sdraw_mods_cvr/ml_pam/ArmMover.cs
2023-06-28 08:16:58 +03:00

299 lines
11 KiB
C#

using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using RootMotion.FinalIK;
using System.Reflection;
using UnityEngine;
namespace ml_pam
{
[DisallowMultipleComponent]
class ArmMover : MonoBehaviour
{
const float c_offsetLimit = 0.5f;
static readonly float[] ms_tposeMuscles = typeof(ABI_RC.Systems.IK.SubSystems.BodySystem).GetField("TPoseMuscles", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as float[];
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
static readonly Quaternion ms_offsetRight = Quaternion.Euler(0f, 0f, 90f);
static readonly Quaternion ms_offsetRightDesktop = Quaternion.Euler(0f, 270f, 0f);
static readonly Quaternion ms_palmToLeft = Quaternion.Euler(0f, 0f, -90f);
bool m_inVR = false;
VRIK m_vrIK = null;
Vector2 m_armWeight = Vector2.zero;
Transform m_origRightHand = null;
float m_playspaceScale = 1f;
bool m_enabled = true;
ArmIK m_armIK = null;
Transform m_target = null;
Transform m_rotationTarget = null;
CVRPickupObject m_pickup = null;
Matrix4x4 m_offset = Matrix4x4.identity;
bool m_targetActive = false;
// Unity events
void Start()
{
m_inVR = Utils.IsInVR();
m_target = new GameObject("ArmPickupTarget").transform;
m_target.parent = PlayerSetup.Instance.GetActiveCamera().transform;
m_target.localPosition = Vector3.zero;
m_target.localRotation = Quaternion.identity;
m_rotationTarget = new GameObject("RotationTarget").transform;
m_rotationTarget.parent = m_target;
m_rotationTarget.localPosition = new Vector3(c_offsetLimit * Settings.GrabOffset, 0f, 0f);
m_rotationTarget.localRotation = Quaternion.identity;
m_enabled = Settings.Enabled;
Settings.EnabledChange += this.SetEnabled;
Settings.GrabOffsetChange += this.SetGrabOffset;
}
void OnDestroy()
{
Settings.EnabledChange -= this.SetEnabled;
Settings.GrabOffsetChange -= this.SetGrabOffset;
}
void Update()
{
if(m_enabled && !ReferenceEquals(m_pickup, null))
{
if(m_pickup != null)
{
Matrix4x4 l_result = m_pickup.transform.GetMatrix() * m_offset;
m_target.position = l_result * ms_pointVector;
}
else
this.OnPickupDrop(m_pickup);
}
}
// IK updates
void OnIKPreUpdate()
{
m_armWeight.Set(m_vrIK.solver.rightArm.positionWeight, m_vrIK.solver.rightArm.rotationWeight);
if(m_targetActive && (Mathf.Approximately(m_armWeight.x, 0f) || Mathf.Approximately(m_armWeight.y, 0f)))
{
m_vrIK.solver.rightArm.positionWeight = 1f;
m_vrIK.solver.rightArm.rotationWeight = 1f;
}
}
void OnIKPostUpdate()
{
m_vrIK.solver.rightArm.positionWeight = m_armWeight.x;
m_vrIK.solver.rightArm.rotationWeight = m_armWeight.y;
}
// Settings
void SetEnabled(bool p_state)
{
m_enabled = p_state;
RefreshArmIK();
if(m_enabled)
RestorePickup();
else
RestoreVRIK();
}
void SetGrabOffset(float p_value)
{
if(m_rotationTarget != null)
m_rotationTarget.localPosition = new Vector3(c_offsetLimit * m_playspaceScale * p_value, 0f, 0f);
}
// Game events
internal void OnAvatarClear()
{
m_vrIK = null;
m_origRightHand = null;
m_armIK = null;
m_targetActive = false;
}
internal void OnAvatarSetup()
{
// Recheck if user could switch to VR
if(m_inVR != Utils.IsInVR())
{
m_target.parent = PlayerSetup.Instance.GetActiveCamera().transform;
m_target.localPosition = Vector3.zero;
m_target.localRotation = Quaternion.identity;
}
m_inVR = Utils.IsInVR();
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
if(PlayerSetup.Instance._animator.isHuman)
{
Vector3 l_hipsPos = Vector3.zero;
Transform l_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
if(l_hips != null)
l_hipsPos = l_hips.localPosition;
HumanPose l_currentPose = new HumanPose();
HumanPoseHandler l_poseHandler = null;
if(!m_inVR)
{
l_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._avatar.transform);
l_poseHandler.GetHumanPose(ref l_currentPose);
HumanPose l_tPose = new HumanPose
{
bodyPosition = l_currentPose.bodyPosition,
bodyRotation = l_currentPose.bodyRotation,
muscles = new float[l_currentPose.muscles.Length]
};
for(int i = 0; i < l_tPose.muscles.Length; i++)
l_tPose.muscles[i] = ms_tposeMuscles[i];
l_poseHandler.SetHumanPose(ref l_tPose);
}
Transform l_hand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightHand);
if(l_hand != null)
m_rotationTarget.localRotation = (ms_palmToLeft * (m_inVR ? ms_offsetRight : ms_offsetRightDesktop)) * (PlayerSetup.Instance._avatar.transform.GetMatrix().inverse * l_hand.GetMatrix()).rotation;
if(m_vrIK == null)
{
Transform l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.UpperChest);
if(l_chest == null)
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Chest);
if(l_chest == null)
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Spine);
m_armIK = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
m_armIK.solver.isLeft = false;
m_armIK.solver.SetChain(
l_chest,
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightShoulder),
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightUpperArm),
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightLowerArm),
l_hand,
PlayerSetup.Instance._animator.transform
);
m_armIK.solver.arm.target = m_rotationTarget;
m_armIK.solver.arm.positionWeight = 1f;
m_armIK.solver.arm.rotationWeight = 1f;
m_armIK.solver.IKPositionWeight = 0f;
m_armIK.solver.IKRotationWeight = 0f;
m_armIK.enabled = m_enabled;
}
else
{
m_origRightHand = m_vrIK.solver.rightArm.target;
m_vrIK.solver.OnPreUpdate += this.OnIKPreUpdate;
m_vrIK.solver.OnPostUpdate += this.OnIKPostUpdate;
}
l_poseHandler?.SetHumanPose(ref l_currentPose);
l_poseHandler?.Dispose();
if(l_hips != null)
l_hips.localPosition = l_hipsPos;
}
if(m_enabled)
RestorePickup();
}
internal void OnPickupGrab(CVRPickupObject p_pickup, ControllerRay p_ray, Vector3 p_hit)
{
if(p_ray == ViewManager.Instance.desktopControllerRay)
{
m_pickup = p_pickup;
// Set offsets
if(m_pickup.gripType == CVRPickupObject.GripType.Origin)
{
if(m_pickup.ikReference != null)
m_offset = (m_pickup.transform.GetMatrix().inverse * m_pickup.ikReference.GetMatrix());
else
{
if(m_pickup.gripOrigin != null)
m_offset = m_pickup.transform.GetMatrix().inverse * m_pickup.gripOrigin.GetMatrix();
}
}
else
m_offset = m_pickup.transform.GetMatrix().inverse * Matrix4x4.Translate(p_hit);
if(m_enabled)
{
if((m_vrIK != null) && !m_targetActive)
{
m_vrIK.solver.rightArm.target = m_rotationTarget;
m_targetActive = true;
}
if(m_armIK != null)
{
m_armIK.solver.IKPositionWeight = 1f;
m_armIK.solver.IKRotationWeight = 1f;
}
}
}
}
internal void OnPickupDrop(CVRPickupObject p_pickup)
{
if(m_pickup == p_pickup)
{
m_pickup = null;
if(m_enabled)
{
RestoreVRIK();
if(m_armIK != null)
{
m_armIK.solver.IKPositionWeight = 0f;
m_armIK.solver.IKRotationWeight = 0f;
}
}
}
}
internal void OnPlayspaceScale(float p_relation)
{
m_playspaceScale = p_relation;
SetGrabOffset(Settings.GrabOffset);
}
// Arbitrary
void RestorePickup()
{
if((m_vrIK != null) && (m_pickup != null))
{
m_vrIK.solver.rightArm.target = m_rotationTarget;
m_targetActive = true;
}
if((m_armIK != null) && (m_pickup != null))
{
m_armIK.solver.IKPositionWeight = 1f;
m_armIK.solver.IKRotationWeight = 1f;
}
}
void RestoreVRIK()
{
if((m_vrIK != null) && m_targetActive)
{
m_vrIK.solver.rightArm.target = m_origRightHand;
m_targetActive = false;
}
}
void RefreshArmIK()
{
if(m_armIK != null)
m_armIK.enabled = m_enabled;
}
}
}