sdraw_mods_cvr/ml_vet
2025-05-21 02:15:01 +03:00
..
Properties New mod: Vive Eye Tracking 2025-05-21 02:15:01 +03:00
resources New mod: Vive Eye Tracking 2025-05-21 02:15:01 +03:00
Main.cs New mod: Vive Eye Tracking 2025-05-21 02:15:01 +03:00
ml_vet.csproj New mod: Vive Eye Tracking 2025-05-21 02:15:01 +03:00
README.md New mod: Vive Eye Tracking 2025-05-21 02:15:01 +03:00
ResourcesHandler.cs New mod: Vive Eye Tracking 2025-05-21 02:15:01 +03:00
Settings.cs New mod: Vive Eye Tracking 2025-05-21 02:15:01 +03:00
Utils.cs New mod: Vive Eye Tracking 2025-05-21 02:15:01 +03:00

Vive Eye Tracking

This mod complements functionality of in-game SRanipal face tracking module and makes it work additionaly as eye tracking module.

Why?

  • Game has unfinished/unused and forcibly disabled eye tracking code that actually uses SRanipal API instead of TobiiXR.
  • Implemented native TobiiXR eye tracking is very unreliable. It freezes main thread with 66% chance at game launch and has limited detection of eyes openness.

Benefits?

  • SRanipal API supports ranged eyes openness detection, unlike TobiiXR. You can finally smirk now.
  • There is no main thread freeze at game launch.
  • Semi-ready for future game update with separated eyes blinking.

Installation

Usage

Available mod's settings in Settings - Implementation - Vive Eye Tracking:

  • Enable eye tracking: eye tracking state; false by default.
    • Note: If Vive face tracking is already running, enabling requires Vive face tracking restart.