Compare commits

...

14 commits

Author SHA1 Message Date
SDraw
f8fa7e60f9
Fixes for compilation on Windows 2025-08-17 10:54:05 +03:00
SDraw
1295c1c175
Merge pull request #1 from hanetzer/formatting
Formatting
2025-08-17 09:58:14 +03:00
SDraw
8ae86701ac
Merge branch 'nightly' into formatting 2025-08-17 09:57:41 +03:00
SDraw
95e1a687da
Info update 2025-08-17 09:48:38 +03:00
SDraw
01a833f46d
Fix for PuppetMaster 1.4
Archived DesktopHeadTracking and ViveEyeTracking
2025-08-17 09:37:39 +03:00
Hanz
987bf62382 ml_dht: archive 2025-08-15 07:07:09 -05:00
Hanz
da6b917d89 Directory.Build.props: only use del command on Windows 2025-08-15 07:05:35 -05:00
Hanz
2b97399a54 ml_vet: archive 2025-08-15 06:50:49 -05:00
Hanz
1b3eacd915 move assembly metadata into AssemblyInfo.cs 2025-08-15 06:50:49 -05:00
Hanz
654ed53af0 ml_prm: ignore paid vendor files 2025-08-15 06:50:49 -05:00
Hanz
253fd1ae81 consolidate dll list in one place 2025-08-15 06:50:45 -05:00
Hanz
0d7f442e9a always use / for a directory separator 2025-08-15 06:49:24 -05:00
Hanz
e1245df3ad normalize line endings and remove BOM 2025-08-15 06:49:24 -05:00
Hanz
afb5191c35 editorconfig/gitconfig/gitignore 2025-08-15 06:49:20 -05:00
127 changed files with 285 additions and 298 deletions

1
.gitconfig Normal file
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*.{cs,csproj,sln} text=auto eol=crlf

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.gitignore vendored Normal file
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*.user
.idea
bin
obj

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Merged set of MelonLoader mods for ChilloutVR.
**Table for game build 2025r179:**
**Table for nightly game build 2025r180:**
| Full name | Latest version |
|:---------:|:--------------:|
|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.1 [:arrow_down:](../../releases/latest/download/AvatarMotionTweaker.dll)|
|[Avatar Synced Look](/ml_asl/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/AvatarSyncedLook.dll)|
|[Better Fingers Tracking](/ml_bft/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/BetterFingersTracking.dll)|
|[Desktop Head Tracking](/ml_dht/README.md)|1.3.2 [:arrow_down:](../../releases/latest/download/DesktopHeadTracking.dll)|
|[Leap Motion Extension](/ml_lme/README.md)| 1.6.1 [:arrow_down:](../../releases/latest/download/LeapMotionExtension.dll)|
|[Pickup Arm Movement](/ml_pam/README.md)|1.2.2 [:arrow_down:](../../releases/latest/download/PickupArmMovement.dll)|
|[Players Instance Notifier](/ml_pin/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/PlayersInstanceNotifier.dll)|
|[Player Movement Copycat](/ml_pmc/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/PlayerMovementCopycat.dll)|
|[Player Pick Up](/ml_ppu/README.md)|1.0.0 [:arrow_down:](../../releases/latest/download/PlayerPickUp.dll)|
|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.3 [:arrow_down:](../../releases/latest/download/PlayerRagdollMod.dll)|
|[Video Player Cookies](/ml_vpc/README.md)|1.0.1 [:arrow_down:](../../releases/latest/download/VideoPlayerCookies.dll)|
|[Vive Eye Tracking](/ml_vet/README.md)|1.0.0 [:arrow_down:](../../releases/latest/download/ViveEyeTracking.dll)|
|[Vive Extended Input](/ml_vei/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/ViveExtendedInput.dll)|
|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.2 [:arrow_down:](../../releases/latest/download/r180n/AvatarMotionTweaker.dll)|
|[Avatar Synced Look](/ml_asl/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/AvatarSyncedLook.dll)|
|[Better Fingers Tracking](/ml_bft/README.md)|1.1.3 [:arrow_down:](../../releases/latest/download/r180n/BetterFingersTracking.dll)|
|[Leap Motion Extension](/ml_lme/README.md)| 1.6.2 [:arrow_down:](../../releases/latest/download/r180n/LeapMotionExtension.dll)|
|[Pickup Arm Movement](/ml_pam/README.md)|1.2.3 [:arrow_down:](../../releases/latest/download/r180n/PickupArmMovement.dll)|
|[Players Instance Notifier](/ml_pin/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/PlayersInstanceNotifier.dll)|
|[Player Movement Copycat](/ml_pmc/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/PlayerMovementCopycat.dll)|
|[Player Pick Up](/ml_ppu/README.md)|1.0.1 [:arrow_down:](../../releases/latest/download/r180n/PlayerPickUp.dll)|
|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.4 [:arrow_down:](../../releases/latest/download/r180n/PlayerRagdollMod.dll)|
|[Vive Extended Input](/ml_vei/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/r180n/ViveExtendedInput.dll)|
|[Video Player Cookies](/ml_vpc/README.md)|1.0.2 [:arrow_down:](../../releases/latest/download/r180n/VideoPlayerCookies.dll)|

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if (typeof modsExtension === 'undefined') {
if (typeof modsExtension === 'undefined') {
window.modsExtension = []
// UI elements, modified from original `inp` types, because I have no js knowledge to hook stuff

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using ABI_RC.Core.Util.AnimatorManager;
using ABI_RC.Core.Util.AnimatorManager;
using System.Text.RegularExpressions;
using UnityEngine;

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using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using System;
using System.Reflection;

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using System.Collections;
using System.Collections;
using UnityEngine;
namespace ml_amt

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using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Util.AnimatorManager;
using ABI_RC.Systems.GameEventSystem;

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using System;
using System;
using System.IO;
using System.Reflection;

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using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;

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using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;

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<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
@ -20,83 +20,79 @@
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Test.cs" />
</ItemGroup>
<ItemGroup>
<None Remove="AvatarMotionTweaker.json" />
<None Remove="resources\mod_menu.js" />
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\mod_menu.js" />
<EmbeddedResource Include="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="ECM2">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\ECM2.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
</Target>
</Project>

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@ -1,4 +1,4 @@
// Add own menu
// Add own menu
{
let l_block = document.createElement('div');
l_block.innerHTML = `

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using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using System.Reflection;
using UnityEngine;

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@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

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@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;

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@ -1,4 +1,4 @@
using ABI_RC.Core.UI;
using ABI_RC.Core.UI;
using System.Reflection;
using UnityEngine;

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@ -17,59 +17,59 @@
</PropertyGroup>
<ItemGroup>
<None Remove="resources\mod_menu.js" />
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="resources\mod_menu.js" />
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
<EmbeddedResource Include="resources/mod_menu.js" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
</Target>
</Project>

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// Add own menu
// Add own menu
{
let l_block = document.createElement('div');
l_block.innerHTML = `

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@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEngine;

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@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.GameEventSystem;

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@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.InputManagement;
using System;

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using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;

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@ -1,4 +1,4 @@
using ABI_RC.Core.Savior;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.VRModeSwitch;
using UnityEngine;

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using System.Collections;
using System.Collections;
namespace ml_bft
{

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using System;
using System;
using System.IO;
using System.Reflection;

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@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;

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using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Systems.IK;

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@ -17,84 +17,84 @@
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="resources\mod_menu.js" />
<EmbeddedResource Include="resources\ovr_fingers.asset" />
<EmbeddedResource Include="resources/mod_menu.js" />
<EmbeddedResource Include="resources/ovr_fingers.asset" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="SteamVR">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/SteamVR.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Unity.XR.Hands">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.Hands.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Unity.XR.Hands.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="Unity.XR.OpenVR">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.OpenVR.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Unity.XR.OpenVR.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="Unity.XR.OpenXR">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.OpenXR.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Unity.XR.OpenXR.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.XRModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.XRModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
</Target>
</Project>

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{
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">

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@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEngine;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;

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@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using System;

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@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
namespace ml_lme
{

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using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;

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@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Systems.InputManagement;
using System.Collections;
using UnityEngine;

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using UnityEngine;
using UnityEngine;
namespace ml_lme
{

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Systems.GameEventSystem;
using ABI_RC.Systems.IK;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using UnityEngine;
namespace ml_lme

View file

@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using UnityEngine;
namespace ml_lme

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;
using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;

View file

@ -17,100 +17,100 @@
</PropertyGroup>
<ItemGroup>
<Compile Remove="vendor\LeapSDK\**" />
<EmbeddedResource Remove="vendor\LeapSDK\**" />
<None Remove="vendor\LeapSDK\**" />
<Compile Remove="vendor/LeapSDK/**" />
<EmbeddedResource Remove="vendor/LeapSDK/**" />
<None Remove="vendor/LeapSDK/**" />
</ItemGroup>
<ItemGroup>
<None Remove="LeapMotionExtension.json" />
<None Remove="resources\leapmotion_controller.asset" />
<None Remove="resources\leapmotion_hands.asset" />
<None Remove="resources\mod_menu.js" />
<None Remove="resources/leapmotion_controller.asset" />
<None Remove="resources/leapmotion_hands.asset" />
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\leapmotion_controller.asset" />
<EmbeddedResource Include="resources\leapmotion_hands.asset" />
<EmbeddedResource Include="resources\mod_menu.js" />
<EmbeddedResource Include="vendor\LeapSDK\lib\x64\LeapC.dll">
<EmbeddedResource Include="resources/leapmotion_controller.asset" />
<EmbeddedResource Include="resources/leapmotion_hands.asset" />
<EmbeddedResource Include="resources/mod_menu.js" />
<EmbeddedResource Include="vendor/LeapSDK/lib/x64/LeapC.dll">
<Link>resources/LeapC.dll</Link>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.JSONSerializeModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.XRModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.XRModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="vendor\LeapCSharp\" />
<Folder Include="vendor/LeapCSharp/" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
{
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">

View file

@ -22,17 +22,13 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_asl", "ml_asl\ml_asl.csp
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pin", "ml_pin\ml_pin.csproj", "{7E493C28-7202-46F8-9789-D6C6FF7E5241}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_dht", "ml_dht\ml_dht.csproj", "{31987392-989C-40C1-A48B-7F6099816EBE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_bft", "ml_bft\ml_bft.csproj", "{331C995D-9648-44AD-8B02-D5F3A89FDC1F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_vpc", "ml_vpc\ml_vpc.csproj", "{7CF37B93-9341-422D-845C-9AB96DB4D0A1}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_ppu", "ml_ppu\ml_ppu.csproj", "{F16DF16B-D127-4A2A-81FF-2FD80F320E64}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_vet", "ml_vet\ml_vet.csproj", "{8DB32590-FC5B-46A8-9747-344E86B18ACF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_pah", "ml_pah\ml_pah.csproj", "{C4659F60-3FED-4F43-88E4-969907D4C7A6}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pah", "ml_pah\ml_pah.csproj", "{C4659F60-3FED-4F43-88E4-969907D4C7A6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -66,10 +62,6 @@ Global
{7E493C28-7202-46F8-9789-D6C6FF7E5241}.Debug|x64.ActiveCfg = Debug|x64
{7E493C28-7202-46F8-9789-D6C6FF7E5241}.Release|x64.ActiveCfg = Release|x64
{7E493C28-7202-46F8-9789-D6C6FF7E5241}.Release|x64.Build.0 = Release|x64
{31987392-989C-40C1-A48B-7F6099816EBE}.Debug|x64.ActiveCfg = Debug|x64
{31987392-989C-40C1-A48B-7F6099816EBE}.Debug|x64.Build.0 = Debug|x64
{31987392-989C-40C1-A48B-7F6099816EBE}.Release|x64.ActiveCfg = Release|x64
{31987392-989C-40C1-A48B-7F6099816EBE}.Release|x64.Build.0 = Release|x64
{331C995D-9648-44AD-8B02-D5F3A89FDC1F}.Debug|x64.ActiveCfg = Debug|x64
{331C995D-9648-44AD-8B02-D5F3A89FDC1F}.Release|x64.ActiveCfg = Release|x64
{331C995D-9648-44AD-8B02-D5F3A89FDC1F}.Release|x64.Build.0 = Release|x64
@ -81,10 +73,6 @@ Global
{F16DF16B-D127-4A2A-81FF-2FD80F320E64}.Debug|x64.Build.0 = Debug|x64
{F16DF16B-D127-4A2A-81FF-2FD80F320E64}.Release|x64.ActiveCfg = Release|x64
{F16DF16B-D127-4A2A-81FF-2FD80F320E64}.Release|x64.Build.0 = Release|x64
{8DB32590-FC5B-46A8-9747-344E86B18ACF}.Debug|x64.ActiveCfg = Debug|x64
{8DB32590-FC5B-46A8-9747-344E86B18ACF}.Debug|x64.Build.0 = Debug|x64
{8DB32590-FC5B-46A8-9747-344E86B18ACF}.Release|x64.ActiveCfg = Release|x64
{8DB32590-FC5B-46A8-9747-344E86B18ACF}.Release|x64.Build.0 = Release|x64
{C4659F60-3FED-4F43-88E4-969907D4C7A6}.Debug|x64.ActiveCfg = Debug|x64
{C4659F60-3FED-4F43-88E4-969907D4C7A6}.Release|x64.ActiveCfg = Release|x64
{C4659F60-3FED-4F43-88E4-969907D4C7A6}.Release|x64.Build.0 = Release|x64

View file

@ -1,4 +1,4 @@
using System;
using System;
namespace ml_pah
{

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Networking.API;
using ABI_RC.Core.Networking.API;
using ABI_RC.Core.Networking.API.Responses;
using Newtonsoft.Json;
using System;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core;
using System;
using System.Collections;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.InteractionSystem;
using BTKUILib.UIObjects;
using BTKUILib.UIObjects.Components;

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using UnityEngine;

View file

@ -14,47 +14,47 @@
</PropertyGroup>
<ItemGroup>
<None Remove="resources\delete.png" />
<None Remove="resources\guardian.png" />
<None Remove="resources\save.png" />
<None Remove="resources/delete.png" />
<None Remove="resources/guardian.png" />
<None Remove="resources/save.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\delete.png" />
<EmbeddedResource Include="resources\guardian.png" />
<EmbeddedResource Include="resources\save.png" />
<EmbeddedResource Include="resources/delete.png" />
<EmbeddedResource Include="resources/guardian.png" />
<EmbeddedResource Include="resources/save.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="BTKUILib">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
<HintPath>$(CVRPath)/Mods/BTKUILib.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Newtonsoft.Json.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Newtonsoft.Json.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Systems.GameEventSystem;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Util.AnimatorManager;
using ABI_RC.Core.Util.AnimatorManager;
using System.Text.RegularExpressions;
using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using System;

View file

@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
namespace ml_pam
{

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;
using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Systems.IK;

View file

@ -18,72 +18,72 @@
<ItemGroup>
<None Remove="PickupArmMovement.json" />
<None Remove="resources\mod_menu.js" />
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\mod_menu.js" />
<EmbeddedResource Include="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
{
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.AudioEffects;
using ABI_RC.Core.AudioEffects;
using ABI_RC.Core.Networking.IO.Social;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.AudioEffects;
using ABI_RC.Core.AudioEffects;
using System;
using System.Collections;
using System.IO;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.UI;
using ABI_RC.Core.UI;
using System.Reflection;
namespace ml_pin

View file

@ -17,76 +17,76 @@
</PropertyGroup>
<ItemGroup>
<None Remove="resources\Chime.wav" />
<None Remove="resources\DoorClose.wav" />
<None Remove="resources\mod_menu.js" />
<None Remove="resources/Chime.wav" />
<None Remove="resources/DoorClose.wav" />
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\Chime.wav" />
<EmbeddedResource Include="resources\DoorClose.wav" />
<EmbeddedResource Include="resources/Chime.wav" />
<EmbeddedResource Include="resources/DoorClose.wav" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="resources\mod_menu.js" />
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
<EmbeddedResource Include="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
{
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using System;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using UnityEngine;
namespace ml_pmc

View file

@ -1,4 +1,4 @@
using BTKUILib.UIObjects;
using BTKUILib.UIObjects;
using BTKUILib.UIObjects.Components;
using System;
using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Networking.IO.Social;
using ABI_RC.Core.Player;
using ABI_RC.Systems.GameEventSystem;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using UnityEngine;
namespace ml_pmc

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
namespace ml_pmc

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.InputManagement;

View file

@ -17,68 +17,67 @@
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
</Target>
<ItemGroup>
<None Remove="resources\dancing.png" />
<None Remove="resources\dancing_on.png" />
<None Remove="Utils.cs~RFd8ec2a.TMP" />
<None Remove="resources/dancing.png" />
<None Remove="resources/dancing_on.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\dancing.png" />
<EmbeddedResource Include="resources\dancing_on.png" />
<EmbeddedResource Include="resources/dancing.png" />
<EmbeddedResource Include="resources/dancing_on.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="BTKUILib">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
<HintPath>$(CVRPath)/Mods/BTKUILib.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="ECM2">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\ECM2.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>

View file

@ -1,4 +1,4 @@
using ABI_RC.Core;
using ABI_RC.Core;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using System;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Networking.IO.Social;
using ABI_RC.Core.Player;
using UnityEngine;

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