sdraw_mods_cvr/ml_bft
2024-03-30 00:54:13 +00:00
..
.github Update README.md 2024-03-29 15:15:17 +03:00
Properties New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
resources Disable OpenXR until game has it working right 2024-03-30 02:17:53 +03:00
AssetsHandler.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
FingerSystem.cs Minor code changes 2024-03-29 15:19:00 +03:00
HandHandler.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
HandHandlerVR.cs Minor code changes 2024-03-29 15:19:00 +03:00
HandHandlerXR.cs Minor code changes 2024-03-29 15:19:00 +03:00
InputHandler.cs Disable OpenXR until game has it working right 2024-03-30 02:17:53 +03:00
Main.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
ml_bft.csproj Minor code changes 2024-03-29 15:19:00 +03:00
README.md Update README.md 2024-03-30 00:54:13 +00:00
ResourcesHandler.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
Settings.cs Minor code changes 2024-03-29 15:19:00 +03:00
Utils.cs Minor code changes 2024-03-29 15:19:00 +03:00

Better Fingers Tracking

Mod that overhauls behaviour of fingers tracking.

Installation

Usage

Available mod's settings in Settings - Input & Key-Bindings - Better Fingers Tracking:

  • Force SteamVR skeletal input: forced usage of SteamVR skeletal input (works as long as controllers' driver supplies skeletal pose throught OpenVR interfaces); false by default
  • Motion range: fingers tracking motion range/mode/type; With controller by default
  • Show hands model: shows transparent hands model (mostly as debug option); false by default

Notes

  • Currently supports only SteamVR environment, OpenXR support is planned.
  • Fingers tracking quality is highly dependant on avatar's hand state in Unity's T-pose, possible solutions are in search.
  • For Oculus Quest controllers (all versions) be sure that skeleton bindings are properly set up in SteamVR controllers bindings.