sdraw_mods_cvr/ml_bft/README.md
2024-03-30 00:54:13 +00:00

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# Better Fingers Tracking
Mod that overhauls behaviour of fingers tracking.
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_bft.dll` in `Mods` folder of game
# Usage
Available mod's settings in `Settings - Input & Key-Bindings - Better Fingers Tracking`:
* **Force SteamVR skeletal input:** forced usage of SteamVR skeletal input (works as long as controllers' driver supplies skeletal pose throught OpenVR interfaces); `false` by default
* **Motion range:** fingers tracking motion range/mode/type; `With controller` by default
* **Show hands model:** shows transparent hands model (mostly as debug option); `false` by default
# Notes
* Currently supports only SteamVR environment, OpenXR support is planned.
* Fingers tracking quality is highly dependant on avatar's hand state in Unity's T-pose, possible solutions are in search.
* For Oculus Quest controllers (all versions) be sure that skeleton bindings are properly set up in SteamVR controllers bindings.
<kbd>![](.github/img_01.png)</kbd>