mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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| .. | ||
| Properties | ||
| resources | ||
| AssetsHandler.cs | ||
| FingerSystem.cs | ||
| HandHandler.cs | ||
| HandHandlerOVR.cs | ||
| HandHandlerXR.cs | ||
| InputHandler.cs | ||
| Main.cs | ||
| ml_bft.csproj | ||
| README.md | ||
| ResourcesHandler.cs | ||
| Settings.cs | ||
| Utils.cs | ||
Better Fingers Tracking
Mod that overhauls behaviour of fingers tracking.
Installation
- Install latest MelonLoader
- Get latest release DLL:
- Put
ml_bft.dllinModsfolder of game
- Put
Usage
Available mod's settings in Settings - Input & Key-Bindings - Better Fingers Tracking:
- Force SteamVR skeletal input: forced usage of SteamVR skeletal input (works as long as controllers' driver supplies skeletal pose throught OpenVR interfaces);
falseby default - Show hands model: shows transparent hands model (mostly as debug option);
falseby default
Notes
- Currently supports only SteamVR environment, OpenXR support is planned.
- Fingers tracking quaity is highly dependant on avatar's hand state in Unity's T-pose, possible solutions are in search.