mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
129 lines
4.7 KiB
C#
129 lines
4.7 KiB
C#
using UnityEngine;
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namespace ml_lme
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{
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class LeapHand
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{
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public enum FingerBone
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{
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ThumbMetacarpal = 0,
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ThumbProximal,
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ThumbIntermediate,
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ThumbDistal,
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IndexMetacarpal,
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IndexProximal,
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IndexIntermediate,
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IndexDistal,
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MiddleMetacarpal,
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MiddleProximal,
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MiddleIntermediate,
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MiddleDistal,
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RingMetacarpal,
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RingProximal,
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RingIntermediate,
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RingDistal,
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PinkyMetacarpal,
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PinkyProximal,
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PinkyIntermediate,
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PinkyDistal
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};
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readonly Transform m_root = null;
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readonly Transform m_wrist = null;
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readonly GameObject m_mesh = null;
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readonly Transform[] m_fingersBones = null;
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readonly Quaternion[] m_initialRotations = null;
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public LeapHand(Transform p_root, bool p_left)
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{
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m_fingersBones = new Transform[20];
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m_initialRotations = new Quaternion[20];
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m_root = p_root;
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if(m_root != null)
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{
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m_mesh = m_root.Find(p_left ? "GenericHandL" : "GenericHandR")?.gameObject;
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m_wrist = m_root.Find(p_left ? "LeftHand/Wrist" : "RightHand/Wrist");
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if(m_wrist != null)
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{
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m_fingersBones[0] = null; // Actual thumb-meta, look at Leap Motion docs, dummy, it's zero point
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m_fingersBones[1] = m_wrist.Find("thumb_meta");
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m_fingersBones[2] = m_wrist.Find("thumb_meta/thumb_a");
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m_fingersBones[3] = m_wrist.Find("thumb_meta/thumb_a/thumb_b");
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m_fingersBones[4] = m_wrist.Find("index_meta");
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m_fingersBones[5] = m_wrist.Find("index_meta/index_a");
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m_fingersBones[6] = m_wrist.Find("index_meta/index_a/index_b");
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m_fingersBones[7] = m_wrist.Find("index_meta/index_a/index_b/index_c");
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m_fingersBones[8] = m_wrist.Find("middle_meta");
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m_fingersBones[9] = m_wrist.Find("middle_meta/middle_a");
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m_fingersBones[10] = m_wrist.Find("middle_meta/middle_a/middle_b");
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m_fingersBones[11] = m_wrist.Find("middle_meta/middle_a/middle_b/middle_c");
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m_fingersBones[12] = m_wrist.Find("ring_meta");
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m_fingersBones[13] = m_wrist.Find("ring_meta/ring_a");
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m_fingersBones[14] = m_wrist.Find("ring_meta/ring_a/ring_b");
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m_fingersBones[15] = m_wrist.Find("ring_meta/ring_a/ring_b/ring_c");
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m_fingersBones[16] = m_wrist.Find("pinky_meta");
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m_fingersBones[17] = m_wrist.Find("pinky_meta/pinky_a");
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m_fingersBones[18] = m_wrist.Find("pinky_meta/pinky_a/pinky_b");
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m_fingersBones[19] = m_wrist.Find("pinky_meta/pinky_a/pinky_b/pinky_c");
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}
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}
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for(int i = 0; i < 20; i++)
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{
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if(m_fingersBones[i] != null)
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m_initialRotations[i] = m_fingersBones[i].localRotation;
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}
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}
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public void Update(LeapParser.HandData p_data)
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{
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if(m_wrist != null)
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{
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m_wrist.position = p_data.m_position;
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m_wrist.rotation = p_data.m_rotation;
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for(int i = 0; i < 20; i++)
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{
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if(m_fingersBones[i] != null)
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{
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//m_fingersBones[i].position = p_data.m_fingerPosition[i];
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m_fingersBones[i].rotation = p_data.m_fingerRotation[i];
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}
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}
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m_wrist.localPosition = Vector3.zero;
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m_wrist.localRotation = Quaternion.identity;
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}
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}
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public void Reset()
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{
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if(m_wrist != null)
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{
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m_wrist.localPosition = Vector3.zero;
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m_wrist.localRotation = Quaternion.identity;
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}
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for(int i = 0; i < 20; i++)
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{
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if(m_fingersBones[i] != null)
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m_fingersBones[i].localRotation = m_initialRotations[i];
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}
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}
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public Transform GetRoot() => m_root;
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public Transform GetWrist() => m_wrist;
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public Transform GetFingersBone(FingerBone p_bone) => m_fingersBones[(int)p_bone];
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public void SetMeshActive(bool p_state)
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{
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if(m_mesh != null)
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m_mesh.SetActive(p_state);
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}
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}
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}
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