sdraw_mods_cvr/ml_amt/README.md
2023-07-27 09:48:52 +03:00

3.1 KiB

Avatar Motion Tweaker

This mod adds features for AAS animator and avatar locomotion behaviour.

Installation

Usage

Available mod's settings in Settings - IK - Avatar Motion Tweaker:

  • Crouch limit: defines crouch limit; default value - 75.
  • Prone limit: defines prone limit; default value - 40.
  • IK override while flying: disables legs locomotion/autostep in fly mode; default value - true.
  • IK override while jumping: disables legs locomotion/autostep in jump; default value - true.
  • Follow hips on IK override: adjusts avatar position to overcome animation snapping on IK override; default value - true.
    • Note: Works best with animations that have root transform position (XZ) based on center of mass.
    • Note: Made for four point tracking (head, hands and hips) in mind.
  • Detect animations emote tag: disables avatar's IK entirely if current animator state has Emote tag; default value - true.
  • Adjusted locomotion mass center: automatically changes IK locomotion center if avatar has toe bones; default value - true.

Fixes/overhauls options

  • Scaled locomotion jump: scales locomotion jump according to relation between your player settings height and current avatar height (includes avatar scale); default value - false.
    • Note: Disabled in worlds that don't allow flight.
  • Fix animation overrides (chairs, etc.): fixes animations overriding for avatars with AAS; default value - true.

Available additional parameters for AAS animator:

  • Upright: defines linear coefficient between current viewpoint height and avatar's viewpoint height; float, range - [0.0, 1.0].
    • Note: Can be set as local-only (not synced) if starts with # character.
    • Note: Shouldn't be used for transitions between poses in desktop mode. In desktop mode its value is driven by avatar animations. Use CVR Parameter Stream for detecting desktop/VR modes and change AAS animator transitions accordingly.
  • GroundedRaw: defines instant grounding state of player instead of delayed default parameter Grounded; boolean.
    • Note: Can be set as local-only (not synced) if starts with # character.
  • Moving: defines movement state of player; boolean.
    • Note: Can be set as local-only (not synced) if starts with # character.

Additional mod's behaviour:

  • Overrides and fixes IK behaviour in 4PT mode (head, hands and hips).

NOTE

This is testing update for game build r171, not ready for massive usage yet!