mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Compare commits
9 commits
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174 changed files with 815 additions and 1251 deletions
16
.editorconfig
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16
.editorconfig
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@ -0,0 +1,16 @@
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root = true
|
||||||
|
|
||||||
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[*]
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||||||
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charset = utf-8
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||||||
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end_of_line = crlf
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||||||
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indent_size = 4
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||||||
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indent_style = space
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||||||
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trim_trailing_whitespace = true
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||||||
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||||||
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[*.csproj]
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||||||
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indent_size = 2
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||||||
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indent_style = space
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||||||
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|
||||||
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[*.props]
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||||||
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indent_size = 2
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||||||
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indent_style = space
|
1
.gitconfig
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1
.gitconfig
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|
@ -0,0 +1 @@
|
||||||
|
*.{cs,csproj,sln} text=auto eol=crlf
|
4
.gitignore
vendored
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4
.gitignore
vendored
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@ -0,0 +1,4 @@
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||||||
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*.user
|
||||||
|
.idea
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||||||
|
bin
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||||||
|
obj
|
31
Directory.Build.props
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31
Directory.Build.props
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@ -0,0 +1,31 @@
|
||||||
|
<Project>
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||||
|
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||||
|
<GenerateDependencyFile>false</GenerateDependencyFile>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
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<!-- Put your ChilloutVR path in a new environnment variable CVRPATH -->
|
||||||
|
<OutputPath>$(CVRPATH)/Mods/</OutputPath>
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||||||
|
<Platforms>x64</Platforms>
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||||||
|
<TargetFramework>netstandard2.1</TargetFramework>
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||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
|
||||||
|
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>embedded</DebugType>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
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||||||
|
<WarningLevel>4</WarningLevel>
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||||||
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</PropertyGroup>
|
||||||
|
|
||||||
|
<!-- Hack! MelonLoader is locking the Mod files, this way I can build and output the mod dll with the game running -->
|
||||||
|
<Target Name="DeleteOutputDLLIfExists" BeforeTargets="BeforeBuild">
|
||||||
|
<Exec Command="if exist "$(OutputPath)$(TargetName).dll" del /F /Q "$(OutputPath)$(TargetName).dll"" Condition="$([MSBuild]::IsOSPlatform('Windows'))" />
|
||||||
|
</Target>
|
||||||
|
|
||||||
|
<!-- Import all CVR and MelonLoader Managed Refs -->
|
||||||
|
<Import Project="References.Items.props" />
|
||||||
|
|
||||||
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</Project>
|
|
@ -6,7 +6,6 @@ Merged set of MelonLoader mods for ChilloutVR.
|
||||||
|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.1 [:arrow_down:](../../releases/latest/download/AvatarMotionTweaker.dll)|
|
|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.1 [:arrow_down:](../../releases/latest/download/AvatarMotionTweaker.dll)|
|
||||||
|[Avatar Synced Look](/ml_asl/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/AvatarSyncedLook.dll)|
|
|[Avatar Synced Look](/ml_asl/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/AvatarSyncedLook.dll)|
|
||||||
|[Better Fingers Tracking](/ml_bft/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/BetterFingersTracking.dll)|
|
|[Better Fingers Tracking](/ml_bft/README.md)|1.1.2 [:arrow_down:](../../releases/latest/download/BetterFingersTracking.dll)|
|
||||||
|[Desktop Head Tracking](/ml_dht/README.md)|1.3.2 [:arrow_down:](../../releases/latest/download/DesktopHeadTracking.dll)|
|
|
||||||
|[Leap Motion Extension](/ml_lme/README.md)| 1.6.1 [:arrow_down:](../../releases/latest/download/LeapMotionExtension.dll)|
|
|[Leap Motion Extension](/ml_lme/README.md)| 1.6.1 [:arrow_down:](../../releases/latest/download/LeapMotionExtension.dll)|
|
||||||
|[Pickup Arm Movement](/ml_pam/README.md)|1.2.2 [:arrow_down:](../../releases/latest/download/PickupArmMovement.dll)|
|
|[Pickup Arm Movement](/ml_pam/README.md)|1.2.2 [:arrow_down:](../../releases/latest/download/PickupArmMovement.dll)|
|
||||||
|[Players Instance Notifier](/ml_pin/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/PlayersInstanceNotifier.dll)|
|
|[Players Instance Notifier](/ml_pin/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/PlayersInstanceNotifier.dll)|
|
||||||
|
@ -14,5 +13,4 @@ Merged set of MelonLoader mods for ChilloutVR.
|
||||||
|[Player Pick Up](/ml_ppu/README.md)|1.0.0 [:arrow_down:](../../releases/latest/download/PlayerPickUp.dll)|
|
|[Player Pick Up](/ml_ppu/README.md)|1.0.0 [:arrow_down:](../../releases/latest/download/PlayerPickUp.dll)|
|
||||||
|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.3 [:arrow_down:](../../releases/latest/download/PlayerRagdollMod.dll)|
|
|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.3 [:arrow_down:](../../releases/latest/download/PlayerRagdollMod.dll)|
|
||||||
|[Video Player Cookies](/ml_vpc/README.md)|1.0.1 [:arrow_down:](../../releases/latest/download/VideoPlayerCookies.dll)|
|
|[Video Player Cookies](/ml_vpc/README.md)|1.0.1 [:arrow_down:](../../releases/latest/download/VideoPlayerCookies.dll)|
|
||||||
|[Vive Eye Tracking](/ml_vet/README.md)|1.0.0 [:arrow_down:](../../releases/latest/download/ViveEyeTracking.dll)|
|
|
||||||
|[Vive Extended Input](/ml_vei/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/ViveExtendedInput.dll)|
|
|[Vive Extended Input](/ml_vei/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/ViveExtendedInput.dll)|
|
||||||
|
|
112
References.Items.props
Normal file
112
References.Items.props
Normal file
|
@ -0,0 +1,112 @@
|
||||||
|
<Project>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Assembly-CSharp-firstpass">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Cohtml.Runtime.dll">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ECM2">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Newtonsoft.Json.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SteamVR">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/SteamVR.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Postprocessing.Runtime">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.Postprocessing.Runtime.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.XR.Hands">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.Hands.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.XR.OpenVR">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenVR.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.XR.OpenXR">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenXR.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.XRModule">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.XRModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="cohtml.Net">
|
||||||
|
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="0Harmony">
|
||||||
|
<HintPath>$(CVRPATH)/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="MelonLoader">
|
||||||
|
<HintPath>$(CVRPATH)/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="BTKUILib">
|
||||||
|
<HintPath>$(CVRPATH)/Mods/BTKUILib.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.EventSystem;
|
using ABI_RC.Core.EventSystem;
|
||||||
using ABI_RC.Core.InteractionSystem;
|
using ABI_RC.Core.InteractionSystem;
|
||||||
using ABI_RC.Core.Networking;
|
using ABI_RC.Core.Networking;
|
||||||
using ABI_RC.Core.Util;
|
using ABI_RC.Core.Util;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
[assembly: AssemblyTitle("AvatarChangeInfo")]
|
[assembly: AssemblyTitle("AvatarChangeInfo")]
|
||||||
[assembly: AssemblyVersion("1.0.3")]
|
[assembly: AssemblyVersion("1.0.3")]
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
@ -15,7 +15,7 @@
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
<OutputPath>bin/x64/Debug/</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
@ -23,7 +23,7 @@
|
||||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
<OutputPath>bin\x64\Release\</OutputPath>
|
<OutputPath>bin/x64/Release/</OutputPath>
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
<Optimize>true</Optimize>
|
<Optimize>true</Optimize>
|
||||||
<DebugType>pdbonly</DebugType>
|
<DebugType>pdbonly</DebugType>
|
||||||
|
@ -34,12 +34,12 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
<HintPath>F:/games/Steam/common/ChilloutVR/MelonLoader/0Harmony.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
<HintPath>F:/games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="DarkRift">
|
<Reference Include="DarkRift">
|
||||||
|
@ -47,7 +47,7 @@
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
<HintPath>F:/games/Steam/common/ChilloutVR/MelonLoader/MelonLoader.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
|
@ -64,14 +64,14 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Main.cs" />
|
<Compile Include="Main.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties/AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
</PreBuildEvent>
|
</PreBuildEvent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
|
<PostBuildEvent>copy /y "$(TargetPath)" "C:/Games/Steam/common/ChilloutVR/Mods/"</PostBuildEvent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||||
|
|
Before Width: | Height: | Size: 291 KiB After Width: | Height: | Size: 291 KiB |
|
@ -1,4 +1,4 @@
|
||||||
namespace ml_dht
|
namespace ml_dht
|
||||||
{
|
{
|
||||||
class DataParser
|
class DataParser
|
||||||
{
|
{
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Components;
|
using ABI.CCK.Components;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Core.Player.EyeMovement;
|
using ABI_RC.Core.Player.EyeMovement;
|
||||||
using ABI_RC.Systems.IK;
|
using ABI_RC.Systems.IK;
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Components;
|
using ABI.CCK.Components;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Core.Player.EyeMovement;
|
using ABI_RC.Core.Player.EyeMovement;
|
||||||
using ABI_RC.Systems.FaceTracking;
|
using ABI_RC.Systems.FaceTracking;
|
|
@ -1,4 +1,4 @@
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.IO.MemoryMappedFiles;
|
using System.IO.MemoryMappedFiles;
|
||||||
|
|
||||||
namespace ml_dht
|
namespace ml_dht
|
19
archived/ml_dht/Properties/AssemblyInfo.cs
Normal file
19
archived/ml_dht/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using ml_dht.Properties;
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyTitle(nameof(ml_dht.DesktopHeadTracking))]
|
||||||
|
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||||
|
[assembly: AssemblyProduct(nameof(ml_dht.DesktopHeadTracking))]
|
||||||
|
|
||||||
|
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||||
|
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
|
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
|
|
||||||
|
namespace ml_dht.Properties;
|
||||||
|
internal static class AssemblyInfoParams {
|
||||||
|
public const string Version = "1.3.4";
|
||||||
|
public const string Author = "SDraw";
|
||||||
|
}
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
struct TrackingData
|
struct TrackingData
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Components;
|
using ABI.CCK.Components;
|
||||||
using ABI_RC.Core.Savior;
|
using ABI_RC.Core.Savior;
|
||||||
using ABI_RC.Core.UI;
|
using ABI_RC.Core.UI;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
22
archived/ml_dht/ml_dht.csproj
Normal file
22
archived/ml_dht/ml_dht.csproj
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>DesktopHeadTracking</AssemblyName>
|
||||||
|
<PackageId>DesktopHeadTracking</PackageId>
|
||||||
|
<Product>DesktopHeadTracking</Product>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Remove="DesktopHeadTracking.json" />
|
||||||
|
<None Remove="resources/mod_menu.js" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
|
@ -1,4 +1,4 @@
|
||||||
// Add own menu
|
// Add own menu
|
||||||
{
|
{
|
||||||
let l_block = document.createElement('div');
|
let l_block = document.createElement('div');
|
||||||
l_block.innerHTML = `
|
l_block.innerHTML = `
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.UI;
|
using ABI_RC.Core.UI;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace ml_drs
|
namespace ml_drs
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
|
|
|
@ -21,29 +21,29 @@
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="cohtml.Net">
|
<Reference Include="cohtml.Net">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MelonLoader">
|
<Reference Include="MelonLoader">
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||||
</Target>
|
</Target>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.EventSystem;
|
using ABI_RC.Core.EventSystem;
|
||||||
using ABI_RC.Core.IO;
|
using ABI_RC.Core.IO;
|
||||||
using ABI_RC.Core.Networking;
|
using ABI_RC.Core.Networking;
|
||||||
using ABI_RC.Core.Util;
|
using ABI_RC.Core.Util;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.InteractionSystem;
|
using ABI_RC.Core.InteractionSystem;
|
||||||
using ABI_RC.Core.Networking;
|
using ABI_RC.Core.Networking;
|
||||||
using ABI_RC.Core.Savior;
|
using ABI_RC.Core.Savior;
|
||||||
using ABI_RC.Core.UI;
|
using ABI_RC.Core.UI;
|
||||||
|
|
|
@ -21,35 +21,35 @@
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="0Harmony">
|
<Reference Include="0Harmony">
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="cohtml.Net">
|
<Reference Include="cohtml.Net">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="DarkRift">
|
<Reference Include="DarkRift">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/DarkRift.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="DarkRift.Client">
|
<Reference Include="DarkRift.Client">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.Client.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/DarkRift.Client.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MelonLoader">
|
<Reference Include="MelonLoader">
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||||
</Target>
|
</Target>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Scripts;
|
using ABI.CCK.Scripts;
|
||||||
using ABI_RC.Core.InteractionSystem;
|
using ABI_RC.Core.InteractionSystem;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Core.Savior;
|
using ABI_RC.Core.Savior;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
[assembly: AssemblyTitle("FourPointTracking")]
|
[assembly: AssemblyTitle("FourPointTracking")]
|
||||||
[assembly: AssemblyVersion("1.0.9")]
|
[assembly: AssemblyVersion("1.0.9")]
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
@ -18,7 +18,7 @@
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
<OutputPath>bin/x64/Debug/</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
@ -26,7 +26,7 @@
|
||||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
<OutputPath>bin\x64\Release\</OutputPath>
|
<OutputPath>bin/x64/Release/</OutputPath>
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
<Optimize>true</Optimize>
|
<Optimize>true</Optimize>
|
||||||
<DebugType>pdbonly</DebugType>
|
<DebugType>pdbonly</DebugType>
|
||||||
|
@ -39,24 +39,24 @@
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
<HintPath>C:/Games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
<HintPath>C:/Games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="cohtml.Net">
|
<Reference Include="cohtml.Net">
|
||||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
<HintPath>C:/Games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Cohtml.Runtime">
|
<Reference Include="Cohtml.Runtime">
|
||||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
<HintPath>C:/Games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MelonLoader">
|
<Reference Include="MelonLoader">
|
||||||
<HintPath>C:\Games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
<HintPath>C:/Games/Steam/common/ChilloutVR/MelonLoader/MelonLoader.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
|
@ -75,14 +75,14 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Main.cs" />
|
<Compile Include="Main.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties/AssemblyInfo.cs" />
|
||||||
<Compile Include="Scripts.cs" />
|
<Compile Include="Scripts.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<EmbeddedResource Include="resources\menu.js" />
|
<EmbeddedResource Include="resources/menu.js" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\</PostBuildEvent>
|
<PostBuildEvent>copy /y "$(TargetPath)" "C:/Games/Steam/common/ChilloutVR/Mods/</PostBuildEvent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
{
|
{
|
||||||
let l_block = document.createElement('div');
|
let l_block = document.createElement('div');
|
||||||
l_block.innerHTML = `
|
l_block.innerHTML = `
|
||||||
<div class ="settings-subcategory">
|
<div class ="settings-subcategory">
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core;
|
using ABI_RC.Core;
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Components;
|
using ABI.CCK.Components;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
namespace ml_gmf.Fixes
|
namespace ml_gmf.Fixes
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Systems.InputManagement;
|
using ABI_RC.Systems.InputManagement;
|
||||||
using ABI_RC.Systems.InputManagement.XR;
|
using ABI_RC.Systems.InputManagement.XR;
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
namespace ml_gmf
|
namespace ml_gmf
|
||||||
{
|
{
|
||||||
public class GameMainFixes : MelonLoader.MelonMod
|
public class GameMainFixes : MelonLoader.MelonMod
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
|
|
|
@ -16,37 +16,37 @@
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="0Harmony">
|
<Reference Include="0Harmony">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MelonLoader">
|
<Reference Include="MelonLoader">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Postprocessing.Runtime">
|
<Reference Include="Unity.Postprocessing.Runtime">
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Unity.Postprocessing.Runtime.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||||
<Private>false</Private>
|
<Private>false</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||||
</Target>
|
</Target>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.UI;
|
using ABI_RC.Core.UI;
|
||||||
using DarkRift.Client;
|
using DarkRift.Client;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
[assembly: AssemblyTitle("ServerConnectionInfo")]
|
[assembly: AssemblyTitle("ServerConnectionInfo")]
|
||||||
[assembly: AssemblyVersion("1.0.2")]
|
[assembly: AssemblyVersion("1.0.2")]
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
@ -15,7 +15,7 @@
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
<OutputPath>bin/x64/Debug/</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
@ -23,7 +23,7 @@
|
||||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
<OutputPath>bin\x64\Release\</OutputPath>
|
<OutputPath>bin/x64/Release/</OutputPath>
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
<Optimize>true</Optimize>
|
<Optimize>true</Optimize>
|
||||||
<DebugType>pdbonly</DebugType>
|
<DebugType>pdbonly</DebugType>
|
||||||
|
@ -34,22 +34,22 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
<HintPath>F:/games/Steam/common/ChilloutVR/MelonLoader/0Harmony.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
<HintPath>F:/games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="DarkRift.Client, Version=2.4.5.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="DarkRift.Client, Version=2.4.5.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.Client.dll</HintPath>
|
<HintPath>C:/Games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/DarkRift.Client.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
<HintPath>F:/games/Steam/common/ChilloutVR/MelonLoader/MelonLoader.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
|
@ -66,14 +66,14 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Main.cs" />
|
<Compile Include="Main.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties/AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
</PreBuildEvent>
|
</PreBuildEvent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
|
<PostBuildEvent>copy /y "$(TargetPath)" "C:/Games/Steam/common/ChilloutVR/Mods/"</PostBuildEvent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core;
|
using ABI_RC.Core;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Core.Player.EyeMovement;
|
using ABI_RC.Core.Player.EyeMovement;
|
||||||
using ABI_RC.Core.Savior;
|
using ABI_RC.Core.Savior;
|
26
archived/ml_vet/Properties/AssemblyInfo.cs
Normal file
26
archived/ml_vet/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using ml_vet.Properties;
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyTitle(nameof(ml_vet.ViveEyeTracking))]
|
||||||
|
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||||
|
[assembly: AssemblyProduct(nameof(ml_vet.ViveEyeTracking))]
|
||||||
|
|
||||||
|
[assembly: MelonLoader.MelonInfo(
|
||||||
|
typeof(ml_vet.ViveEyeTracking),
|
||||||
|
nameof(ml_vet.ViveEyeTracking),
|
||||||
|
AssemblyInfoParams.Version,
|
||||||
|
AssemblyInfoParams.Author,
|
||||||
|
"https://github.com/SDraw/ml_mods_cvr"
|
||||||
|
)]
|
||||||
|
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||||
|
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
|
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
|
|
||||||
|
namespace ml_vet.Properties;
|
||||||
|
internal static class AssemblyInfoParams {
|
||||||
|
public const string Version = "1.0.2";
|
||||||
|
public const string Author = "SDraw";
|
||||||
|
}
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.InteractionSystem;
|
using ABI_RC.Core.InteractionSystem;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.Savior;
|
using ABI_RC.Core.Savior;
|
||||||
using ABI_RC.Core.UI;
|
using ABI_RC.Core.UI;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
18
archived/ml_vet/ml_vet.csproj
Normal file
18
archived/ml_vet/ml_vet.csproj
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>ViveEyeTracking</AssemblyName>
|
||||||
|
<PackageId>ViveEyeTracking</PackageId>
|
||||||
|
<Product>ViveEyeTracking</Product>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Remove="resources/mod_menu.js" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
|
||||||
|
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
|
@ -1,4 +1,4 @@
|
||||||
{
|
{
|
||||||
let l_block = document.createElement('div');
|
let l_block = document.createElement('div');
|
||||||
l_block.innerHTML = `
|
l_block.innerHTML = `
|
||||||
<div class ="settings-subcategory">
|
<div class ="settings-subcategory">
|
|
@ -1,4 +1,4 @@
|
||||||
if (typeof modsExtension === 'undefined') {
|
if (typeof modsExtension === 'undefined') {
|
||||||
window.modsExtension = []
|
window.modsExtension = []
|
||||||
|
|
||||||
// UI elements, modified from original `inp` types, because I have no js knowledge to hook stuff
|
// UI elements, modified from original `inp` types, because I have no js knowledge to hook stuff
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.Util.AnimatorManager;
|
using ABI_RC.Core.Util.AnimatorManager;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Systems.IK;
|
using ABI_RC.Systems.IK;
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace ml_amt
|
namespace ml_amt
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Components;
|
using ABI.CCK.Components;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Core.Util.AnimatorManager;
|
using ABI_RC.Core.Util.AnimatorManager;
|
||||||
using ABI_RC.Systems.GameEventSystem;
|
using ABI_RC.Systems.GameEventSystem;
|
||||||
|
|
|
@ -1,4 +1,26 @@
|
||||||
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
using System.Reflection;
|
||||||
|
using ml_amt.Properties;
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyTitle(nameof(ml_amt.AvatarMotionTweaker))]
|
||||||
|
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||||
|
[assembly: AssemblyProduct(nameof(ml_amt.AvatarMotionTweaker))]
|
||||||
|
|
||||||
|
[assembly: MelonLoader.MelonInfo(
|
||||||
|
typeof(ml_amt.AvatarMotionTweaker),
|
||||||
|
nameof(ml_amt.AvatarMotionTweaker),
|
||||||
|
AssemblyInfoParams.Version,
|
||||||
|
AssemblyInfoParams.Author,
|
||||||
|
"https://github.com/SDraw/ml_mods_cvr"
|
||||||
|
)]
|
||||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
|
|
||||||
|
namespace ml_amt.Properties;
|
||||||
|
internal static class AssemblyInfoParams {
|
||||||
|
public const string Version = "1.5.2";
|
||||||
|
public const string Author = "SDraw";
|
||||||
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.InteractionSystem;
|
using ABI_RC.Core.InteractionSystem;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Components;
|
using ABI.CCK.Components;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Core.Savior;
|
using ABI_RC.Core.Savior;
|
||||||
using ABI_RC.Core.UI;
|
using ABI_RC.Core.UI;
|
||||||
|
|
|
@ -1,23 +1,9 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>netstandard2.1</TargetFramework>
|
|
||||||
<Authors>SDraw</Authors>
|
|
||||||
<Company>SDraw</Company>
|
|
||||||
<Product>AvatarMotionTweaker</Product>
|
|
||||||
<PackageId>AvatarMotionTweaker</PackageId>
|
|
||||||
<Version>1.5.2</Version>
|
|
||||||
<Platforms>x64</Platforms>
|
|
||||||
<AssemblyName>AvatarMotionTweaker</AssemblyName>
|
<AssemblyName>AvatarMotionTweaker</AssemblyName>
|
||||||
</PropertyGroup>
|
<PackageId>AvatarMotionTweaker</PackageId>
|
||||||
|
<Product>AvatarMotionTweaker</Product>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<DebugType>embedded</DebugType>
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
|
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -26,77 +12,15 @@
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Remove="AvatarMotionTweaker.json" />
|
<None Remove="AvatarMotionTweaker.json" />
|
||||||
<None Remove="resources\mod_menu.js" />
|
<None Remove="resources/mod_menu.js" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<EmbeddedResource Include="resources\mod_menu.js" />
|
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
|
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="0Harmony">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Assembly-CSharp">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Assembly-CSharp-firstpass">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="cohtml.Net">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Cohtml.Runtime">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="ECM2">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\ECM2.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="MelonLoader">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
|
||||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
|
||||||
</Target>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// Add own menu
|
// Add own menu
|
||||||
{
|
{
|
||||||
let l_block = document.createElement('div');
|
let l_block = document.createElement('div');
|
||||||
l_block.innerHTML = `
|
l_block.innerHTML = `
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,26 @@
|
||||||
[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
using System.Reflection;
|
||||||
|
using ml_asl.Properties;
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyTitle(nameof(ml_asl.AvatarSyncedLook))]
|
||||||
|
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||||
|
[assembly: AssemblyProduct(nameof(ml_asl.AvatarSyncedLook))]
|
||||||
|
|
||||||
|
[assembly: MelonLoader.MelonInfo(
|
||||||
|
typeof(ml_asl.AvatarSyncedLook),
|
||||||
|
nameof(ml_asl.AvatarSyncedLook),
|
||||||
|
AssemblyInfoParams.Version,
|
||||||
|
AssemblyInfoParams.Author,
|
||||||
|
"https://github.com/SDraw/ml_mods_cvr"
|
||||||
|
)]
|
||||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
|
|
||||||
|
namespace ml_asl.Properties;
|
||||||
|
internal static class AssemblyInfoParams {
|
||||||
|
public const string Version = "1.1.2";
|
||||||
|
public const string Author = "SDraw";
|
||||||
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.InteractionSystem;
|
using ABI_RC.Core.InteractionSystem;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.UI;
|
using ABI_RC.Core.UI;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
|
@ -1,75 +1,18 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>netstandard2.1</TargetFramework>
|
|
||||||
<Platforms>x64</Platforms>
|
|
||||||
<PackageId>AvatarSyncedLook</PackageId>
|
|
||||||
<Authors>SDraw</Authors>
|
|
||||||
<Company>SDraw</Company>
|
|
||||||
<Product>AvatarSyncedLook</Product>
|
|
||||||
<Version>1.1.2</Version>
|
|
||||||
<AssemblyName>AvatarSyncedLook</AssemblyName>
|
<AssemblyName>AvatarSyncedLook</AssemblyName>
|
||||||
</PropertyGroup>
|
<PackageId>AvatarSyncedLook</PackageId>
|
||||||
|
<Product>AvatarSyncedLook</Product>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<DebugType>embedded</DebugType>
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Remove="resources\mod_menu.js" />
|
<None Remove="resources/mod_menu.js" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="0Harmony">
|
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Assembly-CSharp">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Assembly-CSharp-firstpass">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="cohtml.Net">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Cohtml.Runtime">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="MelonLoader">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
|
|
||||||
<EmbeddedResource Include="resources\mod_menu.js" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
|
||||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
|
||||||
</Target>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// Add own menu
|
// Add own menu
|
||||||
{
|
{
|
||||||
let l_block = document.createElement('div');
|
let l_block = document.createElement('div');
|
||||||
l_block.innerHTML = `
|
l_block.innerHTML = `
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Components;
|
using ABI.CCK.Components;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Core.Savior;
|
using ABI_RC.Core.Savior;
|
||||||
using ABI_RC.Systems.GameEventSystem;
|
using ABI_RC.Systems.GameEventSystem;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Systems.IK;
|
using ABI_RC.Systems.IK;
|
||||||
using ABI_RC.Systems.InputManagement;
|
using ABI_RC.Systems.InputManagement;
|
||||||
using System;
|
using System;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Valve.VR;
|
using Valve.VR;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.Savior;
|
using ABI_RC.Core.Savior;
|
||||||
using ABI_RC.Systems.InputManagement;
|
using ABI_RC.Systems.InputManagement;
|
||||||
using ABI_RC.Systems.VRModeSwitch;
|
using ABI_RC.Systems.VRModeSwitch;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
namespace ml_bft
|
namespace ml_bft
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,26 @@
|
||||||
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
using System.Reflection;
|
||||||
|
using ml_bft.Properties;
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyTitle(nameof(ml_bft.BetterFingersTracking))]
|
||||||
|
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||||
|
[assembly: AssemblyProduct(nameof(ml_bft.BetterFingersTracking))]
|
||||||
|
|
||||||
|
[assembly: MelonLoader.MelonInfo(
|
||||||
|
typeof(ml_bft.BetterFingersTracking),
|
||||||
|
nameof(ml_bft.BetterFingersTracking),
|
||||||
|
AssemblyInfoParams.Version,
|
||||||
|
AssemblyInfoParams.Author,
|
||||||
|
"https://github.com/SDraw/ml_mods_cvr"
|
||||||
|
)]
|
||||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
|
|
||||||
|
namespace ml_bft.Properties;
|
||||||
|
internal static class AssemblyInfoParams {
|
||||||
|
public const string Version = "1.1.3";
|
||||||
|
public const string Author = "SDraw";
|
||||||
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.InteractionSystem;
|
using ABI_RC.Core.InteractionSystem;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Core.Savior;
|
using ABI_RC.Core.Savior;
|
||||||
using ABI_RC.Core.UI;
|
using ABI_RC.Core.UI;
|
||||||
using ABI_RC.Systems.IK;
|
using ABI_RC.Systems.IK;
|
||||||
|
|
|
@ -1,100 +1,18 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>netstandard2.1</TargetFramework>
|
|
||||||
<Platforms>x64</Platforms>
|
|
||||||
<PackageId>BetterFingersTracking</PackageId>
|
|
||||||
<Authors>SDraw</Authors>
|
|
||||||
<Company>SDraw</Company>
|
|
||||||
<Product>BetterFingersTracking</Product>
|
|
||||||
<Version>1.1.3</Version>
|
|
||||||
<AssemblyName>BetterFingersTracking</AssemblyName>
|
<AssemblyName>BetterFingersTracking</AssemblyName>
|
||||||
</PropertyGroup>
|
<PackageId>BetterFingersTracking</PackageId>
|
||||||
|
<Product>BetterFingersTracking</Product>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<DebugType>embedded</DebugType>
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<EmbeddedResource Include="resources\mod_menu.js" />
|
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||||
<EmbeddedResource Include="resources\ovr_fingers.asset" />
|
<EmbeddedResource Include="resources/ovr_fingers.asset" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
|
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="0Harmony">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Assembly-CSharp">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="cohtml.Net">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Cohtml.Runtime">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="MelonLoader">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SteamVR">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.XR.Hands">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.Hands.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.XR.OpenVR">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.OpenVR.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.XR.OpenXR">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.OpenXR.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.XRModule">
|
|
||||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
|
||||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
|
||||||
</Target>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
{
|
{
|
||||||
let l_block = document.createElement('div');
|
let l_block = document.createElement('div');
|
||||||
l_block.innerHTML = `
|
l_block.innerHTML = `
|
||||||
<div class ="settings-subcategory">
|
<div class ="settings-subcategory">
|
||||||
|
|
|
@ -1,4 +0,0 @@
|
||||||
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
|
||||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
|
||||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
|
||||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
|
|
@ -1,85 +0,0 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>netstandard2.1</TargetFramework>
|
|
||||||
<PackageId>DesktopHeadTracking</PackageId>
|
|
||||||
<Authors>SDraw</Authors>
|
|
||||||
<Company>SDraw</Company>
|
|
||||||
<Product>DesktopHeadTracking</Product>
|
|
||||||
<Version>1.3.4</Version>
|
|
||||||
<Platforms>x64</Platforms>
|
|
||||||
<AssemblyName>DesktopHeadTracking</AssemblyName>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
|
||||||
<DebugType>embedded</DebugType>
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<None Remove="DesktopHeadTracking.json" />
|
|
||||||
<None Remove="resources\mod_menu.js" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Include="resources\mod_menu.js" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="0Harmony">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Assembly-CSharp">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Assembly-CSharp-firstpass">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="cohtml.Net">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Cohtml.Runtime">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="MelonLoader">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
<Private>false</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
|
||||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
<Private>false</Private>
|
|
||||||
<SpecificVersion>false</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
|
||||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
|
||||||
</Target>
|
|
||||||
|
|
||||||
</Project>
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Components;
|
using ABI.CCK.Components;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Systems.IK;
|
using ABI_RC.Systems.IK;
|
||||||
using System;
|
using System;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace ml_lme
|
namespace ml_lme
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Components;
|
using ABI.CCK.Components;
|
||||||
using ABI_RC.Core.InteractionSystem;
|
using ABI_RC.Core.InteractionSystem;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Core.Savior;
|
using ABI_RC.Core.Savior;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Systems.InputManagement;
|
using ABI_RC.Systems.InputManagement;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace ml_lme
|
namespace ml_lme
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI.CCK.Components;
|
using ABI.CCK.Components;
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using ABI_RC.Systems.GameEventSystem;
|
using ABI_RC.Systems.GameEventSystem;
|
||||||
using ABI_RC.Systems.IK;
|
using ABI_RC.Systems.IK;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ABI_RC.Core.Player;
|
using ABI_RC.Core.Player;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace ml_lme
|
namespace ml_lme
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace ml_lme
|
namespace ml_lme
|
||||||
|
|
|
@ -1,5 +1,27 @@
|
||||||
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
using System.Reflection;
|
||||||
|
using ml_lme.Properties;
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyTitle(nameof(ml_lme.LeapMotionExtension))]
|
||||||
|
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||||
|
[assembly: AssemblyProduct(nameof(ml_lme.LeapMotionExtension))]
|
||||||
|
|
||||||
|
[assembly: MelonLoader.MelonInfo(
|
||||||
|
typeof(ml_lme.LeapMotionExtension),
|
||||||
|
nameof(ml_lme.LeapMotionExtension),
|
||||||
|
AssemblyInfoParams.Version,
|
||||||
|
AssemblyInfoParams.Author,
|
||||||
|
"https://github.com/SDraw/ml_mods_cvr"
|
||||||
|
)]
|
||||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
[assembly: MelonLoader.MelonAdditionalCredits("NotAKidOnSteam")]
|
[assembly: MelonLoader.MelonAdditionalCredits("NotAKidOnSteam")]
|
||||||
|
|
||||||
|
namespace ml_lme.Properties;
|
||||||
|
internal static class AssemblyInfoParams {
|
||||||
|
public const string Version = "1.6.2";
|
||||||
|
public const string Author = "SDraw";
|
||||||
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
|
|
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Add table
Add a link
Reference in a new issue