NAK_CVR_Mods/JumpPatch
2023-05-17 12:30:22 -05:00
..
Properties [JumpPatch] Fix PRM conflict 2023-05-02 12:57:28 -05:00
format.json [JumpPatch] Fix PRM conflict 2023-05-02 12:57:28 -05:00
HarmonyPatches.cs [JumpPatch] Fix PRM conflict 2023-05-02 12:57:28 -05:00
JumpPatch.csproj Solution cleanup 2023-04-26 18:45:24 +01:00
Main.cs major cleanup 2023-04-26 15:32:02 -05:00
README.md [Deprication] Add deprication notices to READMEs 2023-05-17 12:30:22 -05:00

JumpPatch (Depricated)

This fix is now partially built into ChilloutVR.

Prevents you from jumping until you've been grounded for a frame.

This ensures Grounded parameter fires when hitting the ground while holding jump.

https://user-images.githubusercontent.com/37721153/231921029-f5bf5236-3dbb-4720-8eb0-fafce4e59cf8.mp4

Relevant Feedback Posts:

https://feedback.abinteractive.net/p/grounded-parameter-does-not-fire-immediatly-after-landing


Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI. https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games

This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.

Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.

To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.