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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[IKFixes] shit fixes
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c69877b41d
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4 changed files with 24 additions and 8 deletions
2
IKAdjustments/IKAdjustments.csproj
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2
IKAdjustments/IKAdjustments.csproj
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@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk"/>
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@ -156,8 +156,13 @@ internal static class BodySystemPatches
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solver.spine.neckStiffness = IKFixes.EntryNeckStiffness.Value;
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solver.spine.bodyRotStiffness = IKFixes.EntryBodyRotStiffness.Value;
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solver.spine.rotateChestByHands = IKFixes.EntryRotateChestByHands.Value;
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}
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if (!IKSystem.vrik.solver.leftLeg.usingKneeTracker)
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IKSystem.vrik.solver.leftLeg.bendToTargetWeight = IKFixes.EntryBendToTargetWeight.Value;
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if (!IKSystem.vrik.solver.rightLeg.usingKneeTracker)
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IKSystem.vrik.solver.rightLeg.bendToTargetWeight = IKFixes.EntryBendToTargetWeight.Value;
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}
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int count = IKSystem.Instance.AllTrackingPoints.FindAll((TrackingPoint m) => m.isActive && m.isValid && m.suggestedRole > TrackingPoint.TrackingRole.Invalid).Count;
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// fixes having all tracking points disabled forcing calibration
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@ -230,10 +235,16 @@ internal static class BodySystemPatches
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{
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IKSystem.Instance.applyOriginalHipPosition = false;
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IKSystem.Instance.applyOriginalHipRotation = false;
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IKSystem.vrik.solver.leftLeg.bendToTargetWeight = 0f;
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IKSystem.vrik.solver.rightLeg.bendToTargetWeight = 0f;
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IKSystem.vrik.solver.leftLeg.bendGoalWeight = 1f;
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IKSystem.vrik.solver.rightLeg.bendGoalWeight = 1f;
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if (IKSystem.vrik.solver.leftLeg.usingKneeTracker)
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{
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IKSystem.vrik.solver.leftLeg.bendToTargetWeight = 0f;
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IKSystem.vrik.solver.leftLeg.bendGoalWeight = 1f;
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}
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if (IKSystem.vrik.solver.rightLeg.usingKneeTracker)
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{
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IKSystem.vrik.solver.rightLeg.bendToTargetWeight = 0f;
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IKSystem.vrik.solver.rightLeg.bendGoalWeight = 1f;
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}
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}
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}
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@ -22,6 +22,9 @@ public class IKFixes : MelonMod
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public static readonly MelonPreferences_Entry<float> EntryRotateChestByHands =
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Category.CreateEntry("Rot Chest By Hands", 1f, description: "Rotate chest by hands.");
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public static readonly MelonPreferences_Entry<float> EntryBendToTargetWeight =
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Category.CreateEntry("Leg Bend To Target", 1f, description: "Leg bend to target weight");
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public static readonly MelonPreferences_Entry<bool> EntryAssignRemainingTrackers =
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Category.CreateEntry("Assign Remaining Trackers", true, description: "Should the game calibrate any additional trackers as secondary trackers for already-tracked points?");
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@ -1,7 +1,7 @@
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{
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"_id": 142,
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"name": "IKFixes",
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"modversion": "1.0.4",
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"modversion": "1.0.6",
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"gameversion": "2022r170",
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"loaderversion": "0.5.7",
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"modtype": "Mod",
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@ -16,8 +16,8 @@
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r5/IKFixes.dll",
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r8/IKFixes.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/IKFixes/",
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"changelog": "- Added fix for animations affecting root to bleed into IK. This fixes chest tracker flailing around when running.\n- Added fix to use an IKPose after HalfbodyIK Initialization. This fixes feet pointing upward in halfbody.\n- Fixed patch to leg solver that prevented lower leg rotation while using knee trackers.\n- Adjusted elbow target offsets for a balance between accuracy and stability. Makes StandableFBE-tracked elbows feel much better to use.\n- Added option to disable AssignRemainingTrackers feature.",
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"changelog": "- Added fix for animations affecting root to bleed into IK.\n- Use an IKPose after HalfbodyIK Initialization.\n- Fixed patch to leg solver that prevented lower leg rotation while using knee trackers.\n- Adjusted elbow target offsets for a balance between accuracy and stability. Makes StandableFBE-tracked elbows feel much better to use.\n- Added option to disable AssignRemainingTrackers feature.\n- Exposed a couple VRIK solver settings for more fine-tuning.",
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"embedcolor": "f46e49"
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}
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