mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
70 lines
2.5 KiB
C#
70 lines
2.5 KiB
C#
using ABI_RC.Core.AudioEffects;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace ml_pin
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{
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class SoundManager
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{
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public enum SoundType
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{
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PlayerJoin = 0,
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PlayerLeave,
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FriendJoin,
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FriendLeave
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}
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const string c_modName = "PlayersInstanceNotifier";
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bool m_loaded = false;
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readonly AudioClip[] m_clips = null;
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internal SoundManager()
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{
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m_clips = new AudioClip[4];
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for(int i = 0; i < 4; i++)
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m_clips[i] = null;
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}
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public void LoadSounds()
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{
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if(!m_loaded)
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{
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MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.PlayerJoin, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "player_join.wav")));
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MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.PlayerLeave, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "player_leave.wav")));
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MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.FriendJoin, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "friend_join.wav")));
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MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.FriendLeave, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "friend_leave.wav")));
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m_loaded = true;
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}
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}
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IEnumerator LoadAudioClip(SoundType p_type, string p_path)
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{
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using UnityWebRequest l_uwr = UnityWebRequestMultimedia.GetAudioClip("file://" + p_path, AudioType.WAV);
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((DownloadHandlerAudioClip)l_uwr.downloadHandler).streamAudio = true;
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yield return l_uwr.SendWebRequest();
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if(l_uwr.isNetworkError || l_uwr.isHttpError)
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{
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MelonLoader.MelonLogger.Warning(l_uwr.error);
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yield break;
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}
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AudioClip l_content;
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AudioClip l_clip = (l_content = DownloadHandlerAudioClip.GetContent(l_uwr));
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yield return l_content;
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if(!l_uwr.isDone || (l_clip == null))
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yield break;
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m_clips[(int)p_type] = l_clip;
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}
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public void PlaySound(SoundType p_type)
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{
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if(m_loaded && (m_clips[(int)p_type] != null))
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InterfaceAudio.Instance.UserInterfaceAudio.PlayOneShot(m_clips[(int)p_type], Settings.Volume);
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}
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}
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}
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