mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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| .. | ||
| Properties | ||
| resources | ||
| Main.cs | ||
| ml_vet.csproj | ||
| README.md | ||
| ResourcesHandler.cs | ||
| Settings.cs | ||
| Utils.cs | ||
Vive Eye Tracking
This mod complements functionality of in-game SRanipal face tracking module and makes it work additionaly as eye tracking module.
Why?
- Game has unfinished/unused and forcibly disabled eye tracking code that actually uses SRanipal API instead of TobiiXR.
- Implemented native TobiiXR eye tracking is very unreliable. It freezes main thread with 66% chance at game launch and has limited detection of eyes openness.
Benefits?
- SRanipal API supports ranged eyes openness detection, unlike TobiiXR. You can finally smirk now.
- There is no main thread freeze at game launch.
- Semi-ready for future game update with separated eyes blinking.
Installation
- Install latest MelonLoader
- Get latest release DLL:
- Put
ViveEyeTracking.dllinModsfolder of game
- Put
Usage
Available mod's settings in Settings - Implementation - Vive Eye Tracking:
- Enable eye tracking: eye tracking state;
falseby default.- Note: If Vive face tracking is already running, enabling requires Vive face tracking restart.