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.. | ||
Properties | ||
resources | ||
AvatarParameter.cs | ||
Main.cs | ||
ml_amt.csproj | ||
ml_amt.csproj.user | ||
MotionTweaker.cs | ||
README.md | ||
Scripts.cs | ||
Settings.cs | ||
Utils.cs |
Avatar Motion Tweaker
This mod adds features for AAS animator and avatar locomotion behaviour.
Installation
- Install latest MelonLoader
- Get latest release DLL:
- Put
ml_amt.dll
inMods
folder of game
- Put
Usage
Available mod's settings in Settings - IK - Avatar Motion Tweaker
:
- IK override while crouching: disables legs locomotion/autostep upon HMD reaching
Crouch limit
; default value -true
. - Crouch limit: defines crouch limit; default value -
65
.- Note: Can be overrided by avatar. For this avatar has to have child gameobject with name
CrouchLimit
, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
- Note: Can be overrided by avatar. For this avatar has to have child gameobject with name
- IK override while proning: disables legs locomotion/autostep upon HMD reaching
Prone limit
; default value -true
. - Prone limit: defines prone limit; default value -
30
.- Note: Can be overrided by avatar. For this avatar has to have child gameobject with name
ProneLimit
, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
- Note: Can be overrided by avatar. For this avatar has to have child gameobject with name
- IK override while flying: disables legs locomotion/autostep in fly mode; default value -
true
. - IK override while jumping: disables legs locomotion/autostep in jump; default value -
true
. - Follow hips on IK override: adjusts avatar position to overcome animation snapping on IK override; default value -
true
.- Note: Works best with animations that have root transform position (XZ) based on center of mass.
- Note: Made for four point tracking (head, hands, hips) in mind.
- Pose transitions: allows regular avatars animator to transit in crouch/prone states; default value -
true
.- Note: Avatar is considered as regular if its AAS animator doesn't have
Upright
parameter.
- Note: Avatar is considered as regular if its AAS animator doesn't have
- Adjusted pose movement speed: scales movement speed upon crouching/proning; default value -
true
. - Detect animations emote tag: disables avatar's IK entirely if current animator state has
Emote
tag; default value -true
.- Note: Created as example for propoused game feature.
- Adjusted locomotion mass center: automatically changes IK locomotion center if avatar has toe bones; default value -
true
.- Note: Compatible with DesktopVRIK and FuckToes.
- Alternative avatar collider scale: applies slightly different approach to avatar collider size change; default value -
true
- Prevent Unity animation override: disables overriding of animations at runtime for avatars with AAS; default value -
false
.- Note: This options is made for "fix" of broken animator issues with chairs and combat worlds.
Available additional parameters for AAS animator:
Upright
: defines linear coefficient between current viewpoint height and avatar's viewpoint height; float, range - [0.0, 1.0].- Note: Can be set as local-only (not synced) if starts with
#
character. - Note: Defining this parameter in AAS animator will consider avatar as compatible with mod.
- Note: Can't be used for transitions between poses in desktop mode. In desktop mode its value is driven by avatar animations. Use
CVR Parameter Stream
for detecting desktop/VR modes and change AAS animator transitions accordingly.
- Note: Can be set as local-only (not synced) if starts with
GroundedRaw
: defines instant grounding state of player instead of delayed default parameterGrounded
.- Note: Can be set as local-only (not synced) if starts with
#
character.
- Note: Can be set as local-only (not synced) if starts with
Moving
: defines movement state of player- Note: Can be set as local-only (not synced) if starts with
#
character.
- Note: Can be set as local-only (not synced) if starts with
Additional mod's behaviour:
- Overrides FBT behaviour in 4PT mode (head, hands, hips). Be sure to disable legs and knees tracking in
Settings - IK tab
.