Commit graph

289 commits

Author SHA1 Message Date
NotAKidoS
28347e45a4 rename mod & add settings 2023-03-16 02:05:05 -05:00
NotAKidoS
ef3efc001d Merge branch 'main' of https://github.com/NotAKidOnSteam/FuckCohtml 2023-03-16 01:44:12 -05:00
NotAKidoS
8c046268a8 rename mod 2023-03-16 01:44:07 -05:00
NotAKidoS
e0ff509b49
Update README.md 2023-03-16 01:41:15 -05:00
NotAKidoS
6355e0fbe1
Update README.md 2023-03-16 01:41:06 -05:00
NotAKidoS
b3418ec799 Update .gitignore 2023-03-16 01:35:59 -05:00
NotAKidoS
a5fa241fb1 Job Removal 2023-03-16 01:34:46 -05:00
NotAKidoS
1ce18e6aa6
Update README.md 2023-03-15 22:23:08 -05:00
NotAKidoS
9b769f2be9
Update README.md 2023-03-15 22:06:00 -05:00
NotAKidoS
be4b8d8d46
Update README.md 2023-03-15 22:03:46 -05:00
NotAKidoS
34d19b992a
Update README.md 2023-03-15 21:36:45 -05:00
NotAKidoS
acb44bc4a5 initial release 2023-03-15 21:01:43 -05:00
NotAKidoS
7f62d97da3 Initial commit 2023-03-15 20:43:37 -05:00
NotAKidoS
ee896a6c6b huh 2023-03-08 21:44:45 -06:00
NotAKidoS
5c4bfe4d3f bump vers 2023-03-08 21:30:44 -06:00
NotAKidoS
81a84c125c fix movement parent ik 2023-03-08 21:28:53 -06:00
NotAKidoS
51ff6e8333 switch to reflection
idk traverse seems kinda heavy for this usecase
2023-03-07 17:22:04 -06:00
NotAKidoS
f8d4e34634 Update DesktopVRIK.cs 2023-03-07 17:06:10 -06:00
NotAKidoS
7feb806a7a
Merge pull request #2 from NotAKidOnSteam/rewrite
Rewrite
2023-03-07 15:08:33 -06:00
NotAKidoS
3807482093 clean up 2023-03-07 15:07:56 -06:00
NotAKidoS
20222e563e touchy 2023-03-06 20:53:23 -06:00
NotAKidoS
05979d9542 fix footstep when resetting 2023-03-06 20:26:42 -06:00
NotAKidoS
c6c9b712bd implement knee bend normal calculation
implemented knee bend normal calculation to fix knee bending at extreme scales, as well as finally fix robot kyle...

tweaked ikpose method to also allow for setting to motorcycle pose, as well as resetting hip to default rotation
2023-03-06 19:53:27 -06:00
NotAKidoS
76e4e61fc3 bump 2023-03-04 20:31:32 -06:00
NotAKidoS
0fb1649ace undo change- parent to vrCameraRig
vrCameraRig transform is scaled alongside avatar during scaling, which handles the local offset of the menu while scaling in VR

this does not change how the menus function on desktop, as the transforms are only placed based on position from camera, not the parent container object
2023-03-04 20:26:37 -06:00
NotAKidoS
8525bbd019 why vr rig 2023-03-03 19:06:38 -06:00
NotAKidoS
b4dfbcc2ef bump 2023-03-03 18:56:56 -06:00
NotAKidoS
3ebd743227 tweak head turn return to respect X angles
Head turn would be janky if Y angle reached 0 before X axis reached target angle.
2023-03-03 18:44:49 -06:00
NotAKidoS
ff70ae9652 tweaks to head turn 2023-03-03 17:57:22 -06:00
NotAKidoS
a8cd7122a8 let menu update position when closed 2023-03-03 16:41:48 -06:00
NotAKidoS
7164e36392 Merge branch 'rewrite' of https://github.com/NotAKidOnSteam/DesktopVRIK into rewrite 2023-02-28 08:31:25 -06:00
NotAKidoS
eae03f0ec2 add back btkui addon 2023-02-28 08:31:23 -06:00
NotAKidoS
d6c8b3c2e4
Update README.md 2023-02-28 07:48:10 -06:00
NotAKidoS
a27d42d876 push 2023-02-28 07:16:32 -06:00
NotAKidoS
819a00b27b cleanup 2023-02-27 23:57:18 -06:00
NotAKidoS
cbd65aa813 rewrite 2023-02-24 20:07:48 -06:00
NotAKidoS
3248dd6335 w 2023-02-15 05:26:18 -06:00
NotAKidoS
0b035646d1 losing it 2023-02-15 05:21:03 -06:00
NotAKidoS
f246039485 fix gamepad input 2023-02-12 20:31:12 -06:00
NotAKidoS
3b4f564ad8 Merge branch 'main' of https://github.com/NotAKidOnSteam/AASBufferFix 2023-02-12 05:12:34 -06:00
NotAKidoS
38d4d4c83c Update format.json 2023-02-12 05:12:32 -06:00
NotAKidoS
d15b446960 bump 2023-02-12 05:12:23 -06:00
NotAKidoS
78bdb0ca08
Update README.md 2023-02-12 05:11:54 -06:00
NotAKidoS
7cc8dfc6e5 Don't disable CohtmlView, only enable it.
Fixed hitching & potential crash when opening menu after a long time of it being closed. Misread the source code when remaking the method, so I assumed the CohtmlView was disabled when closing menu.
2023-02-12 04:51:21 -06:00
NotAKidoS
9332b06d06 Don't send AAS while switching avatar.
Don't send AAS while switching avatar. This should mean I am less likely to load into the wrong states while switching if others load me faster.

This does mean though that it is more likely that remote users will apply null buffers forcing all 0/false instead of garbage aas, but its at least kind of a mitigation.

There is a possibility syncing garbage data is better than syncing nothing at all, as that does give the chance to apply settings that don't immediatly load in naked. This just requires testing...
2023-02-12 04:42:07 -06:00
NotAKidoS
71c77493c8
Update README.md 2023-02-09 23:02:08 -06:00
NotAKidoS
2dbc52326c
Update README.md 2023-02-09 23:00:37 -06:00
NotAKidoS
dac0d095df
Update README.md 2023-02-09 23:00:12 -06:00
NotAKidoS
16e888c64d
Update README.md 2023-02-09 22:59:43 -06:00
NotAKidoS
10f5fa49d7
Update README.md 2023-02-09 22:59:29 -06:00