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| .. | ||
| Properties | ||
| vendor/RootMotion | ||
| Main.cs | ||
| ml_prm.csproj | ||
| ml_prm.csproj.user | ||
| RagdollController.cs | ||
| README.md | ||
| Settings.cs | ||
| Utils.cs | ||
Player Ragdoll Mod
This mod turns player's avatar into ragdoll puppet.
Installation
- Install latest MelonLoader
- Get latest release DLL:
- Put
ml_prm.dllinModsfolder of game
- Put
Usage
- Press
Rto turn into ragdoll and back.
Optional mod's settings with BTKUILib:
- Switch ragdoll: turns into ragdoll state and back, made for VR usage primarily.
- Use hotkey: enables/disables ragdoll state switch with
Rkey;trueby default. - Restore position: returns to position of ragdoll state activation upon ragdoll state exit;
falseby default. - Use gravity: enables/disables gravity for ragdoll;
trueby default. - Velocity multiplier: velocity force multiplier based on player's movement direction;
2.0by default. - Movement drag: movement resistance;
1.0by default. - Angular movement drag: angular movement resistance;
0.5by default. - Reset settings: resets mod settings to default.
Notes
- Incompatible with
Follow hips on IK overrideoption in AvatarMotionTweaker. - Not suggested to activate fly mode with enabled ragdoll state.
- Can't be activated in worlds that don't allow flying and spawnables.
- If ragdoll state is enabled in during emote, remote players see whole emote playing while local player sees ragdolling. It's tied to how game handles remote players, currently can be prevented with renaming avatar emote animations to not have default name or containing
Emotesubstring.