mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
Minor fixes
This commit is contained in:
parent
73b09dd5fb
commit
9a262b2ded
2 changed files with 8 additions and 11 deletions
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@ -93,7 +93,7 @@ namespace ml_prm
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if(m_enabled && m_avatarReady && BodySystem.isCalibratedAsFullBody)
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if(m_enabled && m_avatarReady && BodySystem.isCalibratedAsFullBody)
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BodySystem.TrackingPositionWeight = 0f;
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BodySystem.TrackingPositionWeight = 0f;
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if(!m_enabled && m_avatarReady && (m_customTrigger != null) && m_customTrigger.GetStateWithReset() && Settings.PointersReaction)
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if((m_customTrigger != null) && m_customTrigger.GetStateWithReset() && !m_enabled && m_avatarReady && Settings.PointersReaction)
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SwitchRagdoll();
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SwitchRagdoll();
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}
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}
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@ -277,7 +277,8 @@ namespace ml_prm
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foreach(Rigidbody l_body in m_rigidBodies)
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foreach(Rigidbody l_body in m_rigidBodies)
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{
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{
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l_body.drag = p_value;
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l_body.drag = p_value;
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l_body.WakeUp();
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if(m_enabled)
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l_body.WakeUp();
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}
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}
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}
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}
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}
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}
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@ -288,7 +289,8 @@ namespace ml_prm
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foreach(Rigidbody l_body in m_rigidBodies)
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foreach(Rigidbody l_body in m_rigidBodies)
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{
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{
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l_body.angularDrag = p_value;
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l_body.angularDrag = p_value;
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l_body.WakeUp();
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if(m_enabled)
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l_body.WakeUp();
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}
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}
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}
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}
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}
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}
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@ -309,10 +311,10 @@ namespace ml_prm
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m_enabled = !m_enabled;
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m_enabled = !m_enabled;
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MovementSystem.Instance.SetImmobilized(m_enabled);
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MovementSystem.Instance.SetImmobilized(m_enabled);
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PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
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if(m_enabled)
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if(m_enabled)
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{
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{
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PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
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if(BodySystem.isCalibratedAsFullBody)
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if(BodySystem.isCalibratedAsFullBody)
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BodySystem.TrackingPositionWeight = 0f;
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BodySystem.TrackingPositionWeight = 0f;
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@ -6,20 +6,15 @@ namespace ml_prm
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[DisallowMultipleComponent]
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[DisallowMultipleComponent]
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class RagdollTrigger : MonoBehaviour
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class RagdollTrigger : MonoBehaviour
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{
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{
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static int ms_localPlayerLayer = 0;
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static readonly int ms_localPlayerLayer = LayerMask.NameToLayer("PlayerLocal");
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Collider m_lastCollider = null;
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Collider m_lastCollider = null;
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bool m_triggered = false;
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bool m_triggered = false;
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void Start()
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{
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ms_localPlayerLayer = LayerMask.NameToLayer("PlayerLocal");
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}
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void OnTriggerEnter(Collider p_other)
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void OnTriggerEnter(Collider p_other)
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{
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{
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CVRPointer l_pointer = p_other.gameObject.GetComponent<CVRPointer>();
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CVRPointer l_pointer = p_other.gameObject.GetComponent<CVRPointer>();
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if((l_pointer != null) && l_pointer.type == "ragdoll" && p_other.gameObject.layer == ms_localPlayerLayer && (m_lastCollider != p_other))
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if((l_pointer != null) && (l_pointer.type == "ragdoll") && (p_other.gameObject.layer == ms_localPlayerLayer) && (m_lastCollider != p_other))
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{
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{
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m_lastCollider = p_other;
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m_lastCollider = p_other;
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m_triggered = true;
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m_triggered = true;
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