Merge remote-tracking branch 'MenuScalePatch/main'

Merge MenuScalePatch
This commit is contained in:
NotAKidoS 2023-04-16 06:55:17 -05:00
commit e829409e84
11 changed files with 652 additions and 0 deletions

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MIT License
<<<<<<< HEAD
Copyright (c) 2023 NotAKidoS
=======
Copyright (c) 2022 NotAKidoS
>>>>>>> MenuScalePatch/main
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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using ABI_RC.Core;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using HarmonyLib;
using NAK.Melons.MenuScalePatch.Helpers;
using UnityEngine;
namespace NAK.Melons.MenuScalePatch.HarmonyPatches;
/**
ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
assuming its caused by cast from int to float getting the screen size, something floating point bleh
**/
[HarmonyPatch]
internal class HarmonyPatches
{
//stuff needed on start
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), "Start")]
private static void Postfix_PlayerSetup_Start()
{
try
{
MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
MenuScalePatch.UpdateAllSettings();
QuickMenuHelper.Instance.CreateWorldAnchors();
MainMenuHelper.Instance.CreateWorldAnchors();
}
catch (System.Exception e)
{
MenuScalePatch.Logger.Error(e);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
private static bool Prefix_CVR_MenuManager_SetScale(float avatarHeight, ref float ____scaleFactor)
{
____scaleFactor = avatarHeight / 1.8f;
if (MetaPort.Instance.isUsingVr) ____scaleFactor *= 0.5f;
MSP_MenuInfo.ScaleFactor = ____scaleFactor;
if (!MSP_MenuInfo.PlayerAnchorMenus)
{
QuickMenuHelper.Instance.NeedsPositionUpdate = true;
MainMenuHelper.Instance.NeedsPositionUpdate = true;
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "SetScale")]
private static bool Prefix_ViewManager_SetScale()
{
return false;
}
//nuke UpdateMenuPosition methods
//there are 2 Jobs calling this each second, which is fucking my shit
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), "UpdateMenuPosition")]
private static bool Prefix_CVR_MenuManager_UpdateMenuPosition()
{
if (QuickMenuHelper.Instance == null) return true;
return !QuickMenuHelper.Instance.MenuIsOpen;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "UpdateMenuPosition")]
private static bool Prefix_ViewManager_UpdateMenuPosition(ref float ___cachedScreenAspectRatio)
{
if (MainMenuHelper.Instance == null) return true;
//this is called once a second, so ill fix their dumb aspect ratio shit
float ratio = (float)Screen.width / (float)Screen.height;
float clamp = Mathf.Clamp(ratio, 0f, 1.8f);
MSP_MenuInfo.AspectRatio = 1.7777779f / clamp;
return !MainMenuHelper.Instance.MenuIsOpen;
}
//Set QM stuff
[HarmonyPostfix]
[HarmonyPatch(typeof(CVR_MenuManager), "Start")]
private static void Postfix_CVR_MenuManager_Start(ref CVR_MenuManager __instance, ref GameObject ____leftVrAnchor)
{
try
{
QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
helper.handAnchor = ____leftVrAnchor.transform;
}
catch (System.Exception e)
{
MenuScalePatch.Logger.Error(e);
}
}
//Set MM stuff
[HarmonyPostfix]
[HarmonyPatch(typeof(ViewManager), "Start")]
private static void Postfix_ViewManager_Start(ref ViewManager __instance)
{
try
{
__instance.gameObject.AddComponent<MainMenuHelper>();
}
catch (System.Exception e)
{
MenuScalePatch.Logger.Error(e);
}
}
//hook quickmenu open/close
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), "ToggleQuickMenu", new Type[] { typeof(bool) })]
private static bool Prefix_CVR_MenuManager_ToggleQuickMenu(bool show, ref CVR_MenuManager __instance, ref bool ____quickMenuOpen)
{
if (QuickMenuHelper.Instance == null) return true;
if (show != ____quickMenuOpen)
{
____quickMenuOpen = show;
__instance.quickMenu.enabled = true;
__instance.quickMenuAnimator.SetBool("Open", show);
QuickMenuHelper.Instance.MenuIsOpen = show;
QuickMenuHelper.Instance.UpdateWorldAnchors(show);
//shouldnt run if switching menus on desktop
if (!MetaPort.Instance.isUsingVr)
{
if (!show && MainMenuHelper.Instance.MenuIsOpen)
{
return false;
}
ViewManager.Instance.UiStateToggle(false);
}
MSP_MenuInfo.ToggleDesktopInputMethod(show);
CVRPlayerManager.Instance.ReloadAllNameplates();
}
return false;
}
//hook menu open/close
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "UiStateToggle", new Type[] { typeof(bool) })]
private static bool Prefix_ViewManager_UiStateToggle(bool show, ref ViewManager __instance, ref bool ____gameMenuOpen)
{
if (MainMenuHelper.Instance == null) return true;
if (show != ____gameMenuOpen)
{
____gameMenuOpen = show;
__instance.gameMenuView.enabled = true;
__instance.uiMenuAnimator.SetBool("Open", show);
MainMenuHelper.Instance.MenuIsOpen = show;
MainMenuHelper.Instance.UpdateWorldAnchors(show);
//shouldnt run if switching menus on desktop
if (!MetaPort.Instance.isUsingVr)
{
if (!show && QuickMenuHelper.Instance.MenuIsOpen)
{
return false;
}
CVR_MenuManager.Instance.ToggleQuickMenu(false);
}
MSP_MenuInfo.ToggleDesktopInputMethod(show);
CVRPlayerManager.Instance.ReloadAllNameplates();
}
return false;
}
//add independent head movement to important input
[HarmonyPostfix]
[HarmonyPatch(typeof(InputModuleMouseKeyboard), "UpdateImportantInput")]
private static void Postfix_InputModuleMouseKeyboard_UpdateImportantInput(ref CVRInputManager ____inputManager)
{
____inputManager.independentHeadTurn |= Input.GetKey(KeyCode.LeftAlt);
}
//Support for changing VRMode during runtime.
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRTools), "ConfigureHudAffinity")]
private static void Postfix_CVRTools_ConfigureHudAffinity()
{
try
{
MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
}
catch (System.Exception e)
{
MenuScalePatch.Logger.Error(e);
}
}
}

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using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using UnityEngine;
namespace NAK.Melons.MenuScalePatch.Helpers;
//TODO: Implement desktop ratio scaling back to MM
/**
This helper is assigned to the MainMenu object.
The DefaultExecutionOrder attribute saves me from needing
to use OnPreRender() callback... yay.
**/
[DefaultExecutionOrder(20000)]
public class MainMenuHelper : MonoBehaviour
{
public static MainMenuHelper Instance;
public Transform worldAnchor;
public bool NeedsPositionUpdate;
public bool MenuIsOpen;
void Awake()
{
Instance = this;
}
void LateUpdate()
{
if (!MenuIsOpen) return;
if (MSP_MenuInfo.PlayerAnchorMenus || NeedsPositionUpdate)
{
UpdateMenuPosition();
}
if (MSP_MenuInfo.UseIndependentHeadTurn)
{
MSP_MenuInfo.HandleIndependentHeadTurnInput();
}
}
public void CreateWorldAnchors()
{
//VR specific anchor
GameObject vrAnchor = new GameObject("MSP_MMVR_Anchor");
vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
vrAnchor.transform.localPosition = Vector3.zero;
worldAnchor = vrAnchor.transform;
}
public void UpdateWorldAnchors(bool updateMenuPos = false)
{
if (worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
if (MetaPort.Instance.isUsingVr)
{
float zRotation = Mathf.Abs(MSP_MenuInfo.CameraTransform.localRotation.eulerAngles.z);
float minTilt = MetaPort.Instance.settings.GetSettingsFloat("GeneralMinimumMenuTilt", 0f);
if (zRotation <= minTilt || zRotation >= 360f - minTilt)
{
worldAnchor.rotation = Quaternion.LookRotation(MSP_MenuInfo.CameraTransform.forward, Vector3.up);
}
else
{
worldAnchor.rotation = MSP_MenuInfo.CameraTransform.rotation;
}
worldAnchor.position = MSP_MenuInfo.CameraTransform.position + MSP_MenuInfo.CameraTransform.forward * 2f * MSP_MenuInfo.ScaleFactor;
}
else
{
worldAnchor.rotation = MSP_MenuInfo.CameraTransform.rotation;
worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
}
if (updateMenuPos) UpdateMenuPosition();
}
public void UpdateMenuPosition()
{
NeedsPositionUpdate = false;
if (MetaPort.Instance.isUsingVr)
{
HandleVRPosition();
return;
}
HandleDesktopPosition();
}
//Desktop Main Menu
public void HandleDesktopPosition()
{
if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableMMHelper) return;
Transform activeAnchor = MSP_MenuInfo.isIndependentHeadTurn ? worldAnchor : MSP_MenuInfo.CameraTransform;
transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor, 0.9f * MSP_MenuInfo.ScaleFactor, 1f);
transform.position = activeAnchor.position + activeAnchor.forward * 1f * MSP_MenuInfo.ScaleFactor * MSP_MenuInfo.AspectRatio;
transform.rotation = activeAnchor.rotation;
}
//VR Main Menu
public void HandleVRPosition()
{
if (worldAnchor == null || MSP_MenuInfo.DisableMMHelper_VR) return;
transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor * 1.8f, 0.9f * MSP_MenuInfo.ScaleFactor * 1.8f, 1f);
transform.position = worldAnchor.position;
transform.rotation = worldAnchor.rotation;
}
}

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using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using UnityEngine;
namespace NAK.Melons.MenuScalePatch.Helpers;
/**
This helper is assigned to the QuickMenu object.
The DefaultExecutionOrder attribute saves me from needing
to use OnPreRender() callback... yay.
**/
[DefaultExecutionOrder(20000)]
public class QuickMenuHelper : MonoBehaviour
{
public static QuickMenuHelper Instance;
public Transform worldAnchor;
public Transform handAnchor;
public bool NeedsPositionUpdate;
public bool MenuIsOpen;
void Awake()
{
Instance = this;
}
void LateUpdate()
{
if (!MenuIsOpen) return;
if (MSP_MenuInfo.PlayerAnchorMenus || NeedsPositionUpdate || MetaPort.Instance.isUsingVr)
{
UpdateMenuPosition();
}
if (MSP_MenuInfo.UseIndependentHeadTurn)
{
MSP_MenuInfo.HandleIndependentHeadTurnInput();
}
}
public void CreateWorldAnchors()
{
//VR specific anchor
GameObject vrAnchor = new GameObject("MSP_QMVR_Anchor");
vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
vrAnchor.transform.localPosition = Vector3.zero;
worldAnchor = vrAnchor.transform;
}
public void UpdateWorldAnchors(bool updateMenuPos = false)
{
if (worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
worldAnchor.rotation = MSP_MenuInfo.CameraTransform.rotation;
worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
if (updateMenuPos) UpdateMenuPosition();
}
public void UpdateMenuPosition()
{
NeedsPositionUpdate = false;
if (MetaPort.Instance.isUsingVr)
{
HandleVRPosition();
return;
}
HandleDesktopPosition();
}
//Desktop Quick Menu
public void HandleDesktopPosition()
{
if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableQMHelper) return;
Transform activeAnchor = MSP_MenuInfo.isIndependentHeadTurn ? worldAnchor : MSP_MenuInfo.CameraTransform;
transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
transform.rotation = activeAnchor.rotation;
transform.position = activeAnchor.position + activeAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor;
}
//VR Quick Menu
public void HandleVRPosition()
{
if (handAnchor == null || MSP_MenuInfo.DisableQMHelper_VR) return;
if (MSP_MenuInfo.WorldAnchorQM)
{
transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
transform.position = worldAnchor.position + worldAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor;
transform.rotation = worldAnchor.rotation;
return;
}
transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
transform.position = handAnchor.position;
transform.rotation = handAnchor.rotation;
}
}

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using ABI_RC.Core;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.MovementSystem;
using System.Reflection;
using UnityEngine;
namespace NAK.Melons.MenuScalePatch.Helpers;
public class MSP_MenuInfo
{
//Shared Info
internal static float ScaleFactor = 1f;
internal static float AspectRatio = 1f;
internal static Transform CameraTransform;
//Settings...?
internal static bool WorldAnchorQM = false;
internal static bool UseIndependentHeadTurn = true;
internal static bool PlayerAnchorMenus = true;
//Debug/Integration
public static bool DisableQMHelper;
public static bool DisableQMHelper_VR;
public static bool DisableMMHelper;
public static bool DisableMMHelper_VR;
//reflection
internal static readonly FieldInfo _desktopMouseModeQM = typeof(ViewManager).GetField("_desktopMouseMode", BindingFlags.NonPublic | BindingFlags.Instance);
internal static readonly FieldInfo _desktopMouseModeMM = typeof(CVR_MenuManager).GetField("_desktopMouseMode", BindingFlags.NonPublic | BindingFlags.Instance);
internal static readonly FieldInfo ms_followAngleX = typeof(MovementSystem).GetField("_followAngleX", BindingFlags.NonPublic | BindingFlags.Instance);
internal static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
internal static readonly FieldInfo ms_manualAngleX = typeof(MovementSystem).GetField("_manualAngleX", BindingFlags.NonPublic | BindingFlags.Instance);
internal static bool isIndependentHeadTurn = false;
internal static void ToggleDesktopInputMethod(bool flag)
{
if (MetaPort.Instance.isUsingVr) return;
_desktopMouseModeQM.SetValue(ViewManager.Instance, flag);
_desktopMouseModeMM.SetValue(CVR_MenuManager.Instance, flag);
RootLogic.Instance.ToggleMouse(flag);
CVRInputManager.Instance.inputEnabled = !flag;
CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag;
}
internal static void HandleIndependentHeadTurnInput()
{
//angle of independent look axis
bool isPressed = CVRInputManager.Instance.independentHeadTurn || CVRInputManager.Instance.independentHeadToggle;
if (isPressed && !isIndependentHeadTurn)
{
isIndependentHeadTurn = true;
MSP_MenuInfo.ToggleDesktopInputMethod(false);
QuickMenuHelper.Instance.UpdateWorldAnchors();
MainMenuHelper.Instance.UpdateWorldAnchors();
}
else if (!isPressed && isIndependentHeadTurn)
{
float angleX = (float)ms_followAngleX.GetValue(MovementSystem.Instance);
float angleY = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
float manualAngleX = (float)ms_manualAngleX.GetValue(MovementSystem.Instance);
if (angleY == 0f && angleX == manualAngleX)
{
isIndependentHeadTurn = false;
MSP_MenuInfo.ToggleDesktopInputMethod(true);
QuickMenuHelper.Instance.NeedsPositionUpdate = true;
MainMenuHelper.Instance.NeedsPositionUpdate = true;
}
}
}
}

35
MenuScalePatch/Main.cs Normal file
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using MelonLoader;
using NAK.Melons.MenuScalePatch.Helpers;
namespace NAK.Melons.MenuScalePatch;
public class MenuScalePatch : MelonMod
{
internal static MelonLogger.Instance Logger;
internal static MelonPreferences_Category m_categoryMenuScalePatch;
internal static MelonPreferences_Entry<bool>
//m_entryWorldAnchorVRQM,
m_entryUseIndependentHeadTurn,
m_entryPlayerAnchorMenus;
public override void OnInitializeMelon()
{
m_categoryMenuScalePatch = MelonPreferences.CreateCategory(nameof(MenuScalePatch));
//m_entryWorldAnchorVRQM = m_categoryMenuScalePatch.CreateEntry<bool>("World Anchor VR QM", false, description: "Should place QM in World Space while VR.");
m_entryUseIndependentHeadTurn = m_categoryMenuScalePatch.CreateEntry<bool>("Use Independent Head Turn", true, description: "Should you be able to use independent head turn in a menu while in Desktop?");
m_entryPlayerAnchorMenus = m_categoryMenuScalePatch.CreateEntry<bool>("Player Anchor Menus", true, description: "Should the menus be anchored to & constantly follow the player?");
foreach (var setting in m_categoryMenuScalePatch.Entries)
{
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
}
Logger = LoggerInstance;
}
internal static void UpdateAllSettings()
{
//MSP_MenuInfo.WorldAnchorQM = m_entryWorldAnchorVRQM.Value;
MSP_MenuInfo.UseIndependentHeadTurn = m_entryUseIndependentHeadTurn.Value;
MSP_MenuInfo.PlayerAnchorMenus = m_entryPlayerAnchorMenus.Value;
}
private static void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
}

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>latest</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>C:\Program Files (x86)\\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:\Program Files (x86)\\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="Deploy" AfterTargets="Build">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
</Target>
</Project>

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@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32630.192
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MenuScalePatch", "MenuScalePatch.csproj", "{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Debug|Any CPU.Build.0 = Debug|Any CPU
{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Release|Any CPU.ActiveCfg = Release|Any CPU
{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4E0D4C6B-166C-4456-BAD7-6A358308116E}
EndGlobalSection
EndGlobal

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@ -0,0 +1,30 @@
using MelonLoader;
using NAK.Melons.MenuScalePatch.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.Melons.MenuScalePatch))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.Melons.MenuScalePatch))]
[assembly: MelonInfo(
typeof(NAK.Melons.MenuScalePatch.MenuScalePatch),
nameof(NAK.Melons.MenuScalePatch),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/MenuScalePatch"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace NAK.Melons.MenuScalePatch.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "4.2.6";
public const string Author = "NotAKidoS";
}

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{
"_id": 95,
"name": "MenuScalePatch",
"modversion": "4.2.6",
"gameversion": "2022r170",
"loaderversion": "0.5.7",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Corrects MM and QM position when avatar is being scaled.\n\nOptional setting to enable Independent Head Turn while in menus.\nOptional setting to force menus to always follow player.",
"searchtags": [
"menu",
"scale",
"avatarscale",
"slider"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/v4.2.6/MenuScalePatch.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/MenuScalePatch/",
"changelog": "- Fixed hitching & potential crash when opening menu after a long time of it being closed. Don't disable CohtmlView, only enable it.\n- Let game update menu position while its closed.\n- Tweaked independent head turn handling to ensure menu is correctly positioned on recenter if PlayerAnchorMenus is disabled.\n- Undo change to which transform to parent menu anchors.",
"embedcolor": "363020"
}

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@ -169,6 +169,25 @@ https://user-images.githubusercontent.com/37721153/231921029-f5bf5236-3dbb-4720-
## Relevant Feedback Posts:
https://feedback.abinteractive.net/p/grounded-parameter-does-not-fire-immediatly-after-landing
# MenuScalePatch
Originally forced menu position to update while scaling. Now changes ChilloutVR menu behavior to feel less clunky.
## Features:
* Menu position properly updates at end of update cycle.
* This makes sure menu is always correctly positioned while moving and scaling.
* This also allows for menus to be used while moving. (this is iffy though)
* Adds independent head moving support while on Desktop. (makes selecting users easier)
* Hold ALT while on Desktop. Native feature that now works while in a menu.
* Implemented world anchors for menus. They can now be placed in the world, but still attached to you.
* This is used for independent head movement internally, as well as a toggle for VR QM.
* Main Menu in VR is now attached to player rig.
* Menu will now follow you while moving in world space, but not while moving in play space.
https://user-images.githubusercontent.com/37721153/189479474-41e93dff-a695-42f2-9d20-6a895a723039.mp4
---