool | Indicates if players' headset is on head, can vary between different VR headsets |
| InFBT | bool | Indicates if player is in full body tracking mode |
| Zoom | float | Zoom level of camera, ranged in [0,1], desktop only |
# Notes
* All new parameters use additional sync data besides listed in avatar's advanced settings.
* If character `#` is added at start of parameter's name it will be interpreted as local-only, won't be synced over network and won't use additional sync data.

13
ml_aap/Utils.cs Normal file
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@ -0,0 +1,13 @@
using UnityEngine;
namespace ml_aap
{
static class Utils
{
// Extensions
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
}
}
}

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ml_aap/ml_aap.csproj Normal file
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@ -0,0 +1,74 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{96D1D71A-23A4-4A0F-9736-25E711BA48F9}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ml_aap</RootNamespace>
<AssemblyName>ml_aap</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DissonanceVoip">
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine.AnimationModule">
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="ParametersHandler.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
</PropertyGroup>
</Project>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
</PropertyGroup>
</Project>

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@ -1,5 +1,5 @@
using ABI_RC.Core.UI;
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.InteractionSystem;
namespace ml_aci
{
@ -16,8 +16,8 @@ namespace ml_aci
static void OnLocalAvatarLoad()
{
if(CohtmlHud.Instance != null)
CohtmlHud.Instance.ViewDropText("Avatar changed", "Please, wait ...");
if(ViewManager.Instance != null)
ViewManager.Instance.TriggerPushNotification("Avatar changed", 1f);
}
}
}

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@ -1,10 +1,10 @@
using System.Reflection;
[assembly: AssemblyTitle("AvatarChangeInfo")]
[assembly: AssemblyVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyVersion("1.0.1")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: MelonLoader.MelonInfo(typeof(ml_aci.AvatarChangeInfo), "AvatarChangeInfo", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_aci.AvatarChangeInfo), "AvatarChangeInfo", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -1,5 +1,5 @@
# Avatar Change Info
This mod shows simple notification upon local player avatar change.
This mod shows simple main menu popup upon local player avatar change.
[](.github/img_01.png)

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@ -1,4 +1,6 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using UnityEngine;
@ -6,45 +8,165 @@ namespace ml_fpt
{
public class FourPointTracking : MelonLoader.MelonMod
{
static readonly Vector4 ms_pointVector4 = new Vector4(0f, 0f, 0f, 1f);
static FourPointTracking ms_instance = null;
IndexIK m_indexIk = null;
CVR_IK_Calibrator m_ikCalibrator = null;
bool m_inCalibration = false;
int m_hipsTrackerIndex = -1;
RuntimeAnimatorController m_oldRuntimeAnimator = null;
RootMotion.FinalIK.VRIK m_origVrIk = null;
bool m_playerReady = false;
public override void OnApplicationStart()
{
ms_instance = this;
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
);
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
public override void OnUpdate()
{
if(Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.T))
CalibrateHipsTracker(); // Separated, awaiting for release of UI mod
if(Input.GetKeyDown(KeyCode.T) && Input.GetKey(KeyCode.LeftControl) && !m_inCalibration)
PrepareCalibration();
if(m_playerReady && m_inCalibration && (m_hipsTrackerIndex != -1))
{
if(m_origVrIk != null)
m_origVrIk.enabled = false;
m_indexIk.calibrated = false;
m_indexIk.enabled = false;
Transform l_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(true, l_hips);
if((CVRInputManager.Instance.interactLeftValue > 0.9f) && (CVRInputManager.Instance.interactRightValue > 0.9f))
{
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target.transform.position = l_hips.position;
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target.transform.rotation = l_hips.rotation;
if((m_origVrIk != null) && (m_origVrIk.solver?.spine != null))
{
m_origVrIk.solver.spine.pelvisTarget = PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target;
m_origVrIk.solver.spine.pelvisPositionWeight = 1f;
m_origVrIk.solver.spine.pelvisRotationWeight = 1f;
}
m_indexIk.calibrated = true;
m_indexIk.enabled = true;
PlayerSetup.Instance._animator.runtimeAnimatorController = m_oldRuntimeAnimator;
m_ikCalibrator.leftHandModel.SetActive(false);
m_ikCalibrator.rightHandModel.SetActive(false);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(false);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(false);
CVR_InteractableManager.enableInteractions = true;
Reset();
ShowHudNotification("Calibration completed");
}
}
}
static void CalibrateHipsTracker()
System.Collections.IEnumerator WaitForLocalPlayer()
{
bool l_result = false;
while(PlayerSetup.Instance == null)
yield return null;
if((PlayerSetup.Instance != null) && PlayerSetup.Instance._inVr && (PlayerSetup.Instance._animator != null) && PlayerSetup.Instance._animator.isHuman)
m_indexIk = PlayerSetup.Instance.gameObject.GetComponent<IndexIK>();
m_ikCalibrator = PlayerSetup.Instance.gameObject.GetComponent<CVR_IK_Calibrator>();
m_playerReady = true;
}
void PrepareCalibration()
{
if(m_playerReady && !m_inCalibration && PlayerSetup.Instance._inVr && !PlayerSetup.Instance.fullBodyActive && PlayerSetup.Instance._animator.isHuman && !m_ikCalibrator.inFullbodyCalibration && m_indexIk.calibrated)
{
for(int i = 0; i < PlayerSetup.Instance._trackerManager.trackerNames.Length; i++)
{
if(PlayerSetup.Instance._trackerManager.trackerNames[i] == "vive_tracker_waist")
{
Transform l_target = PlayerSetup.Instance._trackerManager.trackers[i].target;
Matrix4x4 l_offset = PlayerSetup.Instance._trackerManager.trackers[i].transform.GetMatrix().inverse * PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips).GetMatrix();
l_target.localPosition = l_offset * ms_pointVector4;
l_target.localRotation = l_offset.rotation;
var l_vrIK = PlayerSetup.Instance._avatar.GetComponent<RootMotion.FinalIK.VRIK>();
if((l_vrIK != null) && (l_vrIK.solver?.spine != null))
{
l_vrIK.solver.spine.pelvisTarget = l_target;
l_vrIK.solver.spine.pelvisPositionWeight = 1f;
l_vrIK.solver.spine.pelvisRotationWeight = 1f;
}
l_result = true;
m_hipsTrackerIndex = i;
break;
}
}
}
if(m_hipsTrackerIndex != -1)
{
m_oldRuntimeAnimator = PlayerSetup.Instance._animator.runtimeAnimatorController;
PlayerSetup.Instance._animator.runtimeAnimatorController = PlayerSetup.Instance.tPoseAnimatorController;
m_origVrIk = PlayerSetup.Instance._animator.GetComponent<RootMotion.FinalIK.VRIK>();
m_ikCalibrator.leftHandModel.SetActive(true);
m_ikCalibrator.rightHandModel.SetActive(true);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(true);
CVR_InteractableManager.enableInteractions = false;
m_inCalibration = true;
ViewManager.Instance.ForceUiStatus(false);
ShowHudNotification("Calibration started");
}
else
ShowMenuAlert("No hips tracker detected. Check if tracker has waist role in SteamVR settings.");
}
else
ShowMenuAlert("Calibraton requirements aren't met: be in VR, be not in FBT or avatar calibration, humanoid avatar");
}
void Reset()
{
m_inCalibration = false;
m_hipsTrackerIndex = -1;
m_oldRuntimeAnimator = null;
m_origVrIk = null;
}
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
void OnAvatarClear()
{
if(m_inCalibration)
{
m_ikCalibrator.leftHandModel.SetActive(false);
m_ikCalibrator.rightHandModel.SetActive(false);
if(m_hipsTrackerIndex != -1)
{
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(false);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(false);
}
CVR_InteractableManager.enableInteractions = true;
Reset();
ShowHudNotification("Calibration canceled");
}
}
static void ShowHudNotification(string p_message)
{
if(CohtmlHud.Instance != null)
CohtmlHud.Instance.ViewDropText("4-Point Tracking", (l_result ? "Calibration successful" : "Calibration failed"));
CohtmlHud.Instance.ViewDropText("4-Point Tracking", p_message);
}
static void ShowMenuAlert(string p_message)
{
if(ViewManager.Instance != null)
ViewManager.Instance.TriggerAlert("4-Point Tracking", p_message, 0, false);
}
}
}

View file

@ -10,11 +10,12 @@ This mod adds ability to use 4-point tracking.
* Be sure that your tracker role is set to `Hips` in SteamVR
* Adjust your avatar at forward direction
* Press `LCtrl-T` keyboard combination to calibrate
* Adjust your tracker in a similar way as in FBT calibration
* Press trigger on both hands controllers
# Notes
* You have to recalibrate each time you change avatar
# Planned
* Force avatar to T-Pose for calibration
* Show tracker in same way as for FBT calibration
* No need for recalibration upon avatar change
* Main menu button for calibration

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@ -35,6 +35,9 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
@ -78,7 +81,6 @@
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@ -51,7 +51,12 @@ namespace ml_lme
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnAvatarSetup), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnAvatarSetup_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
);
MelonLoader.MelonCoroutines.Start(CreateTrackingObjects());
@ -301,23 +306,38 @@ namespace ml_lme
}
// Patches
static void OnAvatarSetup(ref PlayerSetup __instance)
static void OnAvatarClear_Postfix(ref PlayerSetup __instance)
{
if((__instance != null) && (__instance == PlayerSetup.Instance))
ms_instance?.OnLocalPlayerAvatarSetup(__instance._animator, __instance.GetComponent<IndexIK>());
ms_instance?.OnAvatarClear();
}
void OnLocalPlayerAvatarSetup(Animator p_animator, IndexIK p_indexIK)
void OnAvatarClear()
{
if(m_leapTracked != null)
{
Object.DestroyImmediate(m_leapTracked);
m_leapTracked = null;
}
}
m_leapTracked = p_indexIK.gameObject.AddComponent<LeapTracked>();
m_leapTracked.SetEnabled(Settings.Enabled);
m_leapTracked.SetAnimator(p_animator);
m_leapTracked.SetHands(m_leapHands[0].transform, m_leapHands[1].transform);
m_leapTracked.SetFingersOnly(Settings.FingersOnly);
OnSettingsHeadAttachChange();
static void OnAvatarSetup_Postfix(ref PlayerSetup __instance)
{
if((__instance != null) && (__instance == PlayerSetup.Instance))
ms_instance?.OnAvatarSetup(__instance._animator, __instance.GetComponent<IndexIK>());
}
void OnAvatarSetup(Animator p_animator, IndexIK p_indexIK)
{
if(m_leapTracked == null)
{
m_leapTracked = p_indexIK.gameObject.AddComponent<LeapTracked>();
m_leapTracked.SetEnabled(Settings.Enabled);
m_leapTracked.SetAnimator(p_animator);
m_leapTracked.SetHands(m_leapHands[0].transform, m_leapHands[1].transform);
m_leapTracked.SetFingersOnly(Settings.FingersOnly);
OnSettingsHeadAttachChange();
}
}
// Utilities

View file

@ -1,10 +1,10 @@
using System.Reflection;
[assembly: AssemblyTitle("LeapMotionExtension")]
[assembly: AssemblyVersion("1.0.7")]
[assembly: AssemblyFileVersion("1.0.7")]
[assembly: AssemblyVersion("1.0.8")]
[assembly: AssemblyFileVersion("1.0.8")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.0.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.0.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -11,6 +11,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_aci", "ml_aci\ml_aci.csp
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_drs", "ml_drs\ml_drs.csproj", "{06CD5155-4459-48C3-8A53-E0B91136351B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_aap", "ml_aap\ml_aap.csproj", "{96D1D71A-23A4-4A0F-9736-25E711BA48F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -33,6 +35,10 @@ Global
{06CD5155-4459-48C3-8A53-E0B91136351B}.Debug|x64.Build.0 = Debug|x64
{06CD5155-4459-48C3-8A53-E0B91136351B}.Release|x64.ActiveCfg = Release|x64
{06CD5155-4459-48C3-8A53-E0B91136351B}.Release|x64.Build.0 = Release|x64
{96D1D71A-23A4-4A0F-9736-25E711BA48F9}.Debug|x64.ActiveCfg = Debug|x64
{96D1D71A-23A4-4A0F-9736-25E711BA48F9}.Debug|x64.Build.0 = Debug|x64
{96D1D71A-23A4-4A0F-9736-25E711BA48F9}.Release|x64.ActiveCfg = Release|x64
{96D1D71A-23A4-4A0F-9736-25E711BA48F9}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE