mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Repo fix
This commit is contained in:
parent
c6731365f1
commit
a7f4c96748
3 changed files with 12 additions and 13 deletions
BIN
ml_prm/PlayerRagdollMod.unitypackage
Normal file
BIN
ml_prm/PlayerRagdollMod.unitypackage
Normal file
Binary file not shown.
|
@ -55,14 +55,13 @@ World creators can restrict ragdolling by creating empty game object with name `
|
|||
|
||||
# Unity Editor Script
|
||||
You can also trigger the ragdoll via animations on your avatar. To do this you need:
|
||||
* Download and import the `ml_prm_editor_script.unitypackage` into your unity project
|
||||
* Download and import the [`PlayerRagdollMod.unitypackage`](./PlayerRagdollMod.unitypackage) into your unity project
|
||||
* Add the component `Ragdoll Toggle` anywhere inside of your avatar's hierarchy.
|
||||
|
||||
Now you can animate both parameters available:
|
||||
- **Should Override:** whether the animation should override the toggled state of the ragdoll.
|
||||
- **Is On:** whether the ragdoll state is On or Off (only works if `Should Override` is also On).
|
||||
|
||||

|
||||
Note: In order to work the game object needs to be active and the component enabled.
|
||||
|
||||
# Mods integration
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue