sdraw_mods_cvr/ml_prm/Settings.cs
2023-06-28 08:16:58 +03:00

207 lines
8.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace ml_prm
{
static class Settings
{
public enum ModSetting
{
Hotkey = 0,
VelocityMultiplier,
MovementDrag,
AngularDrag,
Gravity,
PointersReaction,
IgnoreLocal,
CombatReaction,
AutoRecover,
RecoverDelay,
Slipperiness,
Bounciness,
ViewVelocity,
JumpRecover
}
public static bool Hotkey { get; private set; } = true;
public static float VelocityMultiplier { get; private set; } = 2f;
public static float MovementDrag { get; private set; } = 2f;
public static float AngularDrag { get; private set; } = 2f;
public static bool Gravity { get; private set; } = true;
public static bool PointersReaction { get; private set; } = true;
public static bool IgnoreLocal { get; private set; } = true;
public static bool CombatReaction { get; private set; } = true;
public static bool AutoRecover { get; private set; } = false;
public static float RecoverDelay { get; private set; } = 3f;
public static bool Slipperiness { get; private set; } = false;
public static bool Bounciness { get; private set; } = false;
public static bool ViewVelocity { get; private set; } = false;
public static bool JumpRecover { get; private set; } = false;
static public event Action<bool> HotkeyChange;
static public event Action<float> VelocityMultiplierChange;
static public event Action<float> MovementDragChange;
static public event Action<float> AngularDragChange;
static public event Action<bool> GravityChange;
static public event Action<bool> PointersReactionChange;
static public event Action<bool> IgnoreLocalChange;
static public event Action<bool> CombatReactionChange;
static public event Action<bool> AutoRecoverChange;
static public event Action<float> RecoverDelayChange;
static public event Action<bool> SlipperinessChange;
static public event Action<bool> BouncinessChange;
static public event Action<bool> ViewVelocityChange;
static public event Action<bool> JumpRecoverChange;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("PRM", null, true);
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier),
ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag),
ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag),
ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity),
ms_category.CreateEntry(ModSetting.PointersReaction.ToString(), PointersReaction),
ms_category.CreateEntry(ModSetting.IgnoreLocal.ToString(), IgnoreLocal),
ms_category.CreateEntry(ModSetting.CombatReaction.ToString(), CombatReaction),
ms_category.CreateEntry(ModSetting.AutoRecover.ToString(), AutoRecover),
ms_category.CreateEntry(ModSetting.RecoverDelay.ToString(), RecoverDelay),
ms_category.CreateEntry(ModSetting.Slipperiness.ToString(), Slipperiness),
ms_category.CreateEntry(ModSetting.Bounciness.ToString(), Bounciness),
ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity),
ms_category.CreateEntry(ModSetting.JumpRecover.ToString(), JumpRecover)
};
Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
VelocityMultiplier = Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 1f, 50f);
MovementDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
AngularDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.AngularDrag].BoxedValue, 0f, 50f);
Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
PointersReaction = (bool)ms_entries[(int)ModSetting.PointersReaction].BoxedValue;
IgnoreLocal = (bool)ms_entries[(int)ModSetting.IgnoreLocal].BoxedValue;
CombatReaction = (bool)ms_entries[(int)ModSetting.CombatReaction].BoxedValue;
AutoRecover = (bool)ms_entries[(int)ModSetting.AutoRecover].BoxedValue;
RecoverDelay = Mathf.Clamp((float)ms_entries[(int)ModSetting.RecoverDelay].BoxedValue, 1f, 10f);
Slipperiness = (bool)ms_entries[(int)ModSetting.Slipperiness].BoxedValue;
Bounciness = (bool)ms_entries[(int)ModSetting.Bounciness].BoxedValue;
ViewVelocity = (bool)ms_entries[(int)ModSetting.ViewVelocity].BoxedValue;
JumpRecover = (bool)ms_entries[(int)ModSetting.JumpRecover].BoxedValue;
}
public static void SetSetting(ModSetting p_settings, object p_value)
{
switch(p_settings)
{
// Booleans
case ModSetting.Hotkey:
{
Hotkey = (bool)p_value;
HotkeyChange?.Invoke((bool)p_value);
}
break;
case ModSetting.Gravity:
{
Gravity = (bool)p_value;
GravityChange?.Invoke((bool)p_value);
}
break;
case ModSetting.PointersReaction:
{
PointersReaction = (bool)p_value;
PointersReactionChange?.Invoke((bool)p_value);
}
break;
case ModSetting.IgnoreLocal:
{
IgnoreLocal = (bool)p_value;
IgnoreLocalChange?.Invoke((bool)p_value);
}
break;
case ModSetting.CombatReaction:
{
CombatReaction = (bool)p_value;
CombatReactionChange?.Invoke((bool)p_value);
}
break;
case ModSetting.AutoRecover:
{
AutoRecover = (bool)p_value;
AutoRecoverChange?.Invoke((bool)p_value);
}
break;
case ModSetting.Slipperiness:
{
Slipperiness = (bool)p_value;
SlipperinessChange?.Invoke((bool)p_value);
}
break;
case ModSetting.Bounciness:
{
Bounciness = (bool)p_value;
BouncinessChange?.Invoke((bool)p_value);
}
break;
case ModSetting.ViewVelocity:
{
ViewVelocity = (bool)p_value;
ViewVelocityChange?.Invoke((bool)p_value);
}
break;
case ModSetting.JumpRecover:
{
JumpRecover = (bool)p_value;
JumpRecoverChange?.Invoke((bool)p_value);
}
break;
// Floats
case ModSetting.VelocityMultiplier:
{
VelocityMultiplier = (float)p_value;
VelocityMultiplierChange?.Invoke((float)p_value);
}
break;
case ModSetting.MovementDrag:
{
MovementDrag = (float)p_value;
MovementDragChange?.Invoke((float)p_value);
}
break;
case ModSetting.AngularDrag:
{
AngularDrag = (float)p_value;
AngularDragChange?.Invoke((float)p_value);
}
break;
case ModSetting.RecoverDelay:
{
RecoverDelay = (float)p_value;
RecoverDelayChange?.Invoke((float)p_value);
}
break;
}
if(ms_entries != null)
ms_entries[(int)p_settings].BoxedValue = p_value;
}
}
}