mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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| .. | ||
| Properties | ||
| resources | ||
| vendor/RootMotion | ||
| AvatarParameter.cs | ||
| GameEvents.cs | ||
| Main.cs | ||
| ml_prm.csproj | ||
| ModUi.cs | ||
| PlayerRagdollMod.unitypackage | ||
| RagdollBodypartHandler.cs | ||
| RagdollController.cs | ||
| RagdollToggle.cs | ||
| README.md | ||
| Settings.cs | ||
| Utils.cs | ||
| WorldManager.cs | ||
Player Ragdoll Mod
This mod turns player's avatar into ragdoll puppet.
Installation
- Install latest MelonLoader
- Install BTKUILib
- Get latest release DLL:
- Put
PlayerRagdollMod.dllinModsfolder of game
- Put
Usage
- Press
Rto turn into ragdoll and back.
Optional mod's settings page with BTKUILib:
- Switch ragdoll: turns into ragdoll state and back, made for VR usage primarily.
- Note: You can't ragdoll in chairs.
- Use hotkey: enables/disables ragdoll state switch with
Rkey;trueby default. - Use gravity: enables/disables gravity for ragdoll;
trueby default.- Note: Forcibly enabled in worlds that don't allow flight.
- Pointers reaction: enables ragdoll state when player collides with trigger colliders and particle systems with CVRPointer component of
ragdolltype (avatars, props and world included);trueby default. - Ignore local pointers: enables/disables ignoring of CVRPointer components of
ragdolltype on local player's avatar;trueby default. - Combat reaction: enables ragdoll state upon death in worlds with combat system;
trueby default. - Auto recover: enables automatic recovering after specific time delay;
falseby default. - Slipperiness: enables/disable low friction of ragdoll;
falseby default.- Note: Forcibly disabled in worlds that don't allow flight.
- Bounciness: enables/disable bounce force of ragdoll;
falseby default.- Note: Forcibly disabled in worlds that don't allow flight.
- View direction velocity: apply velocity to camera view direction instead of player movement direction;
falseby default.- Note: Forcibly disabled in worlds that don't allow flight.
- Jump recover: enables recovering from ragdoll state by jumping;
falseby default. - Buoyancy: enables floating in fluid volumes;
trueby default.- Note: Forcibly enabled in worlds that don't allow flight.
- Fall damage: enables ragdoll when falling from specific height;
trueby default. - Gesture grab: enables grabbing of ragdolled body parts by remote players with trigger/grab gesture;
falseby default.- Note: Can lead to unpredictable physics behaviour in some cases.
- Friends grab only: Allow only friends to be able to grab your radgolled body parts;
trueby default. - Velocity multiplier: velocity force multiplier based on player's movement direction;
2.0by default.- Note: Limited according to world's fly multiplier.
- Note: Forcibly set to
1.0in worlds that don't allow flight.
- Movement drag: movement resistance;
2.0by default.- Note: Forcibly set to
1.0in worlds that don't allow flight.
- Note: Forcibly set to
- Angular movement drag: angular movement resistance;
2.0by default. - Recover delay: time delay for enabled
Auto recoverin seconds;3.0by default. - Fall limit: height limit for fall damage;
5.0by default. - Reset settings: resets mod settings to default.
Optional mod's settings in UIExpansionKit:
- Hotkey: system key that is used to switch ragdoll state;
Rby default.
Available additional parameters for AAS animator:
Ragdolled: defines current ragdoll state; boolean.- Note: Can be set as local-only (not synced) if starts with
#character.
- Note: Can be set as local-only (not synced) if starts with
World restriction
World creators can restrict ragdolling by creating empty game object with name [RagdollRestriction] anywhere in scene.
Unity Editor Script
You can also trigger the ragdoll via animations on your avatar. To do this you need:
- Download and import the
PlayerRagdollMod.unitypackageinto your unity project - Add the component
Ragdoll Toggleanywhere inside of your avatar's hierarchy.
Now you can animate both parameters available:
- Should Override: whether the animation should override the toggled state of the ragdoll.
- Is On: whether the ragdoll state is On or Off (only works if
Should Overrideis also On).
Note: In order to work the game object needs to be active and the component enabled.
Mods integration
You can use this mod's functions within your mod. To do this you need:
- Add mod's dll as reference in your project
- Access ragdoll controller with
ml_prm.RagdollController.Instance
Available methods:
bool IsRagdolled()void SwitchRagdoll()void Ragdoll()void Unragdoll()