sdraw_mods_cvr/ml_amt
2023-05-07 18:04:00 +00:00
..
Fixes Scaled jump 2023-05-07 20:42:52 +03:00
Properties New mod: PlayerMovementCopycat 2023-05-04 11:40:53 +03:00
resources Scaled jump 2023-05-07 20:42:52 +03:00
AvatarParameter.cs Ragdolled avatar's animator boolean parameter 2023-04-13 15:59:49 +03:00
Main.cs Scaled jump 2023-05-07 20:42:52 +03:00
ml_amt.csproj Scaled jump 2023-05-07 20:42:52 +03:00
ml_amt.csproj.user New mod - PlayerRagdollMod 2023-04-08 02:51:46 +03:00
ModSupporter.cs Dedicated BTKUILib page 2023-04-29 03:18:55 +03:00
MotionTweaker.cs Scaled jump 2023-05-07 20:42:52 +03:00
README.md Update README.md 2023-05-07 18:04:00 +00:00
Scripts.cs New mod: AvatarMotionTweaker 2022-08-13 17:00:13 +03:00
Settings.cs Scaled jump 2023-05-07 20:42:52 +03:00
Utils.cs Scaled jump 2023-05-07 20:42:52 +03:00

Avatar Motion Tweaker

This mod adds features for AAS animator and avatar locomotion behaviour.

Installation

Usage

Available mod's settings in Settings - IK - Avatar Motion Tweaker:

  • IK override while crouching: disables legs locomotion/autostep upon HMD reaching Crouch limit; default value - true.
  • Crouch limit: defines crouch limit; default value - 65.
    • Note: Can be overrided by avatar. For this avatar has to have child gameobject with name CrouchLimit, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
  • IK override while proning: disables legs locomotion/autostep upon HMD reaching Prone limit; default value - true.
  • Prone limit: defines prone limit; default value - 30.
    • Note: Can be overrided by avatar. For this avatar has to have child gameobject with name ProneLimit, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
  • IK override while flying: disables legs locomotion/autostep in fly mode; default value - true.
  • IK override while jumping: disables legs locomotion/autostep in jump; default value - true.
  • Follow hips on IK override: adjusts avatar position to overcome animation snapping on IK override; default value - true.
    • Note: Works best with animations that have root transform position (XZ) based on center of mass.
    • Note: Made for four point tracking (head, hands, hips) in mind.
  • Pose transitions: allows regular avatars animator to transit in crouch/prone states; default value - true.
    • Note: Avatar is considered as regular if its AAS animator doesn't have Upright parameter.
  • Adjusted pose movement speed: scales movement speed upon crouching/proning; default value - true.
  • Detect animations emote tag: disables avatar's IK entirely if current animator state has Emote tag; default value - true.
  • Adjusted locomotion mass center: automatically changes IK locomotion center if avatar has toe bones; default value - true.
  • Scaled locomotion steps: scales VRIK locomotion steps according to avatar height and scale; default value - true.

Fixes/overhauls options

  • Scaled locomotion jump: scales locomotion jump according to relation between your player settings height and current avatar height (includes avatar scale); default value - false.
    • Note: Disabled in worlds that don't allow flight.
  • Alternative avatar collider scale: applies slightly different approach to avatar collider size change; default value - true.
  • Fix animation overrides (chairs, etc.): fixes animations overriding for avatars with AAS; default value - true.

Available additional parameters for AAS animator:

  • Upright: defines linear coefficient between current viewpoint height and avatar's viewpoint height; float, range - [0.0, 1.0].
    • Note: Can be set as local-only (not synced) if starts with # character.
    • Note: Defining this parameter in AAS animator will consider avatar as compatible with mod.
    • Note: Can't be used for transitions between poses in desktop mode. In desktop mode its value is driven by avatar animations. Use CVR Parameter Stream for detecting desktop/VR modes and change AAS animator transitions accordingly.
  • GroundedRaw: defines instant grounding state of player instead of delayed default parameter Grounded; boolean.
    • Note: Can be set as local-only (not synced) if starts with # character.
  • Moving: defines movement state of player; boolean.
    • Note: Can be set as local-only (not synced) if starts with # character.

Additional mod's behaviour:

  • Overrides and fixes IK behaviour in 4PT mode (head, hands, hips). Be sure to disable legs and knees tracking in Settings - IK tab.

https://user-images.githubusercontent.com/4295751/233663668-adf5eaa6-8195-4fd2-90d5-78d61fe3fe58.mp4

https://user-images.githubusercontent.com/4295751/233663726-80a05323-aed2-41fb-9b00-7d5024ebf247.mp4