Scaled jump

Minor changes
This commit is contained in:
SDraw 2023-05-07 20:42:52 +03:00
parent 08b1909d52
commit e73dd54e7b
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GPG key ID: BB95B4DAB2BB8BB5
11 changed files with 435 additions and 216 deletions

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@ -2,7 +2,7 @@
using System.Linq;
using UnityEngine;
namespace ml_amt
namespace ml_amt.Fixes
{
class AnimatorAnalyzer
{

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@ -0,0 +1,60 @@
using ABI_RC.Core;
using System;
using System.Reflection;
namespace ml_amt.Fixes
{
static class AnimatorOverrideControllerFix
{
internal static void Init(HarmonyLib.Harmony p_instance)
{
// AAS overriding fix
p_instance.Patch(
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.SetOverrideAnimation)),
new HarmonyLib.HarmonyMethod(typeof(AnimatorOverrideControllerFix).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AnimatorOverrideControllerFix).GetMethod(nameof(OnOverride_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.RestoreOverrideAnimation)),
new HarmonyLib.HarmonyMethod(typeof(AnimatorOverrideControllerFix).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AnimatorOverrideControllerFix).GetMethod(nameof(OnOverride_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
// AnimatorOverrideController runtime animation replacement fix
static void OnOverride_Prefix(ref CVRAnimatorManager __instance, out AnimatorAnalyzer __state)
{
__state = new AnimatorAnalyzer();
try
{
if(Settings.OverrideFix && (__instance.animator != null))
{
__state.AnalyzeFrom(__instance.animator);
if(__state.IsEnabled())
__instance.animator.enabled = false;
__instance.animator.WriteDefaultValues();
}
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
static void OnOverride_Postfix(ref CVRAnimatorManager __instance, AnimatorAnalyzer __state)
{
try
{
if(Settings.OverrideFix && (__instance.animator != null))
{
__state.ApplyTo(__instance.animator);
if(__state.IsEnabled())
__instance.animator.Update(0f);
}
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
}
}

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@ -0,0 +1,57 @@
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK.SubSystems;
using System.Reflection;
namespace ml_amt.Fixes
{
static class FBTDetectionFix
{
static readonly MethodInfo[] ms_fbtDetouredMethods =
{
typeof(PlayerSetup).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(PlayerSetup).GetMethod("FixedUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(CVRParameterStreamEntry).GetMethod(nameof(CVRParameterStreamEntry.CheckUpdate))
};
static bool ms_fbtDetour = false;
internal static void Init(HarmonyLib.Harmony p_instance)
{
// FBT detour
p_instance.Patch(
typeof(BodySystem).GetMethod(nameof(BodySystem.FBTAvailable)),
new HarmonyLib.HarmonyMethod(typeof(FBTDetectionFix).GetMethod(nameof(OnFBTAvailable_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
foreach(MethodInfo l_detoured in ms_fbtDetouredMethods)
{
p_instance.Patch(
l_detoured,
new HarmonyLib.HarmonyMethod(typeof(FBTDetectionFix).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(FBTDetectionFix).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
}
// FBT detection override
static void FBTDetour_Prefix()
{
ms_fbtDetour = true;
}
static void FBTDetour_Postfix()
{
ms_fbtDetour = false;
}
static bool OnFBTAvailable_Prefix(ref bool __result)
{
if(ms_fbtDetour && !BodySystem.isCalibratedAsFullBody)
{
__result = false;
return false;
}
return true;
}
}
}

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@ -0,0 +1,114 @@
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.MovementSystem;
using System;
using System.Collections;
using System.Reflection;
using UnityEngine;
namespace ml_amt.Fixes
{
static class MovementJumpFix
{
static FieldInfo ms_avatarHeight = typeof(PlayerSetup).GetField("_avatarHeight", BindingFlags.NonPublic | BindingFlags.Instance);
static float ms_playerHeight = 1f;
internal static void Init(HarmonyLib.Harmony p_instance)
{
p_instance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(MovementJumpFix).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(CVRWorld).GetMethod("SetupWorldRules", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(MovementJumpFix).GetMethod(nameof(OnWorldRulesSetup_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(PlayerSetup).GetMethod("SetupIKScaling", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(MovementJumpFix).GetMethod(nameof(OnSetupIKScaling_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
Settings.ScaledJumpChange += OnScaledJumpChange;
MelonLoader.MelonCoroutines.Start(WaitForGameSettings());
}
static IEnumerator WaitForGameSettings()
{
while(MetaPort.Instance == null)
yield return null;
while(MetaPort.Instance.settings == null)
yield return null;
ms_playerHeight = MetaPort.Instance.settings.GetSettingInt("GeneralPlayerHeight") * 0.01f;
MetaPort.Instance.settings.settingIntChanged.AddListener(OnGameSettingIntChange);
}
// Patches
static void OnSetupAvatar_Postfix()
{
try
{
SetScaledJump(Settings.ScaledJump);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnWorldRulesSetup_Postfix()
{
try
{
SetScaledJump(Settings.ScaledJump);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnSetupIKScaling_Postfix()
{
try
{
SetScaledJump(Settings.ScaledJump);
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
// Mod settings
static void OnScaledJumpChange(bool p_state)
{
SetScaledJump(p_state);
}
// Game settings
static void OnGameSettingIntChange(string p_name, int p_value)
{
if(p_name == "GeneralPlayerHeight")
{
ms_playerHeight = p_value * 0.01f;
}
}
// Arbitrary
static void SetScaledJump(bool p_state)
{
if(Utils.IsWorldSafe())
{
if(p_state)
MovementSystem.Instance.jumpHeight = Mathf.Clamp(Utils.GetWorldJumpHeight() * ((float)ms_avatarHeight.GetValue(PlayerSetup.Instance) / ms_playerHeight), float.MinValue, Utils.GetWorldMovementLimit());
else
MovementSystem.Instance.jumpHeight = Utils.GetWorldJumpHeight();
}
}
}
}

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@ -0,0 +1,123 @@
using ABI_RC.Core.Player;
using ABI_RC.Systems.MovementSystem;
using System;
using System.Reflection;
using UnityEngine;
namespace ml_amt.Fixes
{
static class PlayerColliderFix
{
static FieldInfo ms_initialAvatarHeight = typeof(PlayerSetup).GetField("_initialAvatarHeight", BindingFlags.NonPublic | BindingFlags.Instance);
static FieldInfo ms_avatarHeight = typeof(PlayerSetup).GetField("_avatarHeight", BindingFlags.NonPublic | BindingFlags.Instance);
internal static void Init(HarmonyLib.Harmony p_instance)
{
// Alternative collider height and radius
p_instance.Patch(
typeof(MovementSystem).GetMethod("UpdateCollider", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(PlayerColliderFix).GetMethod(nameof(OnUpdateCollider_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
p_instance.Patch(
typeof(PlayerSetup).GetMethod("SetupIKScaling", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(PlayerColliderFix).GetMethod(nameof(OnSetupIKScaling_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
Settings.CollisionScaleChange += OnCollisionScaleChange;
}
// Alternative collider size
static bool OnUpdateCollider_Prefix(
ref MovementSystem __instance,
bool __0, // updateRadius
CharacterController ___controller,
float ____avatarHeight,
float ____avatarHeightFactor,
float ____minimumColliderRadius,
Vector3 ____colliderCenter
)
{
if(!Settings.CollisionScale)
return true;
try
{
if(___controller != null)
{
float l_scaledHeight = ____avatarHeight * ____avatarHeightFactor;
float l_newRadius = (__0 ? Mathf.Max(____minimumColliderRadius, l_scaledHeight / 6f) : ___controller.radius);
float l_newHeight = Mathf.Max(l_scaledHeight, l_newRadius * 2f);
float l_currentHeight = ___controller.height;
Vector3 l_newCenter = ____colliderCenter;
l_newCenter.y = (l_newHeight + 0.075f) * 0.5f; // Idk where 0.075f has come from
Vector3 l_currentCenter = ___controller.center;
if(__0 || (Mathf.Abs(l_currentHeight - l_newHeight) > (l_currentHeight * 0.05f)) || (Vector3.Distance(l_currentCenter, l_newCenter) > (l_currentHeight * 0.05f)))
{
if(__0)
___controller.radius = l_newRadius;
___controller.height = l_newHeight;
___controller.center = l_newCenter;
__instance.groundDistance = l_newRadius;
if(__instance.proxyCollider != null)
{
if(__0)
__instance.proxyCollider.radius = l_newRadius;
__instance.proxyCollider.height = l_newHeight;
__instance.proxyCollider.center = new Vector3(0f, l_newCenter.y, 0f);
}
if(__instance.forceObject != null)
__instance.forceObject.transform.localScale = new Vector3(l_newRadius + 0.1f, l_newHeight, l_newRadius + 0.1f);
if(__instance.groundCheck != null)
__instance.groundCheck.localPosition = ____colliderCenter;
}
}
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
return false;
}
static void OnSetupIKScaling_Postfix(
ref PlayerSetup __instance,
float ____avatarHeight
)
{
if(!Settings.CollisionScale)
return;
try
{
__instance._movementSystem.UpdateAvatarHeight(Mathf.Clamp(____avatarHeight, 0.05f, float.MaxValue), true);
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
static void OnCollisionScaleChange(bool p_state)
{
try
{
if(p_state)
MovementSystem.Instance.UpdateAvatarHeight((float)ms_avatarHeight.GetValue(PlayerSetup.Instance), true);
else
MovementSystem.Instance.UpdateAvatarHeight((float)ms_initialAvatarHeight.GetValue(PlayerSetup.Instance), true);
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
}
}

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@ -1,30 +1,18 @@
using ABI.CCK.Components;
using ABI_RC.Core;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.MovementSystem;
using System;
using System.Collections;
using System.Reflection;
using UnityEngine;
namespace ml_amt
{
public class AvatarMotionTweaker : MelonLoader.MelonMod
{
static readonly MethodInfo[] ms_fbtDetouredMethods =
{
typeof(PlayerSetup).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(PlayerSetup).GetMethod("FixedUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(CVRParameterStreamEntry).GetMethod(nameof(CVRParameterStreamEntry.CheckUpdate))
};
static AvatarMotionTweaker ms_instance = null;
MotionTweaker m_localTweaker = null;
static bool ms_fbtDetour = false;
public override void OnInitializeMelon()
{
if(ms_instance == null)
@ -53,44 +41,12 @@ namespace ml_amt
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnPlayspaceScale_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
// FBT detour
HarmonyInstance.Patch(
typeof(BodySystem).GetMethod(nameof(BodySystem.FBTAvailable)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnFBTAvailable_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
foreach(MethodInfo l_detoured in ms_fbtDetouredMethods)
{
HarmonyInstance.Patch(
l_detoured,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
// Alternative collider height and radius
HarmonyInstance.Patch(
typeof(MovementSystem).GetMethod("UpdateCollider", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnUpdateCollider_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("SetupIKScaling", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnSetupIKScaling_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
// AAS overriding fix
HarmonyInstance.Patch(
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.SetOverrideAnimation)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnOverride_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.RestoreOverrideAnimation)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnOverride_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
// Fixes
Fixes.AnimatorOverrideControllerFix.Init(HarmonyInstance);
Fixes.FBTDetectionFix.Init(HarmonyInstance);
Fixes.PlayerColliderFix.Init(HarmonyInstance);
Fixes.MovementJumpFix.Init(HarmonyInstance);
ModSupporter.Init();
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
@ -130,7 +86,7 @@ namespace ml_amt
if(m_localTweaker != null)
m_localTweaker.OnAvatarClear();
}
catch(System.Exception l_exception)
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
@ -144,7 +100,7 @@ namespace ml_amt
if(m_localTweaker != null)
m_localTweaker.OnSetupAvatar();
}
catch(System.Exception l_exception)
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
@ -158,7 +114,7 @@ namespace ml_amt
if(m_localTweaker != null)
m_localTweaker.OnCalibrate();
}
catch(System.Exception l_exception)
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
@ -172,140 +128,7 @@ namespace ml_amt
if(m_localTweaker != null)
m_localTweaker.OnPlayspaceScale();
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
// FBT detection override
static void FBTDetour_Prefix()
{
ms_fbtDetour = true;
}
static void FBTDetour_Postfix()
{
ms_fbtDetour = false;
}
static bool OnFBTAvailable_Prefix(ref bool __result)
{
if(ms_fbtDetour && !BodySystem.isCalibratedAsFullBody)
{
__result = false;
return false;
}
return true;
}
// Alternative collider size
static bool OnUpdateCollider_Prefix(
ref MovementSystem __instance,
bool __0, // updateRadius
CharacterController ___controller,
float ____avatarHeight,
float ____avatarHeightFactor,
float ____minimumColliderRadius,
Vector3 ____colliderCenter
)
{
if(!Settings.CollisionScale)
return true;
try
{
if(___controller != null)
{
float l_scaledHeight = ____avatarHeight * ____avatarHeightFactor;
float l_newRadius = (__0 ? Mathf.Max(____minimumColliderRadius, l_scaledHeight / 6f) : ___controller.radius);
float l_newHeight = Mathf.Max(l_scaledHeight, l_newRadius * 2f);
float l_currentHeight = ___controller.height;
Vector3 l_newCenter = ____colliderCenter;
l_newCenter.y = (l_newHeight + 0.075f) * 0.5f; // Idk where 0.075f has come from
Vector3 l_currentCenter = ___controller.center;
if(__0 || (Mathf.Abs(l_currentHeight - l_newHeight) > (l_currentHeight * 0.05f)) || (Vector3.Distance(l_currentCenter, l_newCenter) > (l_currentHeight * 0.05f)))
{
if(__0)
___controller.radius = l_newRadius;
___controller.height = l_newHeight;
___controller.center = l_newCenter;
__instance.groundDistance = l_newRadius;
if(__instance.proxyCollider != null)
{
if(__0)
__instance.proxyCollider.radius = l_newRadius;
__instance.proxyCollider.height = l_newHeight;
__instance.proxyCollider.center = new Vector3(0f, l_newCenter.y, 0f);
}
if(__instance.forceObject != null)
__instance.forceObject.transform.localScale = new Vector3(l_newRadius + 0.1f, l_newHeight, l_newRadius + 0.1f);
if(__instance.groundCheck != null)
__instance.groundCheck.localPosition = ____colliderCenter;
}
}
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
return false;
}
static void OnSetupIKScaling_Postfix(
ref PlayerSetup __instance,
float ____avatarHeight
)
{
if(!Settings.CollisionScale)
return;
try
{
__instance._movementSystem.UpdateAvatarHeight(Mathf.Clamp(____avatarHeight, 0.05f, float.MaxValue), true);
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
// AnimatorOverrideController runtime animation replacement fix
static void OnOverride_Prefix(ref CVRAnimatorManager __instance, out AnimatorAnalyzer __state)
{
__state = new AnimatorAnalyzer();
try
{
if(Settings.OverrideFix && (__instance.animator != null))
{
__state.AnalyzeFrom(__instance.animator);
if(__state.IsEnabled())
__instance.animator.enabled = false;
__instance.animator.WriteDefaultValues();
}
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
static void OnOverride_Postfix(ref CVRAnimatorManager __instance, AnimatorAnalyzer __state)
{
try
{
if(Settings.OverrideFix && (__instance.animator != null))
{
__state.ApplyTo(__instance.animator);
if(__state.IsEnabled())
__instance.animator.Update(0f);
}
}
catch(System.Exception l_exception)
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}

View file

@ -32,7 +32,7 @@ namespace ml_amt
bool m_bendNormalLeft = false;
bool m_bendNormalRight = false;
Transform m_avatarHips = null;
float m_viewPointHeight = 1f;
float m_avatarHeight = 1f; // Initial avatar view height
bool m_inVR = false;
bool m_fbtAnimations = true;
@ -124,7 +124,7 @@ namespace ml_amt
// Update upright
Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * PlayerSetup.Instance.GetActiveCamera().transform.GetMatrix();
float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue);
float l_avatarViewHeight = Mathf.Clamp(m_viewPointHeight * GetRelativeScale(), 0f, float.MaxValue);
float l_avatarViewHeight = Mathf.Clamp(m_avatarHeight * GetRelativeScale(), 0f, float.MaxValue);
m_upright = Mathf.Clamp01((l_avatarViewHeight > 0f) ? (l_currentHeight / l_avatarViewHeight) : 0f);
m_poseState = (m_upright <= Mathf.Min(m_proneLimit, m_crouchLimit)) ? PoseState.Proning : ((m_upright <= Mathf.Max(m_proneLimit, m_crouchLimit)) ? PoseState.Crouching : PoseState.Standing);
@ -189,7 +189,7 @@ namespace ml_amt
m_locomotionOverride = false;
m_hipsToPlayer = Vector3.zero;
m_avatarHips = null;
m_viewPointHeight = 1f;
m_avatarHeight = 1f;
m_massCenter = Vector3.zero;
m_stepDistance = Vector2.zero;
m_parameters.Clear();
@ -201,7 +201,7 @@ namespace ml_amt
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
m_locomotionLayer = PlayerSetup.Instance._animator.GetLayerIndex("Locomotion/Emotes");
m_avatarHips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
m_viewPointHeight = PlayerSetup.Instance._avatar.GetComponent<ABI.CCK.Components.CVRAvatar>().viewPosition.y;
m_avatarHeight = PlayerSetup.Instance._avatar.GetComponent<ABI.CCK.Components.CVRAvatar>().viewPosition.y;
// Parse animator parameters
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Upright, PlayerSetup.Instance.animatorManager));

View file

@ -21,6 +21,7 @@ namespace ml_amt
FollowHips,
CollisionScale,
ScaledSteps,
ScaledJump,
MassCenter,
OverrideFix
};
@ -37,6 +38,7 @@ namespace ml_amt
public static bool FollowHips { get; private set; } = true;
public static bool MassCenter { get; private set; } = true;
public static bool ScaledSteps { get; private set; } = true;
public static bool ScaledJump { get; private set; } = false;
public static bool CollisionScale { get; private set; } = true;
public static bool OverrideFix { get; private set; } = true;
@ -55,6 +57,7 @@ namespace ml_amt
static public event Action<bool> FollowHipsChange;
static public event Action<bool> MassCenterChange;
static public event Action<bool> ScaledStepsChange;
static public event Action<bool> ScaledJumpChange;
static public event Action<bool> CollisionScaleChange;
static public event Action<bool> OverrideFixChange;
@ -76,11 +79,26 @@ namespace ml_amt
ms_category.CreateEntry(ModSetting.FollowHips.ToString(), FollowHips),
ms_category.CreateEntry(ModSetting.MassCenter.ToString(), MassCenter),
ms_category.CreateEntry(ModSetting.ScaledSteps.ToString(), ScaledSteps),
ms_category.CreateEntry(ModSetting.ScaledJump.ToString(), ScaledJump),
ms_category.CreateEntry(ModSetting.CollisionScale.ToString(), CollisionScale),
ms_category.CreateEntry(ModSetting.OverrideFix.ToString(), OverrideFix)
};
Load();
IKOverrideCrouch = (bool)ms_entries[(int)ModSetting.IKOverrideCrouch].BoxedValue;
CrouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
IKOverrideProne = (bool)ms_entries[(int)ModSetting.IKOverrideProne].BoxedValue;
ProneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f;
PoseTransitions = (bool)ms_entries[(int)ModSetting.PoseTransitions].BoxedValue;
AdjustedMovement = (bool)ms_entries[(int)ModSetting.AdjustedMovement].BoxedValue;
IKOverrideFly = (bool)ms_entries[(int)ModSetting.IKOverrideFly].BoxedValue;
IKOverrideJump = (bool)ms_entries[(int)ModSetting.IKOverrideJump].BoxedValue;
DetectEmotes = (bool)ms_entries[(int)ModSetting.DetectEmotes].BoxedValue;
FollowHips = (bool)ms_entries[(int)ModSetting.FollowHips].BoxedValue;
MassCenter = (bool)ms_entries[(int)ModSetting.MassCenter].BoxedValue;
ScaledSteps = (bool)ms_entries[(int)ModSetting.ScaledSteps].BoxedValue;
ScaledJump = (bool)ms_entries[(int)ModSetting.ScaledJump].BoxedValue;
CollisionScale = (bool)ms_entries[(int)ModSetting.CollisionScale].BoxedValue;
OverrideFix = (bool)ms_entries[(int)ModSetting.OverrideFix].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
@ -107,24 +125,6 @@ namespace ml_amt
};
}
static void Load()
{
IKOverrideCrouch = (bool)ms_entries[(int)ModSetting.IKOverrideCrouch].BoxedValue;
CrouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
IKOverrideProne = (bool)ms_entries[(int)ModSetting.IKOverrideProne].BoxedValue;
ProneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f;
PoseTransitions = (bool)ms_entries[(int)ModSetting.PoseTransitions].BoxedValue;
AdjustedMovement = (bool)ms_entries[(int)ModSetting.AdjustedMovement].BoxedValue;
IKOverrideFly = (bool)ms_entries[(int)ModSetting.IKOverrideFly].BoxedValue;
IKOverrideJump = (bool)ms_entries[(int)ModSetting.IKOverrideJump].BoxedValue;
DetectEmotes = (bool)ms_entries[(int)ModSetting.DetectEmotes].BoxedValue;
FollowHips = (bool)ms_entries[(int)ModSetting.FollowHips].BoxedValue;
MassCenter = (bool)ms_entries[(int)ModSetting.MassCenter].BoxedValue;
ScaledSteps = (bool)ms_entries[(int)ModSetting.ScaledSteps].BoxedValue;
CollisionScale = (bool)ms_entries[(int)ModSetting.CollisionScale].BoxedValue;
OverrideFix = (bool)ms_entries[(int)ModSetting.OverrideFix].BoxedValue;
}
static void OnSliderUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
@ -226,6 +226,13 @@ namespace ml_amt
}
break;
case ModSetting.ScaledJump:
{
ScaledJump = bool.Parse(p_value);
ScaledJumpChange?.Invoke(ScaledJump);
}
break;
case ModSetting.CollisionScale:
{
CollisionScale = bool.Parse(p_value);

View file

@ -1,4 +1,5 @@
using ABI_RC.Systems.MovementSystem;
using ABI.CCK.Components;
using ABI_RC.Systems.MovementSystem;
using RootMotion.FinalIK;
using System.Reflection;
using UnityEngine;
@ -23,6 +24,27 @@ namespace ml_amt
return (Keyframe[])ms_getSineKeyframes.Invoke(null, new object[] { p_mag });
}
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
public static float GetWorldJumpHeight()
{
float l_result = 1f;
if(CVRWorld.Instance != null)
l_result = CVRWorld.Instance.jumpHeight;
return l_result;
}
public static float GetWorldMovementLimit()
{
float l_result = 1f;
if(CVRWorld.Instance != null)
{
l_result = CVRWorld.Instance.baseMovementSpeed;
l_result *= CVRWorld.Instance.sprintMultiplier;
l_result *= CVRWorld.Instance.inAirMovementMultiplier;
l_result *= CVRWorld.Instance.flyMultiplier;
}
return l_result;
}
// Engine extensions
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{

View file

@ -83,8 +83,12 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AnimatorAnalyzer.cs" />
<Compile Include="Fixes\AnimatorAnalyzer.cs" />
<Compile Include="AvatarParameter.cs" />
<Compile Include="Fixes\AnimatorOverrideControllerFix.cs" />
<Compile Include="Fixes\FBTDetectionFix.cs" />
<Compile Include="Fixes\MovementJumpFix.cs" />
<Compile Include="Fixes\PlayerColliderFix.cs" />
<Compile Include="ModSupporter.cs" />
<Compile Include="MotionTweaker.cs" />
<Compile Include="Main.cs" />

View file

@ -264,15 +264,24 @@ function inp_toggle_mod_amt(_obj, _callbackName) {
</div>
</div>
<h4><p style="color: #7F7F7F">Avatar independent game fixes/overhauls</p></h4><br>
<div class ="row-wrapper">
<div class ="option-caption">Alternative avatar collider scale: </div>
<div class ="option-caption">Scaled locomotion jump: </div>
<div class ="option-input">
<div id="ScaledJump" class ="inp_toggle no-scroll" data-current="false"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Alternative avatar collider: </div>
<div class ="option-input">
<div id="CollisionScale" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Fix animation overrides (chairs, etc.): </div>
<div class ="option-caption">Fix animator overrides (chairs, etc.): </div>
<div class ="option-input">
<div id="OverrideFix" class ="inp_toggle no-scroll" data-current="true"></div>
</div>