Fixes for build 2022r169

This commit is contained in:
SDraw 2022-10-02 02:25:51 +03:00
parent c3f063ff3e
commit 24849e25ca
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GPG key ID: BB95B4DAB2BB8BB5
10 changed files with 44 additions and 48 deletions

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@ -1,12 +1,12 @@
Merged set of MelonLoader mods for ChilloutVR. Merged set of MelonLoader mods for ChilloutVR.
**State table for game build 2022r168p2:** **State table for game build 2022r169:**
| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes | | Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------| |-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
| Avatar Change Info | ml_aci | 1.0.2 | Yes | Working | | Avatar Change Info | ml_aci | 1.0.2 | Yes | Working |
| Avatar Motion Tweaker | ml_amt | 1.1.0 | Yes | Working | | Avatar Motion Tweaker | ml_amt | 1.1.1 | On review | Working |
| Desktop Head Tracking | ml_dht | 1.0.2 | Yes | Working | | Desktop Head Tracking | ml_dht | 1.0.3 | On review | Working |
| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working | | Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
| Four Point Tracking | ml_fpt | 1.0.6 | Yes | Working | | Four Point Tracking | ml_fpt | 1.0.7 | On review | Working |
| Leap Motion Extension | ml_lme | 1.1.8 | Yes | Working | | Leap Motion Extension | ml_lme | 1.1.8 | Yes | Working partially | No tracking in VR |
| Server Connection Info | ml_sci | 1.0.1 | Yes | Working | | Server Connection Info | ml_sci | 1.0.1 | Yes | Working |

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@ -10,7 +10,8 @@ namespace ml_amt
public override void OnApplicationStart() public override void OnApplicationStart()
{ {
ms_instance = this; if(ms_instance == null)
ms_instance = this;
Settings.Init(); Settings.Init();
Settings.IKOverrideCrouchChange += this.OnIKOverrideCrouchChange; Settings.IKOverrideCrouchChange += this.OnIKOverrideCrouchChange;
@ -27,9 +28,9 @@ namespace ml_amt
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static)) new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
); );
HarmonyInstance.Patch( HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("SetupAvatarGeneral", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic), typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.CalibrateAvatar)),
null, null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnSetupAvatarGeneral_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)) new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnCalibrateAvatar_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
); );
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer()); MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
@ -100,13 +101,13 @@ namespace ml_amt
} }
} }
static void OnSetupAvatarGeneral_Postfix() => ms_instance?.OnSetupAvatarGeneral(); static void OnCalibrateAvatar_Postfix() => ms_instance?.OnCalibrateAvatar();
void OnSetupAvatarGeneral() void OnCalibrateAvatar()
{ {
try try
{ {
if(m_localTweaker != null) if(m_localTweaker != null)
m_localTweaker.OnSetupAvatarGeneral(); m_localTweaker.OnCalibrateAvatar();
} }
catch(System.Exception l_exception) catch(System.Exception l_exception)
{ {

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@ -168,7 +168,7 @@ namespace ml_amt
m_parameters.Clear(); m_parameters.Clear();
} }
public void OnSetupAvatarGeneral() public void OnCalibrateAvatar()
{ {
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>(); m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();

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@ -1,10 +1,10 @@
using System.Reflection; using System.Reflection;
[assembly: AssemblyTitle("AvatarMotionTweaker")] [assembly: AssemblyTitle("AvatarMotionTweaker")]
[assembly: AssemblyVersion("1.1.0")] [assembly: AssemblyVersion("1.1.1")]
[assembly: AssemblyFileVersion("1.1.0")] [assembly: AssemblyFileVersion("1.1.1")]
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.1.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.1.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -93,7 +93,7 @@ namespace ml_dht
} }
} }
public void OnSetupAvatarGeneral() public void OnCalibrateAvatar()
{ {
m_avatarDescriptior = PlayerSetup.Instance._avatar.GetComponent<CVRAvatar>(); m_avatarDescriptior = PlayerSetup.Instance._avatar.GetComponent<CVRAvatar>();
m_headBone = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Head); m_headBone = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Head);

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@ -36,9 +36,9 @@ namespace ml_dht
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)) new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
); );
HarmonyInstance.Patch( HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("SetupAvatarGeneral", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic), typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.CalibrateAvatar)),
null, null,
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnSetupAvatarGeneral_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)) new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnCalibrateAvatar_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
); );
HarmonyInstance.Patch( HarmonyInstance.Patch(
typeof(CVREyeController).GetMethod("Update", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic), typeof(CVREyeController).GetMethod("Update", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic),
@ -96,13 +96,13 @@ namespace ml_dht
m_localTracked.SetFaceOverride(p_state); m_localTracked.SetFaceOverride(p_state);
} }
static void OnSetupAvatarGeneral_Postfix() => ms_instance?.OnSetupAvatarGeneral(); static void OnCalibrateAvatar_Postfix() => ms_instance?.OnCalibrateAvatar();
void OnSetupAvatarGeneral() void OnCalibrateAvatar()
{ {
try try
{ {
if(m_localTracked != null) if(m_localTracked != null)
m_localTracked.OnSetupAvatarGeneral(); m_localTracked.OnCalibrateAvatar();
} }
catch(System.Exception e) catch(System.Exception e)
{ {

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@ -1,10 +1,10 @@
using System.Reflection; using System.Reflection;
[assembly: AssemblyTitle("DesktopHeadTracking")] [assembly: AssemblyTitle("DesktopHeadTracking")]
[assembly: AssemblyVersion("1.0.2")] [assembly: AssemblyVersion("1.0.3")]
[assembly: AssemblyFileVersion("1.0.2")] [assembly: AssemblyFileVersion("1.0.3")]
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -24,6 +24,3 @@ Available mod's settings in `Settings - Implementation - Desktop Head Tracking`:
# Known compatible tracking software # Known compatible tracking software
* [VSeeFace](https://www.vseeface.icu) with [Tracking Data Parser mod](https://github.com/SDraw/ml_mods_vsf) * [VSeeFace](https://www.vseeface.icu) with [Tracking Data Parser mod](https://github.com/SDraw/ml_mods_vsf)
# Notes
* Blinking doesn't work for remote players due to [game's bug](https://feedback.abinteractive.net/p/overrided-blinking-state-isn-t-copied-to-movement-data-from-network).

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@ -3,6 +3,8 @@ using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.Savior; using ABI_RC.Core.Savior;
using ABI_RC.Core.UI; using ABI_RC.Core.UI;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.IK.SubSystems;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -15,7 +17,6 @@ namespace ml_fpt
bool m_ready = false; bool m_ready = false;
IndexIK m_indexIk = null; IndexIK m_indexIk = null;
CVR_IK_Calibrator m_ikCalibrator = null;
RootMotion.FinalIK.VRIK m_vrIK = null; RootMotion.FinalIK.VRIK m_vrIK = null;
RuntimeAnimatorController m_runtimeAnimator = null; RuntimeAnimatorController m_runtimeAnimator = null;
List<CVRAdvancedSettingsFileProfileValue> m_aasParameters = null; List<CVRAdvancedSettingsFileProfileValue> m_aasParameters = null;
@ -30,7 +31,8 @@ namespace ml_fpt
public override void OnApplicationStart() public override void OnApplicationStart()
{ {
ms_instance = this; if(ms_instance == null)
ms_instance = this;
m_avatarCalibrations = new Dictionary<string, System.Tuple<Vector3, Quaternion>>(); m_avatarCalibrations = new Dictionary<string, System.Tuple<Vector3, Quaternion>>();
@ -40,9 +42,9 @@ namespace ml_fpt
new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static)) new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
); );
HarmonyInstance.Patch( HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("SetupAvatarGeneral", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic), typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.CalibrateAvatar)),
null, null,
new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnSetupAvatarGeneral_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)) new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnCalibrateAvatar_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
); );
MelonLoader.MelonCoroutines.Start(WaitForMainMenuView()); MelonLoader.MelonCoroutines.Start(WaitForMainMenuView());
@ -75,14 +77,13 @@ namespace ml_fpt
yield return null; yield return null;
m_indexIk = PlayerSetup.Instance.gameObject.GetComponent<IndexIK>(); m_indexIk = PlayerSetup.Instance.gameObject.GetComponent<IndexIK>();
m_ikCalibrator = PlayerSetup.Instance.gameObject.GetComponent<CVR_IK_Calibrator>();
m_ready = true; m_ready = true;
} }
void StartCalibration() void StartCalibration()
{ {
if(m_ready && !m_calibrationActive && PlayerSetup.Instance._inVr && !PlayerSetup.Instance.avatarIsLoading && PlayerSetup.Instance._animator.isHuman && !m_ikCalibrator.inFullbodyCalibration && !m_ikCalibrator.avatarCalibratedAsFullBody) if(m_ready && !m_calibrationActive && PlayerSetup.Instance._inVr && !PlayerSetup.Instance.avatarIsLoading && PlayerSetup.Instance._animator.isHuman && !BodySystem.isCalibrating && !BodySystem.isCalibratedAsFullBody)
{ {
m_hipsTrackerIndex = GetHipsTracker(); m_hipsTrackerIndex = GetHipsTracker();
if(m_hipsTrackerIndex != -1) if(m_hipsTrackerIndex != -1)
@ -100,8 +101,8 @@ namespace ml_fpt
if(m_vrIK != null) if(m_vrIK != null)
m_vrIK.solver.OnPreUpdate += this.OverrideIKWeight; m_vrIK.solver.OnPreUpdate += this.OverrideIKWeight;
m_ikCalibrator.leftHandModel.SetActive(true); IKSystem.Instance.leftHandModel.SetActive(true);
m_ikCalibrator.rightHandModel.SetActive(true); IKSystem.Instance.rightHandModel.SetActive(true);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(true); PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(true);
CVR_InteractableManager.enableInteractions = false; CVR_InteractableManager.enableInteractions = false;
@ -125,7 +126,6 @@ namespace ml_fpt
if(m_vrIK != null) if(m_vrIK != null)
m_vrIK.enabled = false; m_vrIK.enabled = false;
m_ikCalibrator.enabled = false;
m_indexIk.enabled = false; m_indexIk.enabled = false;
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(true, m_hips); PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(true, m_hips);
@ -154,7 +154,6 @@ namespace ml_fpt
} }
m_indexIk.enabled = true; m_indexIk.enabled = true;
m_ikCalibrator.enabled = true;
PlayerSetup.Instance._animator.runtimeAnimatorController = m_runtimeAnimator; PlayerSetup.Instance._animator.runtimeAnimatorController = m_runtimeAnimator;
PlayerSetup.Instance.animatorManager.SetAnimator(PlayerSetup.Instance._animator, m_runtimeAnimator); PlayerSetup.Instance.animatorManager.SetAnimator(PlayerSetup.Instance._animator, m_runtimeAnimator);
@ -166,8 +165,8 @@ namespace ml_fpt
} }
} }
m_ikCalibrator.leftHandModel.SetActive(false); IKSystem.Instance.leftHandModel.SetActive(false);
m_ikCalibrator.rightHandModel.SetActive(false); IKSystem.Instance.rightHandModel.SetActive(false);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(false); PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(false);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(false); PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(false);
CVR_InteractableManager.enableInteractions = true; CVR_InteractableManager.enableInteractions = true;
@ -213,10 +212,9 @@ namespace ml_fpt
MelonLoader.MelonCoroutines.Stop(m_calibrationTask); MelonLoader.MelonCoroutines.Stop(m_calibrationTask);
m_indexIk.enabled = true; m_indexIk.enabled = true;
m_ikCalibrator.enabled = true;
m_ikCalibrator.leftHandModel.SetActive(false); IKSystem.Instance.leftHandModel.SetActive(false);
m_ikCalibrator.rightHandModel.SetActive(false); IKSystem.Instance.rightHandModel.SetActive(false);
if(m_hipsTrackerIndex != -1) if(m_hipsTrackerIndex != -1)
{ {
@ -236,12 +234,12 @@ namespace ml_fpt
} }
} }
static void OnSetupAvatarGeneral_Postfix() => ms_instance?.OnSetupAvatarGeneral(); static void OnCalibrateAvatar_Postfix() => ms_instance?.OnCalibrateAvatar();
void OnSetupAvatarGeneral() void OnCalibrateAvatar()
{ {
try try
{ {
if(m_ready && PlayerSetup.Instance._inVr && PlayerSetup.Instance._animator.isHuman && !m_ikCalibrator.avatarCalibratedAsFullBody) if(m_ready && PlayerSetup.Instance._inVr && PlayerSetup.Instance._animator.isHuman && !VRTrackerManager.Instance.CheckFullBody())
{ {
int l_hipsTracker = GetHipsTracker(); int l_hipsTracker = GetHipsTracker();
if((l_hipsTracker != -1) && m_avatarCalibrations.TryGetValue(MetaPort.Instance.currentAvatarGuid, out var l_stored)) if((l_hipsTracker != -1) && m_avatarCalibrations.TryGetValue(MetaPort.Instance.currentAvatarGuid, out var l_stored))

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@ -1,10 +1,10 @@
using System.Reflection; using System.Reflection;
[assembly: AssemblyTitle("FourPointTracking")] [assembly: AssemblyTitle("FourPointTracking")]
[assembly: AssemblyVersion("1.0.6")] [assembly: AssemblyVersion("1.0.7")]
[assembly: AssemblyFileVersion("1.0.6")] [assembly: AssemblyFileVersion("1.0.7")]
[assembly: MelonLoader.MelonInfo(typeof(ml_fpt.FourPointTracking), "FourPointTracking", "1.0.6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_fpt.FourPointTracking), "FourPointTracking", "1.0.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]