sdraw_mods_cvr/ml_bft
2024-08-18 15:47:39 +03:00
..
.github Update README.md 2024-03-29 15:15:17 +03:00
Properties Version bump 2024-05-10 00:55:29 +03:00
resources Improved fingers binding 2024-04-04 09:01:05 +03:00
AssetsHandler.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
FingerSystem.cs Remote gestures handlers components creation based on current settings 2024-08-18 15:47:39 +03:00
GameEvents.cs Remote gestures handlers components creation based on current settings 2024-08-18 15:47:39 +03:00
HandHandler.cs Remote gestures handlers components creation based on current settings 2024-08-18 15:47:39 +03:00
HandHandlerVR.cs Remote gestures handlers components creation based on current settings 2024-08-18 15:47:39 +03:00
HandHandlerXR.cs Custom event classes for patched methods 2024-04-27 00:23:03 +03:00
InputHandler.cs Remote gestures handlers components creation based on current settings 2024-08-18 15:47:39 +03:00
Main.cs Custom event classes for patched methods 2024-04-27 00:23:03 +03:00
ml_bft.csproj Version bump 2024-05-10 00:55:29 +03:00
README.md Improved fingers binding 2024-04-04 09:01:05 +03:00
ResourcesHandler.cs New mod: Better Fingers Tracking 2024-03-25 14:19:06 +03:00
Settings.cs Remote gestures handlers components creation based on current settings 2024-08-18 15:47:39 +03:00
Utils.cs Minor code changes 2024-03-29 15:19:00 +03:00

Better Fingers Tracking

Mod that overhauls behaviour of fingers tracking.

Installation

Usage

Available mod's settings in Settings - Input & Key-Bindings - Better Fingers Tracking:

  • Force SteamVR skeletal input: forced usage of SteamVR skeletal input (works as long as controllers' driver supplies skeletal pose throught OpenVR interfaces); false by default
  • Motion range: fingers tracking motion range/mode/type; With controller by default
  • Filter humanoid limits: Limits fingers rotations to be valid for Unity's Mechanim; true by default
    • Note: Enabling this option ensures that visual representation of your fingers will be same for you and remote players, but it cancels out additional finger segments rotations that can be better visually in most cases.
  • Show hands model: shows transparent hands model (mostly as debug option); false by default

Notes

  • Currently supports only SteamVR environment, OpenXR support is planned.
  • Fingers tracking quality is highly dependant on avatar's hand state in Unity's T-pose, possible solutions are in search.
  • For Oculus Quest controllers (all versions) be sure that skeleton bindings are properly set up in SteamVR controllers bindings.