mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
207 lines
8.5 KiB
C#
207 lines
8.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace ml_prm
|
|
{
|
|
static class Settings
|
|
{
|
|
public enum ModSetting
|
|
{
|
|
Hotkey = 0,
|
|
VelocityMultiplier,
|
|
MovementDrag,
|
|
AngularDrag,
|
|
Gravity,
|
|
PointersReaction,
|
|
IgnoreLocal,
|
|
CombatReaction,
|
|
AutoRecover,
|
|
RecoverDelay,
|
|
Slipperiness,
|
|
Bounciness,
|
|
ViewVelocity,
|
|
JumpRecover
|
|
}
|
|
|
|
public static bool Hotkey { get; private set; } = true;
|
|
public static float VelocityMultiplier { get; private set; } = 2f;
|
|
public static float MovementDrag { get; private set; } = 2f;
|
|
public static float AngularDrag { get; private set; } = 2f;
|
|
public static bool Gravity { get; private set; } = true;
|
|
public static bool PointersReaction { get; private set; } = true;
|
|
public static bool IgnoreLocal { get; private set; } = true;
|
|
public static bool CombatReaction { get; private set; } = true;
|
|
public static bool AutoRecover { get; private set; } = false;
|
|
public static float RecoverDelay { get; private set; } = 3f;
|
|
public static bool Slipperiness { get; private set; } = false;
|
|
public static bool Bounciness { get; private set; } = false;
|
|
public static bool ViewVelocity { get; private set; } = false;
|
|
public static bool JumpRecover { get; private set; } = false;
|
|
|
|
static public event Action<bool> HotkeyChange;
|
|
static public event Action<float> VelocityMultiplierChange;
|
|
static public event Action<float> MovementDragChange;
|
|
static public event Action<float> AngularDragChange;
|
|
static public event Action<bool> GravityChange;
|
|
static public event Action<bool> PointersReactionChange;
|
|
static public event Action<bool> IgnoreLocalChange;
|
|
static public event Action<bool> CombatReactionChange;
|
|
static public event Action<bool> AutoRecoverChange;
|
|
static public event Action<float> RecoverDelayChange;
|
|
static public event Action<bool> SlipperinessChange;
|
|
static public event Action<bool> BouncinessChange;
|
|
static public event Action<bool> ViewVelocityChange;
|
|
static public event Action<bool> JumpRecoverChange;
|
|
|
|
static MelonLoader.MelonPreferences_Category ms_category = null;
|
|
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
|
|
|
internal static void Init()
|
|
{
|
|
ms_category = MelonLoader.MelonPreferences.CreateCategory("PRM", null, true);
|
|
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
|
{
|
|
ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
|
|
ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier),
|
|
ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag),
|
|
ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag),
|
|
ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity),
|
|
ms_category.CreateEntry(ModSetting.PointersReaction.ToString(), PointersReaction),
|
|
ms_category.CreateEntry(ModSetting.IgnoreLocal.ToString(), IgnoreLocal),
|
|
ms_category.CreateEntry(ModSetting.CombatReaction.ToString(), CombatReaction),
|
|
ms_category.CreateEntry(ModSetting.AutoRecover.ToString(), AutoRecover),
|
|
ms_category.CreateEntry(ModSetting.RecoverDelay.ToString(), RecoverDelay),
|
|
ms_category.CreateEntry(ModSetting.Slipperiness.ToString(), Slipperiness),
|
|
ms_category.CreateEntry(ModSetting.Bounciness.ToString(), Bounciness),
|
|
ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity),
|
|
ms_category.CreateEntry(ModSetting.JumpRecover.ToString(), JumpRecover)
|
|
};
|
|
|
|
Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
|
|
VelocityMultiplier = Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 1f, 50f);
|
|
MovementDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
|
|
AngularDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.AngularDrag].BoxedValue, 0f, 50f);
|
|
Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
|
|
PointersReaction = (bool)ms_entries[(int)ModSetting.PointersReaction].BoxedValue;
|
|
IgnoreLocal = (bool)ms_entries[(int)ModSetting.IgnoreLocal].BoxedValue;
|
|
CombatReaction = (bool)ms_entries[(int)ModSetting.CombatReaction].BoxedValue;
|
|
AutoRecover = (bool)ms_entries[(int)ModSetting.AutoRecover].BoxedValue;
|
|
RecoverDelay = Mathf.Clamp((float)ms_entries[(int)ModSetting.RecoverDelay].BoxedValue, 1f, 10f);
|
|
Slipperiness = (bool)ms_entries[(int)ModSetting.Slipperiness].BoxedValue;
|
|
Bounciness = (bool)ms_entries[(int)ModSetting.Bounciness].BoxedValue;
|
|
ViewVelocity = (bool)ms_entries[(int)ModSetting.ViewVelocity].BoxedValue;
|
|
JumpRecover = (bool)ms_entries[(int)ModSetting.JumpRecover].BoxedValue;
|
|
}
|
|
|
|
public static void SetSetting(ModSetting p_settings, object p_value)
|
|
{
|
|
switch(p_settings)
|
|
{
|
|
// Booleans
|
|
case ModSetting.Hotkey:
|
|
{
|
|
Hotkey = (bool)p_value;
|
|
HotkeyChange?.Invoke((bool)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.Gravity:
|
|
{
|
|
Gravity = (bool)p_value;
|
|
GravityChange?.Invoke((bool)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.PointersReaction:
|
|
{
|
|
PointersReaction = (bool)p_value;
|
|
PointersReactionChange?.Invoke((bool)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.IgnoreLocal:
|
|
{
|
|
IgnoreLocal = (bool)p_value;
|
|
IgnoreLocalChange?.Invoke((bool)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.CombatReaction:
|
|
{
|
|
CombatReaction = (bool)p_value;
|
|
CombatReactionChange?.Invoke((bool)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.AutoRecover:
|
|
{
|
|
AutoRecover = (bool)p_value;
|
|
AutoRecoverChange?.Invoke((bool)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.Slipperiness:
|
|
{
|
|
Slipperiness = (bool)p_value;
|
|
SlipperinessChange?.Invoke((bool)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.Bounciness:
|
|
{
|
|
Bounciness = (bool)p_value;
|
|
BouncinessChange?.Invoke((bool)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.ViewVelocity:
|
|
{
|
|
ViewVelocity = (bool)p_value;
|
|
ViewVelocityChange?.Invoke((bool)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.JumpRecover:
|
|
{
|
|
JumpRecover = (bool)p_value;
|
|
JumpRecoverChange?.Invoke((bool)p_value);
|
|
}
|
|
break;
|
|
|
|
// Floats
|
|
case ModSetting.VelocityMultiplier:
|
|
{
|
|
VelocityMultiplier = (float)p_value;
|
|
VelocityMultiplierChange?.Invoke((float)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.MovementDrag:
|
|
{
|
|
MovementDrag = (float)p_value;
|
|
MovementDragChange?.Invoke((float)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.AngularDrag:
|
|
{
|
|
AngularDrag = (float)p_value;
|
|
AngularDragChange?.Invoke((float)p_value);
|
|
}
|
|
break;
|
|
|
|
case ModSetting.RecoverDelay:
|
|
{
|
|
RecoverDelay = (float)p_value;
|
|
RecoverDelayChange?.Invoke((float)p_value);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(ms_entries != null)
|
|
ms_entries[(int)p_settings].BoxedValue = p_value;
|
|
}
|
|
}
|
|
}
|