NotAKidoS
0fb1649ace
undo change- parent to vrCameraRig
...
vrCameraRig transform is scaled alongside avatar during scaling, which handles the local offset of the menu while scaling in VR
this does not change how the menus function on desktop, as the transforms are only placed based on position from camera, not the parent container object
2023-03-04 20:26:37 -06:00
NotAKidoS
8525bbd019
why vr rig
2023-03-03 19:06:38 -06:00
NotAKidoS
b4dfbcc2ef
bump
2023-03-03 18:56:56 -06:00
NotAKidoS
3ebd743227
tweak head turn return to respect X angles
...
Head turn would be janky if Y angle reached 0 before X axis reached target angle.
2023-03-03 18:44:49 -06:00
NotAKidoS
ff70ae9652
tweaks to head turn
2023-03-03 17:57:22 -06:00
NotAKidoS
a8cd7122a8
let menu update position when closed
2023-03-03 16:41:48 -06:00
NotAKidoS
0b035646d1
losing it
2023-02-15 05:21:03 -06:00
NotAKidoS
483e103a97
organizational changes
2023-02-09 20:17:29 -06:00
NotAKidoS
5d4b7e354a
i want no life
2023-02-02 22:25:35 -06:00
NotAKidoS
367a167469
polish my pain
2023-01-03 21:38:23 -06:00
NotAKidoS
4a5527d7de
i hate all
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holy shit this fucking bug took me two hours to fix
why was the solution so simple... fuck
2023-01-03 21:11:16 -06:00
NotAKidoS
845baee849
well
2023-01-03 16:45:32 -06:00
NotAKidoS
77c1e0fea9
dont change mouse input while in VR
...
bruh
2023-01-03 11:59:13 -06:00