mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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| .. | ||
| Properties | ||
| resources | ||
| AnimatorAnalyzer.cs | ||
| AvatarParameter.cs | ||
| Main.cs | ||
| ml_amt.csproj | ||
| ml_amt.csproj.user | ||
| ModSupporter.cs | ||
| MotionTweaker.cs | ||
| README.md | ||
| Scripts.cs | ||
| Settings.cs | ||
| Utils.cs | ||
Avatar Motion Tweaker
This mod adds features for AAS animator and avatar locomotion behaviour.
Installation
- Install latest MelonLoader
- Get latest release DLL:
- Put
ml_amt.dllinModsfolder of game
- Put
Usage
Available mod's settings in Settings - IK - Avatar Motion Tweaker:
- IK override while crouching: disables legs locomotion/autostep upon HMD reaching
Crouch limit; default value -true. - Crouch limit: defines crouch limit; default value -
65.- Note: Can be overrided by avatar. For this avatar has to have child gameobject with name
CrouchLimit, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
- Note: Can be overrided by avatar. For this avatar has to have child gameobject with name
- IK override while proning: disables legs locomotion/autostep upon HMD reaching
Prone limit; default value -true. - Prone limit: defines prone limit; default value -
30.- Note: Can be overrided by avatar. For this avatar has to have child gameobject with name
ProneLimit, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
- Note: Can be overrided by avatar. For this avatar has to have child gameobject with name
- IK override while flying: disables legs locomotion/autostep in fly mode; default value -
true. - IK override while jumping: disables legs locomotion/autostep in jump; default value -
true. - Follow hips on IK override: adjusts avatar position to overcome animation snapping on IK override; default value -
true.- Note: Works best with animations that have root transform position (XZ) based on center of mass.
- Note: Made for four point tracking (head, hands, hips) in mind.
- Pose transitions: allows regular avatars animator to transit in crouch/prone states; default value -
true.- Note: Avatar is considered as regular if its AAS animator doesn't have
Uprightparameter.
- Note: Avatar is considered as regular if its AAS animator doesn't have
- Adjusted pose movement speed: scales movement speed upon crouching/proning; default value -
true. - Detect animations emote tag: disables avatar's IK entirely if current animator state has
Emotetag; default value -true.- Note: Created as example for propoused game feature.
- Adjusted locomotion mass center: automatically changes IK locomotion center if avatar has toe bones; default value -
true.- Note: Compatible with DesktopVRIK and FuckToes.
- Scaled locomotion steps: scales VRIK locomotion steps according to avatar height and scale; default value -
true. - Alternative avatar collider scale: applies slightly different approach to avatar collider size change; default value -
true. - Fix animation overrides (chairs, etc.): fixes animations overriding for avatars with AAS; default value -
true.- Note: This option is made to address broken animator in chairs and combat worlds issue.
Available additional parameters for AAS animator:
Upright: defines linear coefficient between current viewpoint height and avatar's viewpoint height; float, range - [0.0, 1.0].- Note: Can be set as local-only (not synced) if starts with
#character. - Note: Defining this parameter in AAS animator will consider avatar as compatible with mod.
- Note: Can't be used for transitions between poses in desktop mode. In desktop mode its value is driven by avatar animations. Use
CVR Parameter Streamfor detecting desktop/VR modes and change AAS animator transitions accordingly.
- Note: Can be set as local-only (not synced) if starts with
GroundedRaw: defines instant grounding state of player instead of delayed default parameterGrounded; boolean.- Note: Can be set as local-only (not synced) if starts with
#character.
- Note: Can be set as local-only (not synced) if starts with
Moving: defines movement state of player; boolean.- Note: Can be set as local-only (not synced) if starts with
#character.
- Note: Can be set as local-only (not synced) if starts with
Additional mod's behaviour:
- Overrides and fixes IK behaviour in 4PT mode (head, hands, hips). Be sure to disable legs and knees tracking in
Settings - IK tab.
https://user-images.githubusercontent.com/4295751/233663668-adf5eaa6-8195-4fd2-90d5-78d61fe3fe58.mp4
https://user-images.githubusercontent.com/4295751/233663726-80a05323-aed2-41fb-9b00-7d5024ebf247.mp4
