Commit graph

34 commits

Author SHA1 Message Date
NotAKidoS
0fb1649ace undo change- parent to vrCameraRig
vrCameraRig transform is scaled alongside avatar during scaling, which handles the local offset of the menu while scaling in VR

this does not change how the menus function on desktop, as the transforms are only placed based on position from camera, not the parent container object
2023-03-04 20:26:37 -06:00
NotAKidoS
8525bbd019 why vr rig 2023-03-03 19:06:38 -06:00
NotAKidoS
b4dfbcc2ef bump 2023-03-03 18:56:56 -06:00
NotAKidoS
3ebd743227 tweak head turn return to respect X angles
Head turn would be janky if Y angle reached 0 before X axis reached target angle.
2023-03-03 18:44:49 -06:00
NotAKidoS
ff70ae9652 tweaks to head turn 2023-03-03 17:57:22 -06:00
NotAKidoS
a8cd7122a8 let menu update position when closed 2023-03-03 16:41:48 -06:00
NotAKidoS
3248dd6335 w 2023-02-15 05:26:18 -06:00
NotAKidoS
0b035646d1 losing it 2023-02-15 05:21:03 -06:00
NotAKidoS
d15b446960 bump 2023-02-12 05:12:23 -06:00
NotAKidoS
7cc8dfc6e5 Don't disable CohtmlView, only enable it.
Fixed hitching & potential crash when opening menu after a long time of it being closed. Misread the source code when remaking the method, so I assumed the CohtmlView was disabled when closing menu.
2023-02-12 04:51:21 -06:00
NotAKidoS
483e103a97 organizational changes 2023-02-09 20:17:29 -06:00
NotAKidoS
3d74277e5c fix namespace 2023-02-09 20:03:11 -06:00
NotAKidoS
299d9db2df Update format.json 2023-02-09 19:18:36 -06:00
NotAKidoS
4faca22005 Update AssemblyInfo.cs 2023-02-09 19:14:36 -06:00
NotAKidoS
c8ee3e1527 remove unused transpiler, fix up mousemode 2023-02-09 19:14:27 -06:00
NotAKidoS
e0a6e910df bumpo 2023-02-02 22:52:33 -06:00
NotAKidoS
5d4b7e354a i want no life 2023-02-02 22:25:35 -06:00
NotAKidoS
73bbc2a7c5 a 2023-01-03 22:45:31 -06:00
NotAKidoS
367a167469 polish my pain 2023-01-03 21:38:23 -06:00
NotAKidoS
4a5527d7de i hate all
holy shit this fucking bug took me two hours to fix
why was the solution so simple... fuck
2023-01-03 21:11:16 -06:00
NotAKidoS
845baee849 well 2023-01-03 16:45:32 -06:00
NotAKidoS
81affe9377 add clamp to aspect ratio 2023-01-03 12:44:56 -06:00
NotAKidoS
8ef891434a add aspect ratio calculation 2023-01-03 12:27:08 -06:00
NotAKidoS
77c1e0fea9 dont change mouse input while in VR
bruh
2023-01-03 11:59:13 -06:00
NotAKidoS
72c9f12376 overcomplicated shit 2023-01-03 01:20:05 -06:00
NotAKidoS
84cf4c0875 viewpoint correction 2022-12-26 22:58:59 -06:00
NotAKidoS
e54a20ee42 fixed shit 2022-12-26 22:21:43 -06:00
NotAKidoS
83268619da Update format.json 2022-11-22 18:20:01 -06:00
NotAKidoS
218839abf1 Update Main.cs 2022-11-22 17:27:04 -06:00
NotAKidoS
2ada1263cc Remove collision scaling. 2022-11-22 17:26:17 -06:00
NotAKidoS
33d0714429 cvrmg info 2022-10-01 19:16:04 -05:00
NotAKidoS
32c3ebc6ef fixed centered collision, updated skinwidth to match latest patch 2022-10-01 18:17:25 -05:00
NotAKidoS
f9e15701ae lots of tweaks
main menu fix for cvr bug + vr
quickmenu no longer scales in vr
main menu no longer uses player rotation
settings page, with refresh on click
added collision scaling
added optional removal of skin width from character controller- it is what makes avatars in this game hover
mix in  Allow Smaller Playercollider toggle to fully touch the ground (**can cause console errors**)
2022-09-10 21:25:29 -05:00
NotAKidoS
7332bc73b5 initial upload 2022-09-10 05:29:42 -05:00