Compare commits

...

9 commits

Author SHA1 Message Date
Hanz
987bf62382 ml_dht: archive 2025-08-15 07:07:09 -05:00
Hanz
da6b917d89 Directory.Build.props: only use del command on Windows 2025-08-15 07:05:35 -05:00
Hanz
2b97399a54 ml_vet: archive 2025-08-15 06:50:49 -05:00
Hanz
1b3eacd915 move assembly metadata into AssemblyInfo.cs 2025-08-15 06:50:49 -05:00
Hanz
654ed53af0 ml_prm: ignore paid vendor files 2025-08-15 06:50:49 -05:00
Hanz
253fd1ae81 consolidate dll list in one place 2025-08-15 06:50:45 -05:00
Hanz
0d7f442e9a always use / for a directory separator 2025-08-15 06:49:24 -05:00
Hanz
e1245df3ad normalize line endings and remove BOM 2025-08-15 06:49:24 -05:00
Hanz
afb5191c35 editorconfig/gitconfig/gitignore 2025-08-15 06:49:20 -05:00
174 changed files with 815 additions and 1251 deletions

16
.editorconfig Normal file
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@ -0,0 +1,16 @@
root = true
[*]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
trim_trailing_whitespace = true
[*.csproj]
indent_size = 2
indent_style = space
[*.props]
indent_size = 2
indent_style = space

1
.gitconfig Normal file
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@ -0,0 +1 @@
*.{cs,csproj,sln} text=auto eol=crlf

4
.gitignore vendored Normal file
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@ -0,0 +1,4 @@
*.user
.idea
bin
obj

31
Directory.Build.props Normal file
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@ -0,0 +1,31 @@
<Project>
<PropertyGroup>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateDependencyFile>false</GenerateDependencyFile>
<LangVersion>latest</LangVersion>
<!-- Put your ChilloutVR path in a new environnment variable CVRPATH -->
<OutputPath>$(CVRPATH)/Mods/</OutputPath>
<Platforms>x64</Platforms>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<DebugSymbols>true</DebugSymbols>
<DebugType>embedded</DebugType>
<DefineConstants>TRACE</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Hack! MelonLoader is locking the Mod files, this way I can build and output the mod dll with the game running -->
<Target Name="DeleteOutputDLLIfExists" BeforeTargets="BeforeBuild">
<Exec Command="if exist &quot;$(OutputPath)$(TargetName).dll&quot; del /F /Q &quot;$(OutputPath)$(TargetName).dll&quot;" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
</Target>
<!-- Import all CVR and MelonLoader Managed Refs -->
<Import Project="References.Items.props" />
</Project>

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@ -6,7 +6,6 @@ Merged set of MelonLoader mods for ChilloutVR.
|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.1 [:arrow_down:](../../releases/latest/download/AvatarMotionTweaker.dll)|
|[Avatar Synced Look](/ml_asl/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/AvatarSyncedLook.dll)|
|[Better Fingers Tracking](/ml_bft/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/BetterFingersTracking.dll)|
|[Desktop Head Tracking](/ml_dht/README.md)|1.3.2 [:arrow_down:](../../releases/latest/download/DesktopHeadTracking.dll)|
|[Leap Motion Extension](/ml_lme/README.md)| 1.6.1 [:arrow_down:](../../releases/latest/download/LeapMotionExtension.dll)|
|[Pickup Arm Movement](/ml_pam/README.md)|1.2.2 [:arrow_down:](../../releases/latest/download/PickupArmMovement.dll)|
|[Players Instance Notifier](/ml_pin/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/PlayersInstanceNotifier.dll)|
@ -14,5 +13,4 @@ Merged set of MelonLoader mods for ChilloutVR.
|[Player Pick Up](/ml_ppu/README.md)|1.0.0 [:arrow_down:](../../releases/latest/download/PlayerPickUp.dll)|
|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.3 [:arrow_down:](../../releases/latest/download/PlayerRagdollMod.dll)|
|[Video Player Cookies](/ml_vpc/README.md)|1.0.1 [:arrow_down:](../../releases/latest/download/VideoPlayerCookies.dll)|
|[Vive Eye Tracking](/ml_vet/README.md)|1.0.0 [:arrow_down:](../../releases/latest/download/ViveEyeTracking.dll)|
|[Vive Extended Input](/ml_vei/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/ViveExtendedInput.dll)|

112
References.Items.props Normal file
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@ -0,0 +1,112 @@
<Project>
<ItemGroup>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Cohtml.Runtime.dll">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ECM2">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SteamVR">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/SteamVR.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.Postprocessing.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.XR.Hands">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.Hands.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.XR.OpenVR">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenVR.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.XR.OpenXR">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenXR.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.XRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(CVRPATH)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(CVRPATH)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BTKUILib">
<HintPath>$(CVRPATH)/Mods/BTKUILib.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>

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@ -1,4 +1,4 @@
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Util;

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@ -1,4 +1,4 @@
using System.Reflection;
using System.Reflection;
[assembly: AssemblyTitle("AvatarChangeInfo")]
[assembly: AssemblyVersion("1.0.3")]

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@ -15,7 +15,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<OutputPath>bin/x64/Debug/</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
@ -23,7 +23,7 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<OutputPath>bin/x64/Release/</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
@ -34,12 +34,12 @@
<ItemGroup>
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
<HintPath>F:/games/Steam/common/ChilloutVR/MelonLoader/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>F:/games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DarkRift">
@ -47,7 +47,7 @@
</Reference>
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
<HintPath>F:/games/Steam/common/ChilloutVR/MelonLoader/MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
@ -64,14 +64,14 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties/AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
<PostBuildEvent>copy /y "$(TargetPath)" "C:/Games/Steam/common/ChilloutVR/Mods/"</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>

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Before After

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@ -1,4 +1,4 @@
namespace ml_dht
namespace ml_dht
{
class DataParser
{

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@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Systems.IK;

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@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Systems.FaceTracking;

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@ -1,4 +1,4 @@
using System.IO;
using System.IO;
using System.IO.MemoryMappedFiles;
namespace ml_dht

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@ -0,0 +1,19 @@
using System.Reflection;
using ml_dht.Properties;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(ml_dht.DesktopHeadTracking))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(ml_dht.DesktopHeadTracking))]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace ml_dht.Properties;
internal static class AssemblyInfoParams {
public const string Version = "1.3.4";
public const string Author = "SDraw";
}

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@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

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@ -1,4 +1,4 @@
using System;
using System;
using System.Runtime.InteropServices;
struct TrackingData

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@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using System.Reflection;

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@ -0,0 +1,22 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>DesktopHeadTracking</AssemblyName>
<PackageId>DesktopHeadTracking</PackageId>
<Product>DesktopHeadTracking</Product>
</PropertyGroup>
<ItemGroup>
<None Remove="DesktopHeadTracking.json" />
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
</ItemGroup>
</Project>

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@ -1,4 +1,4 @@
// Add own menu
// Add own menu
{
let l_block = document.createElement('div');
l_block.innerHTML = `

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@ -1,4 +1,4 @@
using ABI_RC.Core.UI;
using ABI_RC.Core.UI;
using UnityEngine;
namespace ml_drs

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -21,29 +21,29 @@
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:/Games/Steam/steamapps/common/ChilloutVR/Mods/&quot;" />
</Target>
</Project>

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@ -1,4 +1,4 @@
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.IO;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Util;

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;

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@ -21,35 +21,35 @@
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="DarkRift">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/DarkRift.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="DarkRift.Client">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.Client.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/DarkRift.Client.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:/Games/Steam/steamapps/common/ChilloutVR/Mods/&quot;" />
</Target>
</Project>

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@ -1,4 +1,4 @@
using ABI.CCK.Scripts;
using ABI.CCK.Scripts;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;

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@ -1,4 +1,4 @@
using System.Reflection;
using System.Reflection;
[assembly: AssemblyTitle("FourPointTracking")]
[assembly: AssemblyVersion("1.0.9")]

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@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@ -18,7 +18,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<OutputPath>bin/x64/Debug/</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
@ -26,7 +26,7 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<OutputPath>bin/x64/Release/</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
@ -39,24 +39,24 @@
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>C:/Games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>C:/Games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<HintPath>C:/Games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<HintPath>C:/Games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>C:\Games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
<HintPath>C:/Games/Steam/common/ChilloutVR/MelonLoader/MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
@ -75,14 +75,14 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties/AssemblyInfo.cs" />
<Compile Include="Scripts.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\menu.js" />
<EmbeddedResource Include="resources/menu.js" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\</PostBuildEvent>
<PostBuildEvent>copy /y "$(TargetPath)" "C:/Games/Steam/common/ChilloutVR/Mods/</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>

View file

@ -1,4 +1,4 @@
{
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">

View file

@ -1,4 +1,4 @@
using ABI_RC.Core;
using ABI_RC.Core;
using System;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using System;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using System.Collections;
namespace ml_gmf.Fixes

View file

@ -1,4 +1,4 @@
using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement.XR;
using System;
using System.Reflection;

View file

@ -1,4 +1,4 @@
namespace ml_gmf
namespace ml_gmf
{
public class GameMainFixes : MelonLoader.MelonMod
{

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -16,37 +16,37 @@
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Unity.Postprocessing.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:/Games/Steam/steamapps/common/ChilloutVR/Mods/&quot;" />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.UI;
using ABI_RC.Core.UI;
using DarkRift.Client;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using System.Reflection;
using System.Reflection;
[assembly: AssemblyTitle("ServerConnectionInfo")]
[assembly: AssemblyVersion("1.0.2")]

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@ -15,7 +15,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<OutputPath>bin/x64/Debug/</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
@ -23,7 +23,7 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<OutputPath>bin/x64/Release/</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
@ -34,22 +34,22 @@
<ItemGroup>
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
<HintPath>F:/games/Steam/common/ChilloutVR/MelonLoader/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>F:/games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DarkRift.Client, Version=2.4.5.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.Client.dll</HintPath>
<HintPath>C:/Games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/DarkRift.Client.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
<HintPath>F:/games/Steam/common/ChilloutVR/MelonLoader/MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
@ -66,14 +66,14 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties/AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
<PostBuildEvent>copy /y "$(TargetPath)" "C:/Games/Steam/common/ChilloutVR/Mods/"</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>

View file

@ -1,4 +1,4 @@
using ABI_RC.Core;
using ABI_RC.Core;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.EyeMovement;
using ABI_RC.Core.Savior;

View file

@ -0,0 +1,26 @@
using System.Reflection;
using ml_vet.Properties;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(ml_vet.ViveEyeTracking))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(ml_vet.ViveEyeTracking))]
[assembly: MelonLoader.MelonInfo(
typeof(ml_vet.ViveEyeTracking),
nameof(ml_vet.ViveEyeTracking),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
"https://github.com/SDraw/ml_mods_cvr"
)]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace ml_vet.Properties;
internal static class AssemblyInfoParams {
public const string Version = "1.0.2";
public const string Author = "SDraw";
}

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Savior;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using System.Reflection;

View file

@ -0,0 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>ViveEyeTracking</AssemblyName>
<PackageId>ViveEyeTracking</PackageId>
<Product>ViveEyeTracking</Product>
</PropertyGroup>
<ItemGroup>
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
<EmbeddedResource Include="resources/mod_menu.js" />
</ItemGroup>
</Project>

View file

@ -1,4 +1,4 @@
{
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">

View file

@ -1,4 +1,4 @@
if (typeof modsExtension === 'undefined') {
if (typeof modsExtension === 'undefined') {
window.modsExtension = []
// UI elements, modified from original `inp` types, because I have no js knowledge to hook stuff

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Util.AnimatorManager;
using ABI_RC.Core.Util.AnimatorManager;
using System.Text.RegularExpressions;
using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using System;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using UnityEngine;
namespace ml_amt

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Util.AnimatorManager;
using ABI_RC.Systems.GameEventSystem;

View file

@ -1,4 +1,26 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
using System.Reflection;
using ml_amt.Properties;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(ml_amt.AvatarMotionTweaker))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(ml_amt.AvatarMotionTweaker))]
[assembly: MelonLoader.MelonInfo(
typeof(ml_amt.AvatarMotionTweaker),
nameof(ml_amt.AvatarMotionTweaker),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
"https://github.com/SDraw/ml_mods_cvr"
)]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace ml_amt.Properties;
internal static class AssemblyInfoParams {
public const string Version = "1.5.2";
public const string Author = "SDraw";
}

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;

View file

@ -1,23 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>AvatarMotionTweaker</Product>
<PackageId>AvatarMotionTweaker</PackageId>
<Version>1.5.2</Version>
<Platforms>x64</Platforms>
<AssemblyName>AvatarMotionTweaker</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PlatformTarget>x64</PlatformTarget>
<WarningLevel>4</WarningLevel>
<DebugType>embedded</DebugType>
<DebugSymbols>true</DebugSymbols>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<DefineConstants>TRACE</DefineConstants>
<PackageId>AvatarMotionTweaker</PackageId>
<Product>AvatarMotionTweaker</Product>
</PropertyGroup>
<ItemGroup>
@ -26,77 +12,15 @@
<ItemGroup>
<None Remove="AvatarMotionTweaker.json" />
<None Remove="resources\mod_menu.js" />
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\mod_menu.js" />
<EmbeddedResource Include="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="ECM2">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\ECM2.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
// Add own menu
// Add own menu
{
let l_block = document.createElement('div');
l_block.innerHTML = `

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using System.Reflection;
using UnityEngine;

View file

@ -1,4 +1,26 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
using System.Reflection;
using ml_asl.Properties;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(ml_asl.AvatarSyncedLook))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(ml_asl.AvatarSyncedLook))]
[assembly: MelonLoader.MelonInfo(
typeof(ml_asl.AvatarSyncedLook),
nameof(ml_asl.AvatarSyncedLook),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
"https://github.com/SDraw/ml_mods_cvr"
)]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace ml_asl.Properties;
internal static class AssemblyInfoParams {
public const string Version = "1.1.2";
public const string Author = "SDraw";
}

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.UI;
using ABI_RC.Core.UI;
using System.Reflection;
using UnityEngine;

View file

@ -1,75 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>AvatarSyncedLook</PackageId>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>AvatarSyncedLook</Product>
<Version>1.1.2</Version>
<AssemblyName>AvatarSyncedLook</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>embedded</DebugType>
<DebugSymbols>true</DebugSymbols>
<PackageId>AvatarSyncedLook</PackageId>
<Product>AvatarSyncedLook</Product>
</PropertyGroup>
<ItemGroup>
<None Remove="resources\mod_menu.js" />
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
<EmbeddedResource Include="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="resources\mod_menu.js" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
// Add own menu
// Add own menu
{
let l_block = document.createElement('div');
l_block.innerHTML = `

View file

@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEngine;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.GameEventSystem;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.InputManagement;
using System;

View file

@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Savior;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.VRModeSwitch;
using UnityEngine;

View file

@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
namespace ml_bft
{

View file

@ -1,4 +1,26 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
using System.Reflection;
using ml_bft.Properties;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(ml_bft.BetterFingersTracking))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(ml_bft.BetterFingersTracking))]
[assembly: MelonLoader.MelonInfo(
typeof(ml_bft.BetterFingersTracking),
nameof(ml_bft.BetterFingersTracking),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
"https://github.com/SDraw/ml_mods_cvr"
)]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace ml_bft.Properties;
internal static class AssemblyInfoParams {
public const string Version = "1.1.3";
public const string Author = "SDraw";
}

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Systems.IK;

View file

@ -1,100 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>BetterFingersTracking</PackageId>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>BetterFingersTracking</Product>
<Version>1.1.3</Version>
<AssemblyName>BetterFingersTracking</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>embedded</DebugType>
<DebugSymbols>true</DebugSymbols>
<PackageId>BetterFingersTracking</PackageId>
<Product>BetterFingersTracking</Product>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="resources\mod_menu.js" />
<EmbeddedResource Include="resources\ovr_fingers.asset" />
<EmbeddedResource Include="resources/mod_menu.js" />
<EmbeddedResource Include="resources/ovr_fingers.asset" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="SteamVR">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Unity.XR.Hands">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.Hands.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="Unity.XR.OpenVR">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.OpenVR.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="Unity.XR.OpenXR">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.OpenXR.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.XRModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
{
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">

View file

@ -1,4 +0,0 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -1,85 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<PackageId>DesktopHeadTracking</PackageId>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>DesktopHeadTracking</Product>
<Version>1.3.4</Version>
<Platforms>x64</Platforms>
<AssemblyName>DesktopHeadTracking</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PlatformTarget>x64</PlatformTarget>
<DebugType>embedded</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Remove="DesktopHeadTracking.json" />
<None Remove="resources\mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
</Target>
</Project>

View file

@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEngine;

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using System;

View file

@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
namespace ml_lme
{

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Systems.InputManagement;
using System.Collections;
using UnityEngine;

View file

@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
namespace ml_lme
{

View file

@ -1,4 +1,4 @@
using ABI.CCK.Components;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Systems.GameEventSystem;
using ABI_RC.Systems.IK;

View file

@ -1,4 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using UnityEngine;
namespace ml_lme

View file

@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using UnityEngine;
namespace ml_lme

View file

@ -1,5 +1,27 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
using System.Reflection;
using ml_lme.Properties;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(ml_lme.LeapMotionExtension))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(ml_lme.LeapMotionExtension))]
[assembly: MelonLoader.MelonInfo(
typeof(ml_lme.LeapMotionExtension),
nameof(ml_lme.LeapMotionExtension),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
"https://github.com/SDraw/ml_mods_cvr"
)]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonLoader.MelonAdditionalCredits("NotAKidOnSteam")]
namespace ml_lme.Properties;
internal static class AssemblyInfoParams {
public const string Version = "1.6.2";
public const string Author = "SDraw";
}

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.IO;
using System.Reflection;

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