sdraw_mods_cvr/ml_amt/README.md
2022-09-15 00:35:53 +03:00

2.8 KiB

Avatar Motion Tweaker

This mod adds features for AAS animator and avatar locomotion behaviour.

Installation

Usage

Available mod's settings in Settings - Implementation - Avatar Motion Tweaker:

  • IK locomotion override: disables legs locomotion/autostep upon HMD reaching height of CrouchLimit; default value - true.
  • Crouch limit: defines first limit; default value - 65.
    • Note: Can be overrided by avatar. For this avatar has to have child gameobject with name CrouchLimit, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
  • Detect pose (regular avatars): forces regular avatars' animations to transit to crouching/proning animation states; default value - true.
    • Note: Avatar is considered as regular if its animator doesn't have Upright parameter.
  • Prone limit (regular avatars): defines second limit; default value - 30.
    • Note: Can be overrided by avatar. For this avatar has to have child gameobject with name ProneLimit, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
    • Note: Has no effect for mod compatible avatars.

Available additional parameters for AAS animator:

  • Upright: defines linear coefficient between current viewpoint height and avatar's viewpoint height. Range - [0.0,1.0] (0.0 - floor, 1.0 - full standing).
    • Note: Can be set as local-only (not synced) if starts with # character.
    • Note: Defining this parameter in AAS animator will consider avatar as compatible with mod.

Additional avatars tweaks:

  • If avatar has child object with name LocomotionOffset its local position will be used for offsetting VRIK locomotion center.

Advanced usage in AAS animator for mixed desktop and VR

  • To differentiate between desktop and VR players use CVR Parameter Stream component on avatar's root gameobject. As example, InVR and InFBT are boolean typed animator parameters:
  • Add additional transitions between standing, crouching and proning blend trees:
  • Add conditions for new VR transitions:
    • Standing -> Crouching:
    • Crouching -> Standing:
    • Crouching -> Proning:
    • Proning -> Crouching:
  • Add condition check for all desktop transitions:

Notes

  • Usage of Upright parameter for transition between poses (standing/crouching/proning) in desktop mode is useless, because in this case your animations are updating value of Upright parameter, not the other way around.
  • Please, keep your avatar root object at identity scale. Thank you.