sdraw_mods_cvr/ml_bft/Settings.cs
SDraw 2aaac8f7bd
New mod: Better Fingers Tracking
Default muscles values to zero
Embedding of debug symbols
2024-03-25 14:19:06 +03:00

87 lines
3.3 KiB
C#

using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;
namespace ml_bft
{
static class Settings
{
enum ModSetting
{
SkeletalInput = 0,
ShowHands
}
public static bool SkeletalInput { get; private set; } = false;
public static bool ShowHands { get; private set; } = false;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
static public event Action<bool> SkeletalInputChange;
static public event Action<bool> ShowHandsChange;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("BFT", null, true);
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.SkeletalInput.ToString(), SkeletalInput),
ms_category.CreateEntry(ModSetting.ShowHands.ToString(), ShowHands)
};
SkeletalInput = (bool)ms_entries[(int)ModSetting.SkeletalInput].BoxedValue;
ShowHands = (bool)ms_entries[(int)ModSetting.ShowHands].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.SkeletalInput:
{
SkeletalInput = bool.Parse(p_value);
SkeletalInputChange?.Invoke(SkeletalInput);
}
break;
case ModSetting.ShowHands:
{
ShowHands = bool.Parse(p_value);
ShowHandsChange?.Invoke(ShowHands);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
}
}
}