NAK_CVR_Mods/RelativeSync
2024-06-27 21:24:41 -05:00
..
Networking [RelativeSync] Fixed buncha stuff, cleanup 2024-05-29 13:41:11 -05:00
Properties [NAK_CVR_Mods] Change every instance of "NotAKidOnSteam" to "NotAKidoS" 2024-06-27 21:24:41 -05:00
RelativeSync [RelativeSync] Changes 2024-06-24 03:34:19 -05:00
format.json [NAK_CVR_Mods] Change every instance of "NotAKidOnSteam" to "NotAKidoS" 2024-06-27 21:24:41 -05:00
Main.cs [RelativeSync] Fixed buncha stuff, cleanup 2024-05-29 13:41:11 -05:00
ModSettings.cs [RelativeSync] Enabled EXP options by default 2024-05-31 21:31:30 -05:00
Patches.cs [RelativeSync] Account for official fix for BBCC 2024-05-29 16:01:32 -05:00
README.md [NAK_CVR_Mods] Change every instance of "NotAKidOnSteam" to "NotAKidoS" 2024-06-27 21:24:41 -05:00
RelativeSync.csproj [RelativeSync] Initial Release 2024-05-22 04:19:48 -05:00

RelativeSync

Relative sync for Movement Parent & Chairs. Requires both users to have the mod installed. Synced over Mod Network.

https://github.com/NotAKidoS/NAK_CVR_Mods/assets/37721153/ae6c6e4b-7529-42e2-bd2c-afa050849906

Mod Settings

  • Debug Network Inbound: Log network messages received from other players.
  • Debug Network Outbound: Log network messages sent to other players.
  • Exp Spawnable Sync Hack: Forces CVRSpawnable to update position in FixedUpdate. This can help with local jitter while on a remote synced movement parent.
  • Exp Disable Interpolation on BBCC: Disables interpolation on BetterBetterCharacterController. This can help with local jitter while on any movement parent.

Known Issues

  • Movement Parents on remote users will still locally jitter.
    • PuppetMaster/NetIkController applies received position updates in LateUpdate, while character controller updates in FixedUpdate.
  • Movement Parents using CVRObjectSync synced by remote users will still locally jitter.
    • CVRObjectSync applies received position updates in LateUpdate, while character controller updates in FixedUpdate.
  • Slight interpolation issue with humanoid avatar hips while standing on a Movement Parent.
    • Requires further investigation. I believe it to be because hips are not synced properly, requiring me to relative sync the hips as well.

Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI. https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games

This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.

Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.

To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.