sdraw_mods_cvr/ml_bft
SDraw 2aaac8f7bd
New mod: Better Fingers Tracking
Default muscles values to zero
Embedding of debug symbols
2024-03-25 14:19:06 +03:00
..
Properties New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
resources New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
AssetsHandler.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
FingerSystem.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
HandHandler.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
HandHandlerOVR.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
HandHandlerXR.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
InputHandler.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
Main.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
ml_bft.csproj New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
README.md New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
ResourcesHandler.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
Settings.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
Utils.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00

Better Fingers Tracking

Mod that overhauls behaviour of fingers tracking.

Installation

Usage

Available mod's settings in Settings - Input & Key-Bindings - Better Fingers Tracking:

  • Force SteamVR skeletal input: forced usage of SteamVR skeletal input (works as long as controllers' driver supplies skeletal pose throught OpenVR interfaces); false by default
  • Show hands model: shows transparent hands model (mostly as debug option); false by default

Notes

  • Currently supports only SteamVR environment, OpenXR support is planned.
  • Fingers tracking quaity is highly dependant on avatar's hand state in Unity's T-pose, possible solutions are in search.