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Drag limitation
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parent
9839169cc1
commit
427c346ba2
3 changed files with 26 additions and 12 deletions
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@ -28,6 +28,7 @@ Optional mod's settings with [BTKUILib](https://github.com/BTK-Development/BTKUI
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* Note: Limited according to world's fly multiplier.
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* Note: Limited according to world's fly multiplier.
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* Note: Forcibly set to `1.0` in worlds that don't allow flight.
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* Note: Forcibly set to `1.0` in worlds that don't allow flight.
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* **Movement drag:** movement resistance; `2.0` by default.
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* **Movement drag:** movement resistance; `2.0` by default.
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* Note: Forcibly set to `0.0` in worlds that don't allow flight.
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* **Angular movement drag:** angular movement resistance; `2.0` by default.
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* **Angular movement drag:** angular movement resistance; `2.0` by default.
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* **Recover delay:** time delay for enabled `Auto recover` in seconds; `3.0` by default.
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* **Recover delay:** time delay for enabled `Auto recover` in seconds; `3.0` by default.
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* **Reset settings:** resets mod settings to default.
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* **Reset settings:** resets mod settings to default.
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@ -302,6 +302,7 @@ namespace ml_prm
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OnGravityChange(Settings.Gravity);
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OnGravityChange(Settings.Gravity);
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OnPhysicsMaterialChange(true);
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OnPhysicsMaterialChange(true);
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OnMovementDragChange(Settings.MovementDrag);
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}
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}
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internal void OnCombatDown()
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internal void OnCombatDown()
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@ -336,9 +337,10 @@ namespace ml_prm
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{
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{
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if(m_avatarReady)
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if(m_avatarReady)
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{
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{
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float l_drag = (Utils.IsWorldSafe() ? p_value : 0f);
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foreach(Rigidbody l_body in m_rigidBodies)
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foreach(Rigidbody l_body in m_rigidBodies)
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{
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{
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l_body.drag = p_value;
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l_body.drag = l_drag;
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if(m_enabled)
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if(m_enabled)
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l_body.WakeUp();
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l_body.WakeUp();
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}
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}
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@ -190,43 +190,50 @@ namespace ml_prm
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{
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{
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PointersReaction = p_state;
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PointersReaction = p_state;
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PointersReactionChange?.Invoke(p_state);
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PointersReactionChange?.Invoke(p_state);
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} break;
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}
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break;
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case ModSetting.IgnoreLocal:
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case ModSetting.IgnoreLocal:
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{
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{
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IgnoreLocal = p_state;
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IgnoreLocal = p_state;
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IgnoreLocalChange?.Invoke(p_state);
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IgnoreLocalChange?.Invoke(p_state);
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} break;
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}
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break;
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case ModSetting.CombatReaction:
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case ModSetting.CombatReaction:
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{
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{
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CombatReaction = p_state;
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CombatReaction = p_state;
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CombatReactionChange?.Invoke(p_state);
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CombatReactionChange?.Invoke(p_state);
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} break;
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}
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break;
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case ModSetting.AutoRecover:
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case ModSetting.AutoRecover:
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{
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{
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AutoRecover = p_state;
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AutoRecover = p_state;
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AutoRecoverChange?.Invoke(p_state);
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AutoRecoverChange?.Invoke(p_state);
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} break;
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}
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break;
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case ModSetting.Slipperiness:
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case ModSetting.Slipperiness:
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{
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{
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Slipperiness = p_state;
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Slipperiness = p_state;
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SlipperinessChange?.Invoke(p_state);
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SlipperinessChange?.Invoke(p_state);
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} break;
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}
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break;
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case ModSetting.Bounciness:
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case ModSetting.Bounciness:
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{
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{
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Bounciness = p_state;
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Bounciness = p_state;
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BouncinessChange?.Invoke(p_state);
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BouncinessChange?.Invoke(p_state);
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} break;
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}
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break;
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case ModSetting.ViewVelocity:
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case ModSetting.ViewVelocity:
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{
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{
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ViewVelocity = p_state;
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ViewVelocity = p_state;
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ViewVelocityChange?.Invoke(p_state);
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ViewVelocityChange?.Invoke(p_state);
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} break;
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}
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break;
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}
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}
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ms_entries[(int)p_setting].BoxedValue = p_state;
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ms_entries[(int)p_setting].BoxedValue = p_state;
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@ -242,25 +249,29 @@ namespace ml_prm
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{
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{
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VelocityMultiplier = p_value;
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VelocityMultiplier = p_value;
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VelocityMultiplierChange?.Invoke(p_value);
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VelocityMultiplierChange?.Invoke(p_value);
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} break;
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}
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break;
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case ModSetting.MovementDrag:
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case ModSetting.MovementDrag:
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{
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{
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MovementDrag = p_value;
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MovementDrag = p_value;
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MovementDragChange?.Invoke(p_value);
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MovementDragChange?.Invoke(p_value);
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} break;
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}
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break;
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case ModSetting.AngularDrag:
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case ModSetting.AngularDrag:
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{
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{
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AngularDrag = p_value;
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AngularDrag = p_value;
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AngularDragChange?.Invoke(p_value);
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AngularDragChange?.Invoke(p_value);
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} break;
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}
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break;
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case ModSetting.RecoverDelay:
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case ModSetting.RecoverDelay:
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{
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{
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RecoverDelay = p_value;
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RecoverDelay = p_value;
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RecoverDelayChange?.Invoke(p_value);
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RecoverDelayChange?.Invoke(p_value);
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} break;
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}
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break;
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}
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}
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ms_entries[(int)p_setting].BoxedValue = p_value;
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ms_entries[(int)p_setting].BoxedValue = p_value;
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