sdraw_mods_cvr/ml_vei/Settings.cs
SDraw 90de21cce8
New mod: Vive Extended Input
Unified UI elements script
2023-09-28 09:54:04 +03:00

80 lines
2.7 KiB
C#

using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;
namespace ml_vei
{
static class Settings
{
public enum ModSetting
{
Gestures = 0
}
public static bool Gestures { get; private set; } = true;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
static public event Action<bool> GesturesChange;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("VEI", null, true);
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures),
};
Load();
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_VEI_Call_InpToggle", new Action<string, string>(OnToggleUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("ui_elements.js"));
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("ui_menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingVEI", l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void Load()
{
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
}
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.Gestures:
{
Gestures = bool.Parse(p_value);
GesturesChange?.Invoke(Gestures);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
}
}
}