sdraw_mods_cvr/ml_lme
2023-09-28 18:15:15 +03:00
..
.github LeapMotionExtension image 2022-08-08 01:27:54 +03:00
Properties New mod: Vive Extended Input 2023-09-28 09:54:04 +03:00
resources New mod: Vive Extended Input 2023-09-28 09:54:04 +03:00
vendor Update to Ultraleap Unity Plugin 6.12.1 2023-09-28 18:15:15 +03:00
AssetsHandler.cs Update to Ultraleap Gemini v5.12 2023-07-04 11:54:21 +03:00
DependenciesHandler.cs Removed jump height 2023-09-19 11:26:43 +03:00
LeapInput.cs Finger tracking value override fix 2023-08-08 00:01:16 +03:00
LeapManager.cs Preserve crouch and prone 2023-08-05 21:58:38 +03:00
LeapParser.cs Preserve crouch and prone 2023-08-05 21:58:38 +03:00
LeapTracked.cs Finger tracking value override fix 2023-08-08 00:01:16 +03:00
LeapTracking.cs Preserve crouch and prone 2023-08-05 21:58:38 +03:00
Main.cs Update to build 2023r171ex7p2 2023-06-28 08:16:58 +03:00
ml_lme.csproj New mod: Vive Extended Input 2023-09-28 09:54:04 +03:00
ModSupporter.cs Update to build 2023r171ex7p2 2023-06-28 08:16:58 +03:00
README.md Merge branch 'master' into experimental 2023-07-27 10:14:53 +03:00
Scripts.cs Moved UI settings to MelonPreferences 2022-08-10 15:09:27 +03:00
Settings.cs New mod: Vive Extended Input 2023-09-28 09:54:04 +03:00
Utils.cs Update for 2023r172 game build 2023-09-23 23:49:35 +03:00
VisualHand.cs Preserve crouch and prone 2023-08-05 21:58:38 +03:00

Leap Motion Extension

This mod allows you to use your Leap Motion controller for hands and fingers tracking.

Installation

Usage

Settings

Available mod's settings in Settings - Implementation - Leap Motion Tracking:

  • Enable tracking: enables/disables hands tracking from Leap Motion data, disabled by default.
  • Tracking mode: sets Leap Motion tracking mode, available values: Screentop, Desktop (by default), HMD.
  • Desktop offset X/Y/Z: offset position for body attachment, (0, -45, 30) by default.
  • Attach to head: attaches hands transformation to head instead of body, disabled by default.
  • Head offset X/Y/Z: offset position for head attachment (Attach to head is true), (0, -30, 15) by default.
  • Offset angle X/Y/X: rotation around specific axis, useful for neck mounts, 0 by default.
  • Track elbows: elbows tracking, works best in Screentop and HMD tracking modes, true by default.
  • Fingers tracking only: applies only fingers tracking, disabled by default.
  • Model visibility: shows Leap Motion controller model, useful for tracking visualizing, disabled by default.
  • Interaction input: enables in-game interactions (props, menu and etc.); true by default.
  • Recognize gestures: sets avatar gestures (fist, gun, rock'n'roll and etc.) based on current fingers pose; false by default.
  • Interact gesture threadhold: activation limit for interaction based on hand gesture; 80 by default.
  • Grip gesture threadhold: activation limit for grip based on hand gesture; 40 by default.