vrCameraRig transform is scaled alongside avatar during scaling, which handles the local offset of the menu while scaling in VR
this does not change how the menus function on desktop, as the transforms are only placed based on position from camera, not the parent container object
Fixed hitching & potential crash when opening menu after a long time of it being closed. Misread the source code when remaking the method, so I assumed the CohtmlView was disabled when closing menu.
main menu fix for cvr bug + vr
quickmenu no longer scales in vr
main menu no longer uses player rotation
settings page, with refresh on click
added collision scaling
added optional removal of skin width from character controller- it is what makes avatars in this game hover
mix in Allow Smaller Playercollider toggle to fully touch the ground (**can cause console errors**)