Commit graph

13 commits

Author SHA1 Message Date
NotAKidoS
0fb1649ace undo change- parent to vrCameraRig
vrCameraRig transform is scaled alongside avatar during scaling, which handles the local offset of the menu while scaling in VR

this does not change how the menus function on desktop, as the transforms are only placed based on position from camera, not the parent container object
2023-03-04 20:26:37 -06:00
NotAKidoS
8525bbd019 why vr rig 2023-03-03 19:06:38 -06:00
NotAKidoS
b4dfbcc2ef bump 2023-03-03 18:56:56 -06:00
NotAKidoS
3ebd743227 tweak head turn return to respect X angles
Head turn would be janky if Y angle reached 0 before X axis reached target angle.
2023-03-03 18:44:49 -06:00
NotAKidoS
ff70ae9652 tweaks to head turn 2023-03-03 17:57:22 -06:00
NotAKidoS
a8cd7122a8 let menu update position when closed 2023-03-03 16:41:48 -06:00
NotAKidoS
0b035646d1 losing it 2023-02-15 05:21:03 -06:00
NotAKidoS
483e103a97 organizational changes 2023-02-09 20:17:29 -06:00
NotAKidoS
5d4b7e354a i want no life 2023-02-02 22:25:35 -06:00
NotAKidoS
367a167469 polish my pain 2023-01-03 21:38:23 -06:00
NotAKidoS
4a5527d7de i hate all
holy shit this fucking bug took me two hours to fix
why was the solution so simple... fuck
2023-01-03 21:11:16 -06:00
NotAKidoS
845baee849 well 2023-01-03 16:45:32 -06:00
NotAKidoS
77c1e0fea9 dont change mouse input while in VR
bruh
2023-01-03 11:59:13 -06:00
Renamed from MenuScalePatch/QuickMenuHelper.cs (Browse further)