New mod: PlayerMovementCopycat

Collider radius upon avatar scaling
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SDraw 2023-05-04 11:40:47 +03:00
parent 3dceb85037
commit 0f5e1484d1
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GPG key ID: BB95B4DAB2BB8BB5
16 changed files with 1122 additions and 7 deletions

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@ -4,12 +4,13 @@ Merged set of MelonLoader mods for ChilloutVR.
| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes | | Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------| |-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
| Avatar Change Info | ml_aci | 1.0.3 | Retired | Retired | Superseded by `Extended Game Notifications` | Avatar Change Info | ml_aci | 1.0.3 | Retired | Retired | Superseded by `Extended Game Notifications`
| Avatar Motion Tweaker | ml_amt | 1.2.7 | Yes | Working | | Avatar Motion Tweaker | ml_amt | 1.2.8 | Yes, update review | Working |
| Desktop Head Tracking | ml_dht | 1.1.3 | Yes | Working | | Desktop Head Tracking | ml_dht | 1.1.3 | Yes | Working |
| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working | | Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
| Extended Game Notifications | ml_egn | 1.0.2 | Yes | Working | Extended Game Notifications | ml_egn | 1.0.2 | Yes | Working
| Four Point Tracking | ml_fpt | 1.0.9 | Retired | Deprecated | In-game feature since 2022r170 update | Four Point Tracking | ml_fpt | 1.0.9 | Retired | Deprecated | In-game feature since 2022r170 update
| Leap Motion Extension | ml_lme | 1.3.6 | Yes, update review | Working | | Leap Motion Extension | ml_lme | 1.3.6 | Yes | Working |
| Pickup Arm Movement | ml_pam | 1.0.4 | Yes | Working | | Pickup Arm Movement | ml_pam | 1.0.4 | Yes | Working |
| Player Ragdoll Mod | ml_prm | 1.0.3 | Yes, update review | Working | | Player Movement Copycat | ml_pmc | 1.0.0 | On review | Working |
| Player Ragdoll Mod | ml_prm | 1.0.4 | Yes, update review | Working |
| Server Connection Info | ml_sci | 1.0.2 | Retired | Retired | Superseded by `Extended Game Notifications` | Server Connection Info | ml_sci | 1.0.2 | Retired | Retired | Superseded by `Extended Game Notifications`

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@ -68,12 +68,17 @@ namespace ml_amt
); );
} }
// Alternative collider height // Alternative collider height and radius
HarmonyInstance.Patch( HarmonyInstance.Patch(
typeof(MovementSystem).GetMethod("UpdateCollider", BindingFlags.NonPublic | BindingFlags.Instance), typeof(MovementSystem).GetMethod("UpdateCollider", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnUpdateCollider_Prefix), BindingFlags.Static | BindingFlags.NonPublic)), new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnUpdateCollider_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null null
); );
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("SetupIKScaling", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnSetupIKScaling_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
// AAS overriding fix // AAS overriding fix
HarmonyInstance.Patch( HarmonyInstance.Patch(
@ -252,7 +257,25 @@ namespace ml_amt
return false; return false;
} }
static void OnSetupIKScaling_Postfix(
ref PlayerSetup __instance,
float ____avatarHeight
)
{
if(!Settings.CollisionScale)
return;
try
{
__instance._movementSystem.UpdateAvatarHeight(Mathf.Clamp(____avatarHeight, 0.05f, float.MaxValue), true);
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
// AnimatorOverrideController runtime animation replacement fix
static void OnOverride_Prefix(ref CVRAnimatorManager __instance, out AnimatorAnalyzer __state) static void OnOverride_Prefix(ref CVRAnimatorManager __instance, out AnimatorAnalyzer __state)
{ {
__state = new AnimatorAnalyzer(); __state = new AnimatorAnalyzer();

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@ -1,10 +1,10 @@
using System.Reflection; using System.Reflection;
[assembly: AssemblyTitle("AvatarMotionTweaker")] [assembly: AssemblyTitle("AvatarMotionTweaker")]
[assembly: AssemblyVersion("1.2.7")] [assembly: AssemblyVersion("1.2.8")]
[assembly: AssemblyFileVersion("1.2.7")] [assembly: AssemblyFileVersion("1.2.8")]
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.2.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.2.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonOptionalDependencies("ml_prm", "ml_pmc")] [assembly: MelonLoader.MelonOptionalDependencies("ml_prm", "ml_pmc")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]

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@ -17,6 +17,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_pam", "ml_pam\ml_pam.csp
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_prm", "ml_prm\ml_prm.csproj", "{ABD2A720-2DE8-4EB3-BFC2-8F1C3D2ADA15}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_prm", "ml_prm\ml_prm.csproj", "{ABD2A720-2DE8-4EB3-BFC2-8F1C3D2ADA15}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_pmc", "ml_pmc\ml_pmc.csproj", "{758514D3-6E1A-4E05-A156-B4E5C74AB5C4}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64 Debug|x64 = Debug|x64
@ -51,6 +53,10 @@ Global
{ABD2A720-2DE8-4EB3-BFC2-8F1C3D2ADA15}.Debug|x64.Build.0 = Debug|x64 {ABD2A720-2DE8-4EB3-BFC2-8F1C3D2ADA15}.Debug|x64.Build.0 = Debug|x64
{ABD2A720-2DE8-4EB3-BFC2-8F1C3D2ADA15}.Release|x64.ActiveCfg = Release|x64 {ABD2A720-2DE8-4EB3-BFC2-8F1C3D2ADA15}.Release|x64.ActiveCfg = Release|x64
{ABD2A720-2DE8-4EB3-BFC2-8F1C3D2ADA15}.Release|x64.Build.0 = Release|x64 {ABD2A720-2DE8-4EB3-BFC2-8F1C3D2ADA15}.Release|x64.Build.0 = Release|x64
{758514D3-6E1A-4E05-A156-B4E5C74AB5C4}.Debug|x64.ActiveCfg = Debug|x64
{758514D3-6E1A-4E05-A156-B4E5C74AB5C4}.Debug|x64.Build.0 = Debug|x64
{758514D3-6E1A-4E05-A156-B4E5C74AB5C4}.Release|x64.ActiveCfg = Release|x64
{758514D3-6E1A-4E05-A156-B4E5C74AB5C4}.Release|x64.Build.0 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

130
ml_pmc/Main.cs Normal file
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@ -0,0 +1,130 @@
using ABI_RC.Core.Networking.IO.Social;
using ABI_RC.Core.Player;
using ABI_RC.Systems.MovementSystem;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace ml_pmc
{
public class PlayerMovementCopycat : MelonLoader.MelonMod
{
static PlayerMovementCopycat ms_instance = null;
PoseCopycat m_localCopycat = null;
public override void OnInitializeMelon()
{
if(ms_instance == null)
ms_instance = this;
Settings.Init();
ModUi.Init();
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
public override void OnDeinitializeMelon()
{
if(ms_instance == this)
ms_instance = null;
m_localCopycat = null;
}
System.Collections.IEnumerator WaitForLocalPlayer()
{
while(PlayerSetup.Instance == null)
yield return null;
m_localCopycat = PlayerSetup.Instance.gameObject.AddComponent<PoseCopycat>();
ModUi.CopySwitch += this.OnTargetSelect;
}
void OnTargetSelect(string p_id)
{
if(m_localCopycat != null)
{
if(m_localCopycat.IsActive())
m_localCopycat.SetTarget(null);
else
{
if(Friends.FriendsWith(p_id))
{
if(CVRPlayerManager.Instance.GetPlayerPuppetMaster(p_id, out PuppetMaster l_puppetMaster))
{
if(IsInSight(MovementSystem.Instance.proxyCollider, l_puppetMaster.GetComponent<CapsuleCollider>(), Utils.GetWorldMovementLimit()))
m_localCopycat.SetTarget(l_puppetMaster.gameObject);
else
ModUi.ShowAlert("Selected player is too far away or obstructed");
}
else
ModUi.ShowAlert("Selected player isn't connected or ready yet");
}
else
ModUi.ShowAlert("Selected player isn't your friend");
}
}
}
static bool IsInSight(CapsuleCollider p_source, CapsuleCollider p_target, float p_limit)
{
bool l_result = false;
if((p_source != null) && (p_target != null))
{
Ray l_ray = new Ray();
l_ray.origin = (p_source.transform.position + p_source.transform.rotation * p_source.center);
l_ray.direction = (p_target.transform.position + p_target.transform.rotation * p_target.center) - l_ray.origin;
List<RaycastHit> l_hits = Physics.RaycastAll(l_ray, p_limit, LayerMask.NameToLayer("UI Internal")).ToList();
if(l_hits.Count > 0)
{
l_hits.Sort((a, b) => ((a.distance < b.distance) ? -1 : 1));
l_result = (l_hits.First().collider.gameObject.transform.root == p_target.transform.root);
}
}
return l_result;
}
// Patches
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
void OnAvatarClear()
{
try
{
if(m_localCopycat != null)
m_localCopycat.OnAvatarClear();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar();
void OnSetupAvatar()
{
try
{
if(m_localCopycat != null)
m_localCopycat.OnAvatarSetup();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}

136
ml_pmc/ModUi.cs Normal file
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@ -0,0 +1,136 @@
using BTKUILib.UIObjects;
using BTKUILib.UIObjects.Components;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
namespace ml_pmc
{
static class ModUi
{
enum UiIndex
{
Toggle,
Position,
Rotation,
Gestures,
LookAtMix,
MirrorPose,
MirrorPosition,
MirrorRotation,
Reset
}
internal static Action<string> CopySwitch;
static List<QMUIElement> ms_uiElements = null;
static string ms_selectedPlayer;
internal static void Init()
{
ms_uiElements = new List<QMUIElement>();
BTKUILib.QuickMenuAPI.PrepareIcon("PlayerMovementCopycat", "PMC-Dancing", GetIconStream("dancing.png"));
BTKUILib.QuickMenuAPI.PrepareIcon("PlayerMovementCopycat", "PMC-Dancing-On", GetIconStream("dancing_on.png"));
var l_category = BTKUILib.QuickMenuAPI.PlayerSelectPage.AddCategory("Player Movement Copycat", "PlayerMovementCopycat");
ms_uiElements.Add(l_category.AddButton("Copy movement", "PMC-Dancing", "Start/stop copy of player's movement"));
(ms_uiElements[(int)UiIndex.Toggle] as Button).OnPress += OnCopySwitch;
ms_uiElements.Add(l_category.AddToggle("Apply position", "Apply local position change of target player", Settings.Position));
(ms_uiElements[(int)UiIndex.Position] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.Position, value);
ms_uiElements.Add(l_category.AddToggle("Apply rotation", "Apply local rotation change of target player", Settings.Rotation));
(ms_uiElements[(int)UiIndex.Rotation] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.Rotation, value);
ms_uiElements.Add(l_category.AddToggle("Copy gestures", "Copy gestures of target player", Settings.Gestures));
(ms_uiElements[(int)UiIndex.Gestures] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.Gestures, value);
ms_uiElements.Add(l_category.AddToggle("Apply LookAtIK", "Mix target player pose and camera view direction (desktop only)", Settings.LookAtMix));
(ms_uiElements[(int)UiIndex.LookAtMix] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.LookAtMix, value);
ms_uiElements.Add(l_category.AddToggle("Mirror pose", "Mirror target player pose", Settings.MirrorPose));
(ms_uiElements[(int)UiIndex.MirrorPose] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.MirrorPose, value);
ms_uiElements.Add(l_category.AddToggle("Mirror position", "Mirror target player movement against 0YZ plane", Settings.MirrorPosition));
(ms_uiElements[(int)UiIndex.MirrorPosition] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.MirrorPosition, value);
ms_uiElements.Add(l_category.AddToggle("Mirror rotation", "Mirror target player rotation against 0YZ plane", Settings.MirrorRotation));
(ms_uiElements[(int)UiIndex.MirrorRotation] as ToggleButton).OnValueUpdated += (value) => OnToggleUpdate(UiIndex.MirrorRotation, value);
ms_uiElements.Add(l_category.AddButton("Reset settings", "", "Reset mod's settings to default"));
(ms_uiElements[(int)UiIndex.Reset] as Button).OnPress += Reset;
BTKUILib.QuickMenuAPI.OnPlayerSelected += (_, id) => ms_selectedPlayer = id;
PoseCopycat.OnActivityChange += UpdateToggleColor;
}
static void OnCopySwitch() => CopySwitch?.Invoke(ms_selectedPlayer);
static void OnToggleUpdate(UiIndex p_index, bool p_value, bool p_force = false)
{
switch(p_index)
{
case UiIndex.Position:
Settings.SetSetting(Settings.ModSetting.Position, p_value);
break;
case UiIndex.Rotation:
Settings.SetSetting(Settings.ModSetting.Rotation, p_value);
break;
case UiIndex.Gestures:
Settings.SetSetting(Settings.ModSetting.Gestures, p_value);
break;
case UiIndex.LookAtMix:
Settings.SetSetting(Settings.ModSetting.LookAtMix, p_value);
break;
case UiIndex.MirrorPose:
Settings.SetSetting(Settings.ModSetting.MirrorPose, p_value);
break;
case UiIndex.MirrorPosition:
Settings.SetSetting(Settings.ModSetting.MirrorPosition, p_value);
break;
case UiIndex.MirrorRotation:
Settings.SetSetting(Settings.ModSetting.MirrorRotation, p_value);
break;
}
if(p_force)
(ms_uiElements[(int)p_index] as ToggleButton).ToggleValue = p_value;
}
static void Reset()
{
OnToggleUpdate(UiIndex.Position, true, true);
OnToggleUpdate(UiIndex.Rotation, true, true);
OnToggleUpdate(UiIndex.Gestures, true, true);
OnToggleUpdate(UiIndex.LookAtMix, true, true);
OnToggleUpdate(UiIndex.MirrorPose, false, true);
OnToggleUpdate(UiIndex.MirrorPosition, false, true);
OnToggleUpdate(UiIndex.MirrorRotation, false, true);
}
internal static void ShowAlert(string p_text) => BTKUILib.QuickMenuAPI.ShowAlertToast(p_text, 2);
// Currently broken in BTKUILib, waiting for fix
static void UpdateToggleColor(bool p_state)
{
//(ms_uiElements[(int)UiIndex.Toggle] as Button).ButtonIcon = (p_state ? "PMC-Dancing-On" : "PMC-Dancing");
//(ms_uiElements[(int)UiIndex.Toggle] as Button).ButtonText = (p_state ? "PMC-Dancing-On" : "PMC-Dancing");
}
static Stream GetIconStream(string p_name)
{
Assembly l_assembly = Assembly.GetExecutingAssembly();
string l_assemblyName = l_assembly.GetName().Name;
return l_assembly.GetManifestResourceStream(l_assemblyName + ".resources." + p_name);
}
}
}

322
ml_pmc/PoseCopycat.cs Normal file
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@ -0,0 +1,322 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.MovementSystem;
using RootMotion.FinalIK;
using UnityEngine;
namespace ml_pmc
{
[DisallowMultipleComponent]
public class PoseCopycat : MonoBehaviour
{
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
static public PoseCopycat Instance { get; private set; } = null;
static internal System.Action<bool> OnActivityChange;
Animator m_animator = null;
VRIK m_vrIk = null;
float m_ikWeight = 1f;
LookAtIK m_lookAtIk = null;
float m_lookIkWeight = 1f;
bool m_sitting = false;
bool m_inVr = false;
bool m_active = false;
float m_distanceLimit = float.MaxValue;
bool m_fingerTracking = false;
HumanPoseHandler m_poseHandler = null;
HumanPose m_pose;
PuppetParser m_puppetParser = null;
internal PoseCopycat()
{
if(Instance == null)
Instance = this;
}
~PoseCopycat()
{
if(Instance == this)
Instance = null;
}
// Unity events
void Update()
{
m_sitting = (MovementSystem.Instance.lastSeat != null);
if(m_active && (m_puppetParser != null))
{
OverrideIK();
if(m_puppetParser.HasAnimator())
{
bool l_mirror = Settings.MirrorPose;
if(Settings.Gestures)
{
CVRInputManager.Instance.gestureLeft = (l_mirror ? m_puppetParser.GetRightGesture() : m_puppetParser.GetLeftGesture());
CVRInputManager.Instance.gestureRight = (l_mirror ? m_puppetParser.GetLeftGesture() : m_puppetParser.GetRightGesture());
}
if(m_puppetParser.HasFingerTracking())
{
m_fingerTracking = true;
CVRInputManager.Instance.individualFingerTracking = true;
IKSystem.Instance.FingerSystem.controlActive = true;
ref float[] l_curls = ref m_puppetParser.GetFingerCurls();
CVRInputManager.Instance.fingerCurlLeftThumb = l_curls[l_mirror ? 5 : 0];
CVRInputManager.Instance.fingerCurlLeftIndex = l_curls[l_mirror ? 6 : 1];
CVRInputManager.Instance.fingerCurlLeftMiddle = l_curls[l_mirror ? 7 : 2];
CVRInputManager.Instance.fingerCurlLeftRing = l_curls[l_mirror ? 8 : 3];
CVRInputManager.Instance.fingerCurlLeftPinky = l_curls[l_mirror ? 9 : 4];
CVRInputManager.Instance.fingerCurlRightThumb = l_curls[l_mirror ? 0 : 5];
CVRInputManager.Instance.fingerCurlRightIndex = l_curls[l_mirror ? 1 : 6];
CVRInputManager.Instance.fingerCurlRightMiddle = l_curls[l_mirror ? 2 : 7];
CVRInputManager.Instance.fingerCurlRightRing = l_curls[l_mirror ? 3 : 8];
CVRInputManager.Instance.fingerCurlRightPinky = l_curls[l_mirror ? 4 : 9];
IKSystem.Instance.FingerSystem.leftThumbCurl = l_curls[l_mirror ? 5 : 0];
IKSystem.Instance.FingerSystem.leftIndexCurl = l_curls[l_mirror ? 6 : 1];
IKSystem.Instance.FingerSystem.leftMiddleCurl = l_curls[l_mirror ? 7 : 2];
IKSystem.Instance.FingerSystem.leftRingCurl = l_curls[l_mirror ? 8 : 3];
IKSystem.Instance.FingerSystem.leftPinkyCurl = l_curls[l_mirror ? 9 : 4];
IKSystem.Instance.FingerSystem.rightThumbCurl = l_curls[l_mirror ? 0 : 5];
IKSystem.Instance.FingerSystem.rightIndexCurl = l_curls[l_mirror ? 1 : 6];
IKSystem.Instance.FingerSystem.rightMiddleCurl = l_curls[l_mirror ? 2 : 7];
IKSystem.Instance.FingerSystem.rightRingCurl = l_curls[l_mirror ? 3 : 8];
IKSystem.Instance.FingerSystem.rightPinkyCurl = l_curls[l_mirror ? 4 : 9];
}
else
{
if(m_fingerTracking)
{
RestoreFingerTracking();
m_fingerTracking = false;
}
}
Matrix4x4 l_offset = m_puppetParser.GetOffset();
Vector3 l_pos = l_offset * ms_pointVector;
Quaternion l_rot = l_offset.rotation;
l_pos.y = 0f;
if(Settings.MirrorPosition)
l_pos.x *= -1f;
l_pos = Vector3.ClampMagnitude(l_pos, m_distanceLimit);
l_rot = Quaternion.Euler(0f, l_rot.eulerAngles.y * (Settings.MirrorRotation ? -1f : 1f), 0f);
Matrix4x4 l_result = PlayerSetup.Instance.transform.GetMatrix() * Matrix4x4.TRS(l_pos, l_rot, Vector3.one);
if(Settings.Position && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsWorldSafe() && Utils.IsCombatSafe())
PlayerSetup.Instance.transform.position = l_result * ms_pointVector;
if(Settings.Rotation && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsCombatSafe())
{
if(m_inVr)
{
Vector3 l_avatarPos = PlayerSetup.Instance._avatar.transform.position;
PlayerSetup.Instance.transform.rotation = l_result.rotation;
Vector3 l_dif = l_avatarPos - PlayerSetup.Instance._avatar.transform.position;
PlayerSetup.Instance.transform.position += l_dif;
}
else
PlayerSetup.Instance.transform.rotation = l_result.rotation;
}
}
else
{
if(!m_puppetParser.IsWaitingAnimator())
SetTarget(null);
}
if(Vector3.Distance(this.transform.position, m_puppetParser.transform.position) > m_distanceLimit)
SetTarget(null);
}
}
void LateUpdate()
{
if(m_active && (m_animator != null) && (m_puppetParser != null) && m_puppetParser.IsPoseParsed())
{
OverrideIK();
m_puppetParser.GetPose().CopyTo(ref m_pose);
if(Settings.MirrorPose)
Utils.MirrorPose(ref m_pose);
m_poseHandler.SetHumanPose(ref m_pose);
}
}
// Patches
internal void OnAvatarClear()
{
m_inVr = Utils.IsInVR();
if(m_puppetParser != null)
Object.Destroy(m_puppetParser);
m_puppetParser = null;
m_animator = null;
m_vrIk = null;
m_lookAtIk = null;
m_poseHandler?.Dispose();
m_poseHandler = null;
m_active = false;
m_distanceLimit = float.MaxValue;
m_fingerTracking = false;
m_pose = new HumanPose();
}
internal void OnAvatarSetup()
{
m_animator = PlayerSetup.Instance._animator;
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
m_lookAtIk = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
if((m_animator != null) && m_animator.isHuman)
{
m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform);
m_poseHandler.GetHumanPose(ref m_pose);
if(m_vrIk != null)
{
m_vrIk.onPreSolverUpdate.AddListener(this.OnVRIKPreUpdate);
m_vrIk.onPostSolverUpdate.AddListener(this.OnVRIKPostUpdate);
}
if(m_lookAtIk != null)
{
m_lookAtIk.onPreSolverUpdate.AddListener(this.OnLookAtIKPreUpdate);
m_lookAtIk.onPostSolverUpdate.AddListener(this.OnLookAtIKPostUpdate);
}
}
else
m_animator = null;
}
// IK updates
void OnVRIKPreUpdate()
{
if(m_active)
{
m_ikWeight = m_vrIk.solver.IKPositionWeight;
m_vrIk.solver.IKPositionWeight = 0f;
}
}
void OnVRIKPostUpdate()
{
if(m_active)
m_vrIk.solver.IKPositionWeight = m_ikWeight;
}
void OnLookAtIKPreUpdate()
{
if(m_active && !Settings.LookAtMix)
{
m_lookIkWeight = m_lookAtIk.solver.IKPositionWeight;
m_lookAtIk.solver.IKPositionWeight = 0f;
}
}
void OnLookAtIKPostUpdate()
{
if(m_active && !Settings.LookAtMix)
m_lookAtIk.solver.IKPositionWeight = m_lookIkWeight;
}
// Arbitrary
public void SetTarget(GameObject p_target)
{
if(m_animator != null)
{
if(!m_active)
{
if(p_target != null)
{
m_puppetParser = p_target.AddComponent<PuppetParser>();
m_distanceLimit = Utils.GetWorldMovementLimit();
m_active = true;
OnActivityChange?.Invoke(m_active);
}
}
else
{
if(p_target == null)
{
if(m_puppetParser != null)
Object.Destroy(m_puppetParser);
m_puppetParser = null;
if(!m_sitting)
{
Quaternion l_rot = PlayerSetup.Instance.transform.rotation;
PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f);
}
RestoreIK();
RestoreFingerTracking();
m_fingerTracking = false;
m_active = false;
OnActivityChange?.Invoke(m_active);
}
}
}
}
public bool IsActive() => m_active;
public bool IsFingerTrackingActive() => m_fingerTracking;
void OverrideIK()
{
if((m_vrIk != null) && !BodySystem.isCalibrating)
BodySystem.TrackingPositionWeight = 0f;
}
void RestoreIK()
{
if((m_vrIk != null) && !BodySystem.isCalibrating)
{
BodySystem.TrackingPositionWeight = 1f;
m_vrIk.solver.Reset();
}
}
void RestoreFingerTracking()
{
CVRInputManager.Instance.individualFingerTracking = (m_inVr && Utils.AreKnucklesInUse() && !Utils.GetIndexGestureToggle());
IKSystem.Instance.FingerSystem.controlActive = CVRInputManager.Instance.individualFingerTracking;
if(!CVRInputManager.Instance.individualFingerTracking)
{
CVRInputManager.Instance.fingerCurlLeftThumb = 0f;
CVRInputManager.Instance.fingerCurlLeftIndex = 0f;
CVRInputManager.Instance.fingerCurlLeftMiddle = 0f;
CVRInputManager.Instance.fingerCurlLeftRing = 0f;
CVRInputManager.Instance.fingerCurlLeftPinky = 0f;
CVRInputManager.Instance.fingerCurlRightThumb = 0f;
CVRInputManager.Instance.fingerCurlRightIndex = 0f;
CVRInputManager.Instance.fingerCurlRightMiddle = 0f;
CVRInputManager.Instance.fingerCurlRightRing = 0f;
CVRInputManager.Instance.fingerCurlRightPinky = 0f;
IKSystem.Instance.FingerSystem.leftThumbCurl = 0f;
IKSystem.Instance.FingerSystem.leftIndexCurl = 0f;
IKSystem.Instance.FingerSystem.leftMiddleCurl = 0f;
IKSystem.Instance.FingerSystem.leftRingCurl = 0f;
IKSystem.Instance.FingerSystem.leftPinkyCurl = 0f;
IKSystem.Instance.FingerSystem.rightThumbCurl = 0f;
IKSystem.Instance.FingerSystem.rightIndexCurl = 0f;
IKSystem.Instance.FingerSystem.rightMiddleCurl = 0f;
IKSystem.Instance.FingerSystem.rightRingCurl = 0f;
IKSystem.Instance.FingerSystem.rightPinkyCurl = 0f;
}
}
}
}

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using System.Reflection;
[assembly: AssemblyTitle("PlayerMovementCopycat")]
[assembly: AssemblyVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(3)]
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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ml_pmc/PuppetParser.cs Normal file
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using ABI_RC.Core.Player;
using UnityEngine;
namespace ml_pmc
{
[DisallowMultipleComponent]
class PuppetParser : MonoBehaviour
{
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
PuppetMaster m_puppetMaster = null;
Animator m_animator = null;
AnimatorCullingMode m_cullMode;
float m_armatureScale = 1f;
float m_armatureHeight = 0f;
bool m_waitAnimator = true;
HumanPoseHandler m_poseHandler = null;
HumanPose m_pose;
bool m_poseParsed = false;
Matrix4x4 m_matrix = Matrix4x4.identity;
Matrix4x4 m_offset = Matrix4x4.identity;
bool m_sitting = false;
float m_leftGesture = 0f;
float m_rightGesture = 0f;
bool m_fingerTracking = false;
float[] m_fingerCurls = null;
internal PuppetParser()
{
m_fingerCurls = new float[10];
}
// Unity events
void Start()
{
m_puppetMaster = this.GetComponent<PuppetMaster>();
m_matrix = this.transform.GetMatrix();
StartCoroutine(WaitForAnimator());
}
void OnDestroy()
{
if(m_animator != null)
m_animator.cullingMode = m_cullMode;
m_poseHandler?.Dispose();
}
void Update()
{
if(m_puppetMaster != null)
{
m_sitting = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorSitting;
m_leftGesture = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorGestureLeft;
m_rightGesture = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorGestureRight;
m_fingerTracking = m_puppetMaster.PlayerAvatarMovementDataInput.IndexUseIndividualFingers;
if(m_fingerTracking)
{
m_fingerCurls[0] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumbCurl;
m_fingerCurls[1] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndexCurl;
m_fingerCurls[2] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddleCurl;
m_fingerCurls[3] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRingCurl;
m_fingerCurls[4] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinkyCurl;
m_fingerCurls[5] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumbCurl;
m_fingerCurls[6] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndexCurl;
m_fingerCurls[7] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddleCurl;
m_fingerCurls[8] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRingCurl;
m_fingerCurls[9] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinkyCurl;
}
}
if(!ReferenceEquals(m_animator, null))
{
if(m_animator != null)
{
Matrix4x4 l_current = this.transform.GetMatrix();
m_offset = m_matrix.inverse * l_current;
m_matrix = l_current;
}
else
Reset();
}
}
void LateUpdate()
{
if(m_animator != null)
{
m_poseHandler.GetHumanPose(ref m_pose);
m_pose.bodyPosition *= m_armatureScale;
m_pose.bodyPosition.y += m_armatureHeight;
m_poseParsed = true;
}
}
// Arbitrary
System.Collections.IEnumerator WaitForAnimator()
{
while(m_puppetMaster.avatarObject == null)
yield return null;
while(m_animator == null)
{
m_animator = m_puppetMaster.avatarObject.GetComponent<Animator>();
yield return null;
}
if(m_animator.isHuman)
{
m_cullMode = m_animator.cullingMode;
m_animator.cullingMode = AnimatorCullingMode.AlwaysAnimate;
Transform l_hips = m_animator.GetBoneTransform(HumanBodyBones.Hips);
if((l_hips != null) && (l_hips.parent != null))
{
m_armatureScale = l_hips.parent.localScale.y;
m_armatureHeight = ((m_puppetMaster.transform.GetMatrix().inverse * l_hips.parent.GetMatrix()) * ms_pointVector).y;
}
m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform);
m_matrix = this.transform.GetMatrix();
}
else
Reset();
m_waitAnimator = false;
}
void Reset()
{
m_animator = null;
m_poseHandler?.Dispose();
m_poseHandler = null;
m_pose = new HumanPose();
m_poseParsed = false;
m_offset = Matrix4x4.identity;
m_sitting = false;
m_leftGesture = 0f;
m_rightGesture = 0f;
}
public bool IsWaitingAnimator() => m_waitAnimator;
public bool HasAnimator() => !ReferenceEquals(m_animator, null);
public ref HumanPose GetPose() => ref m_pose;
public bool IsPoseParsed() => m_poseParsed;
public ref Matrix4x4 GetOffset() => ref m_offset;
public bool IsSitting() => m_sitting;
public float GetLeftGesture() => m_leftGesture;
public float GetRightGesture() => m_rightGesture;
public bool HasFingerTracking() => m_fingerTracking;
public ref float[] GetFingerCurls() => ref m_fingerCurls;
}
}

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ml_pmc/README.md Normal file
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# Player Movement Copycat
Allows to copy pose, gestures and movement of your friends.
# Installation
* Install [BTKUILib](https://github.com/BTK-Development/BTKUILib)
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_pmc.dll` in `Mods` folder of game
# Usage
Available options in BTKUILib players list upon player selection:
* **Copy movement:** starts/stops copycating of selected player.
* Note: Selected player should be your friend, be in your view range and not obstructed by other players/world objects/props.
* **Apply position:** enables/disables position changes of selected player; `true` by default.
* Note: Forcibly disabled in worlds that don't allow flight.
* **Apply rotation:** enables/disables rotation changes of selected player; `true` by default.
* **Copy gestures:** enables/disables gestures copy of selected player; `true` by default.
* **Apply LookAtIK:** enables/disables additional head rotation based on camera view in desktop mode; `true` by default.
* **Mirror pose:** enables/disables pose and gestures mirroring; `false` by default.
* **Mirror position:** enables/disables mirroring of position changes of selected player along 0XZ plane; `false` by default.
* **Mirror rotation:** enables/disables mirroring of rotation changes of selected player along 0XZ plane; `false` by default.

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ml_pmc/Settings.cs Normal file
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using System;
using System.Collections.Generic;
namespace ml_pmc
{
static class Settings
{
public enum ModSetting
{
Position,
Rotation,
Gestures,
LookAtMix,
MirrorPose,
MirrorPosition,
MirrorRotation
}
public static bool Position { get; private set; } = true;
public static bool Rotation { get; private set; } = true;
public static bool Gestures { get; private set; } = true;
public static bool LookAtMix { get; private set; } = true;
public static bool MirrorPose { get; private set; } = false;
public static bool MirrorPosition { get; private set; } = false;
public static bool MirrorRotation { get; private set; } = false;
public static Action<bool> PositionChange;
public static Action<bool> RotationChange;
public static Action<bool> GesturesChange;
public static Action<bool> LookAtMixChange;
public static Action<bool> MirrorPoseChange;
public static Action<bool> MirrorPositionChange;
public static Action<bool> MirrorRotationChange;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("PMC", null, true);
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Position.ToString(), Position),
ms_category.CreateEntry(ModSetting.Rotation.ToString(), Rotation),
ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures),
ms_category.CreateEntry(ModSetting.LookAtMix.ToString(), LookAtMix),
ms_category.CreateEntry(ModSetting.MirrorPose.ToString(), MirrorPose),
ms_category.CreateEntry(ModSetting.MirrorPosition.ToString(), MirrorPosition),
ms_category.CreateEntry(ModSetting.MirrorRotation.ToString(), MirrorRotation),
};
Position = (bool)ms_entries[(int)ModSetting.Position].BoxedValue;
Rotation = (bool)ms_entries[(int)ModSetting.Rotation].BoxedValue;
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
LookAtMix = (bool)ms_entries[(int)ModSetting.LookAtMix].BoxedValue;
MirrorPose = (bool)ms_entries[(int)ModSetting.MirrorPose].BoxedValue;
MirrorPosition = (bool)ms_entries[(int)ModSetting.MirrorPosition].BoxedValue;
MirrorRotation = (bool)ms_entries[(int)ModSetting.MirrorRotation].BoxedValue;
}
public static void SetSetting(ModSetting p_setting, object p_value)
{
switch(p_setting)
{
case ModSetting.Position:
{
Position = (bool)p_value;
PositionChange?.Invoke((bool)p_value);
}
break;
case ModSetting.Rotation:
{
Rotation = (bool)p_value;
RotationChange?.Invoke((bool)p_value);
break;
}
case ModSetting.Gestures:
{
Gestures = (bool)p_value;
GesturesChange?.Invoke((bool)p_value);
}
break;
case ModSetting.LookAtMix:
{
LookAtMix = (bool)p_value;
LookAtMixChange?.Invoke((bool)p_value);
}
break;
//
case ModSetting.MirrorPose:
{
MirrorPose = (bool)p_value;
MirrorPoseChange?.Invoke((bool)p_value);
}
break;
case ModSetting.MirrorPosition:
{
MirrorPosition = (bool)p_value;
MirrorPositionChange?.Invoke((bool)p_value);
}
break;
case ModSetting.MirrorRotation:
{
MirrorRotation = (bool)p_value;
MirrorRotationChange?.Invoke((bool)p_value);
}
break;
}
if(ms_entries != null)
ms_entries[(int)p_setting].BoxedValue = p_value;
}
}
}

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ml_pmc/Utils.cs Normal file
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using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace ml_pmc
{
static class Utils
{
static readonly FieldInfo ms_indexGestureToggle = typeof(InputModuleSteamVR).GetField("_steamVrIndexGestureToggleValue", BindingFlags.Instance | BindingFlags.NonPublic);
static readonly (int, int)[] ms_sideMuscles = new (int, int)[]
{
(29,21), (30,22), (31,23), (32,24), (33,25), (34,26), (35,27), (36,28),
(46,37), (47,38), (48,39), (49,40), (50,41), (51,42), (52,43), (53,44), (54,45),
(75,55), (76,56), (77,57), (78,58), (79,59), (80,60), (81,61), (82,62), (83,63), (84,64),
(85,65), (86,66), (87,67), (88,68), (89, 69), (90,70), (91,71), (92,72), (93,73), (94,74)
};
static readonly int[] ms_centralMuscles = new int[] { 1, 2, 4, 5, 7, 8, 10, 11, 13, 14, 16, 18, 20 };
public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
public static bool AreKnucklesInUse() => PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
public static bool GetIndexGestureToggle() => (bool)ms_indexGestureToggle.GetValue(CVRInputManager.Instance.GetComponent<InputModuleSteamVR>());
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
public static bool IsCombatSafe() => ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown);
public static float GetWorldMovementLimit()
{
float l_result = 1f;
if(CVRWorld.Instance != null)
{
l_result = CVRWorld.Instance.baseMovementSpeed;
l_result *= CVRWorld.Instance.sprintMultiplier;
l_result *= CVRWorld.Instance.inAirMovementMultiplier;
l_result *= CVRWorld.Instance.flyMultiplier;
}
return l_result;
}
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.lossyScale : Vector3.one);
}
public static void CopyTo(this HumanPose p_source, ref HumanPose p_target)
{
p_target.bodyPosition = p_source.bodyPosition;
p_target.bodyRotation = p_source.bodyRotation;
int l_count = Mathf.Min(p_source.muscles.Length, p_target.muscles.Length);
for(int i = 0; i < l_count; i++)
p_target.muscles[i] = p_source.muscles[i];
}
public static void MirrorPose(ref HumanPose p_pose)
{
int l_count = p_pose.muscles.Length;
foreach(var l_pair in ms_sideMuscles)
{
if((l_count > l_pair.Item1) && (l_count > l_pair.Item2))
{
float l_temp = p_pose.muscles[l_pair.Item1];
p_pose.muscles[l_pair.Item1] = p_pose.muscles[l_pair.Item2];
p_pose.muscles[l_pair.Item2] = l_temp;
}
}
foreach(int l_index in ms_centralMuscles)
{
if(l_count > l_index)
p_pose.muscles[l_index] *= -1f;
}
p_pose.bodyRotation.x *= -1f;
p_pose.bodyRotation.w *= -1f;
p_pose.bodyPosition.x *= -1f;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{758514D3-6E1A-4E05-A156-B4E5C74AB5C4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ml_pmc</RootNamespace>
<AssemblyName>ml_pmc</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.10.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BTKUILib, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader, Version=0.6.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ModUi.cs" />
<Compile Include="Main.cs" />
<Compile Include="PoseCopycat.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="PuppetParser.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Utils.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\dancing.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\dancing_on.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\;D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\</ReferencePath>
</PropertyGroup>
</Project>

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