mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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| .. | ||
| .github | ||
| Properties | ||
| resources | ||
| vendor | ||
| AssetsHandler.cs | ||
| DependenciesHandler.cs | ||
| GestureMatcher.cs | ||
| LeapIK.cs | ||
| LeapTracked.cs | ||
| Main.cs | ||
| ml_lme_cvr.csproj | ||
| ml_lme_cvr.csproj.user | ||
| README.md | ||
| Settings.cs | ||
| Utils.cs | ||
Leap Motion Extension
This mod allows you to use your Leap Motion controller for hands and fingers visual tracking.
Installation
- Install latest Ultraleap Gemini tracking software
- Install latest MelonLoader
- Get latest release DLL:
- Put
ml_lme_cvr.dllinModsfolder of game
- Put
- Add code from this gist to
<GameFolder>\ChilloutVR_Data\StreamingAssets\Cohtml\UIResources\CVRTest\index.htmlafter div forInteractionViveFaceTrackingStrengthmenu item (near line 1188)
Usage
Settings
Available mod's settings in Settings - Implementation - Leap Motion Tracking:
- Enable tracking: enable hands tracking from Leap Motion data, disabled by default.
- HMD mode: force Leap Motion to use head-mounted orientation mode, disabled by default.
- Desktop offset X/Y/Z: offset position for body attachment, (0, -45, 30) by default.
- Attach to head: attach hands transformation to head instead of body, disabled by default.
- Head offset X/Y/Z: offset position for head attachment (
Attach to headistrue), (0, -30, 15) by default. - Offset angle: rotation around X axis, useful for neck mounts, 0 by default.
- Fingers tracking only: apply only fingers tracking, disabled by default.
- Model visibility: show Leap Motion controller model, useful for tracking visualizing, disabled by default.
