sdraw_mods_cvr/ml_prm/RagdollTrigger.cs
2023-06-28 08:16:58 +03:00

61 lines
1.6 KiB
C#

using ABI.CCK.Components;
using ABI_RC.Core.Player;
using UnityEngine;
namespace ml_prm
{
[DisallowMultipleComponent]
class RagdollTrigger : MonoBehaviour
{
Collider m_collider = null;
Collider m_lastTrigger = null;
bool m_triggered = false;
void Start()
{
m_collider = this.GetComponent<Collider>();
}
void Update()
{
if(!ReferenceEquals(m_lastTrigger, null))
{
if(m_lastTrigger != null)
{
if(!m_collider.bounds.Intersects(m_lastTrigger.bounds))
m_lastTrigger = null;
}
else
m_lastTrigger = null;
}
}
void OnTriggerEnter(Collider p_other)
{
CVRPointer l_pointer = p_other.GetComponent<CVRPointer>();
if((l_pointer != null) && (l_pointer.type == "ragdoll") && !IsIgnored(l_pointer.transform) && (m_lastTrigger != p_other))
{
m_lastTrigger = p_other;
m_triggered = true;
}
}
void OnTriggerExit(Collider p_other)
{
if(m_lastTrigger == p_other)
m_lastTrigger = null;
}
public bool GetStateWithReset()
{
bool l_state = m_triggered;
m_triggered = false;
return l_state;
}
static bool IsIgnored(Transform p_transform)
{
return (Settings.IgnoreLocal && (p_transform.root == PlayerSetup.Instance.transform));
}
}
}